Player Matchup

Izanami
Izanami
Berries4Sale
Izanami
Level 47
God Stats
7W - 3L
1,546 SR
Queue Stats
512W - 406L
1,736 Elo+
Party 1
Poseidon
Poseidon
Nntori
Poseidon
Level 69
God Stats
5W - 3L
1,839 SR
Queue Stats
156W - 137L
1,744 Elo+
Party 1
Kuzenbo
Kuzenbo
djmattyb83
Kuzenbo
Level 61
God Stats
12W - 15L
1,524 SR
Queue Stats
257W - 240L
1,723 Elo+
Party 1
Apollo
Apollo
kbdowork8
Apollo
Level 109
God Stats
11W - 8L
1,814 SR
Queue Stats
568W - 490L
1,739 Elo+
Party 1
Mercury
Mercury
magicmav220
Mercury
Level 105
God Stats
2W - 4L
1,833 SR
Queue Stats
293W - 255L
1,680 Elo+
Party 1
Team Averages
Level 78
1,711 SR
1,724 Elo+

VS

Team Averages
Level 70
1,525 SR
1,693 Elo+
Chang'e
Chang'e
CatWeinerIsHot
Chang'e
Level 42
God Stats
5W - 1L
1,500 SR
Queue Stats
135W - 102L
1,696 Elo+
Party 3
Cthulhu
Cthulhu
Jeezus87
Cthulhu
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Tanjuiko
Apollo
Level 25
God Stats
9W - 0L
1,806 SR
Queue Stats
437W - 131L
1,805 Elo+
Party 2
Neith
Neith
TheWalrusGod
Neith
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 22L
1,779 Elo+
Party 3
Chernobog
Chernobog
meowscopes
Chernobog
Level 123
God Stats
2W - 5L
1,318 SR
Queue Stats
161W - 130L
1,682 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Berries4Sale
Izanami
20
8 / 4 / 3
12,897
586
16,865
21,262
7,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poseidon
Nntori
Poseidon
15
2 / 6 / 1
9,694
441
6,473
11,174
3,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
djmattyb83
Kuzenbo
15
4 / 4 / 4
10,630
483
7,426
16,875
19,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
kbdowork8
Apollo
16
2 / 7 / 3
10,128
460
6,357
17,127
6,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
magicmav220
Mercury
16
1 / 7 / 1
9,875
449
7,765
24,065
14,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 5
14,204
646
19,964
18,008
15,618
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Jeezus87
Cthulhu
18
3 / 5 / 9
12,127
551
7,772
13,030
12,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
Tanjuiko
Apollo
20
8 / 2 / 8
14,386
654
20,305
21,190
9,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
5 / 4 / 2
12,581
572
6,026
12,143
4,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
meowscopes
Chernobog
20
5 / 2 / 12
13,132
597
13,896
15,756
7,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
64
17
Kills
28
28
Deaths
17
12
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Izanami
Berries4Sale
Izanami
8
4
3
2.38
W
7
4
5
2.38
W
Cthulhu
Jeezus87
Cthulhu
3
5
9
1.5
L
Poseidon
Nntori
Poseidon
2
6
1
0.42
W
Apollo
Tanjuiko
Apollo
8
2
8
6
W
5
4
2
1.5
L
Kuzenbo
djmattyb83
Kuzenbo
4
4
4
1.5
L
Apollo
kbdowork8
Apollo
2
7
3
0.5
L
Mercury
magicmav220
Mercury
1
7
1
0.21
W
Chernobog
meowscopes
Chernobog
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,886
Damage
67,963
90,503
Taken
80,127
53,205
Mitigated
49,248
22,297
Healing
39,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Berries4Sale
Izanami
16,865
13,075
0
8,903
21,262
7,799
672
4,408
16,854
0
117,985
W
19,964
1,836
1,464
10,479
18,008
15,618
390
2,675
15,239
94,103
0
W
Cthulhu
Jeezus87
Cthulhu
7,772
145
497
3,591
13,030
12,943
210
3,412
9,488
49,461
0
L
Poseidon
Nntori
Poseidon
6,473
1,088
0
2,361
11,174
3,992
0
3,292
7,882
65,859
0
W
Apollo
Tanjuiko
Apollo
20,305
14,604
0
13,634
21,190
9,251
6,810
4,046
16,777
0
118,287
W
6,026
2,053
0
5,281
12,143
4,192
3,831
621
11,522
118
71,640
L
Kuzenbo
djmattyb83
Kuzenbo
7,426
2,304
0
3,394
16,875
19,794
0
5,575
11,300
19,519
0
L
Apollo
kbdowork8
Apollo
6,357
3,861
0
1,774
17,127
6,940
0
4,254
12,873
0
72,937
L
Mercury
magicmav220
Mercury
7,765
4,044
0
5,865
24,065
14,680
0
10,510
13,555
0
60,420
W
Chernobog
meowscopes
Chernobog
13,896
9,034
0
4,520
15,756
7,244
1,861
3,620
12,065
215
103,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,224
Gold Earned
66,430
608
Minions Killed
662
0
Camps Cleared
0
2,041,672
Distance Traveled
2,068,863
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,897
586
204
9
0
377,250
1
W
Chang'e
14,204
646
163
7
0
410,408
1
W
Cthulhu
12,127
551
53
2
0
414,308
2
L
Poseidon
9,694
441
155
7
0
415,845
8
W
Apollo
14,386
654
179
8
0
422,027
3
W
Neith
12,581
572
129
6
0
383,743
0
L
Kuzenbo
10,630
483
15
1
0
434,382
5
L
Apollo
10,128
460
124
6
0
378,908
4
L
Mercury
9,875
449
110
5
0
435,287
2
W
Chernobog
13,132
597
138
6
0
438,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role