Player Matchup

Cthulhu
Cthulhu
CjElite242198
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,027 Elo+
Solo
Ymir
Ymir
MELIODAS6627
Ymir
Level 5
God Stats
0W - 3L
1,163 SR
Queue Stats
0W - 13L
881 Elo+
Party 2
Ra
Ra
OceanKing66
Ra
Level 7
God Stats
1W - 4L
1,247 SR
Queue Stats
30W - 55L
1,119 Elo+
Party 3
Merlin
Merlin
chucky_lio
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 14L
881 Elo+
Party 2
Cerberus
Cerberus
reaperxvision
Cerberus
Level 6
God Stats
0W - 7L
1,225 SR
Queue Stats
3W - 20L
1,101 Elo+
Party 3
Team Averages
Level 6
1,327 SR
1,002 Elo+

VS

Team Averages
Level 21
1,439 SR
1,357 Elo+
Tiamat
Tiamat
A1exMqez96
Tiamat
Level 22
God Stats
6W - 11L
1,373 SR
Queue Stats
277W - 304L
1,417 Elo+
Party 1
Persephone
Persephone
Corona_Ceci
Persephone
Level 27
God Stats
52W - 37L
1,518 SR
Queue Stats
58W - 47L
1,362 Elo+
Solo
Izanami
Izanami
Iro 82
Izanami
Level 24
God Stats
7W - 3L
1,557 SR
Queue Stats
41W - 55L
1,366 Elo+
Solo
Achilles
Achilles
KING IZAIS
Achilles
Level 16
God Stats
5W - 5L
1,186 SR
Queue Stats
43W - 59L
1,220 Elo+
Solo
Xbalanque
Xbalanque
cmrockyou
Xbalanque
Level 14
God Stats
39W - 29L
1,561 SR
Queue Stats
196W - 224L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
0 / 6 / 0
8,202
820
1,924
8,567
3,831
15
2 / 11 / 2
10,209
1,021
9,519
21,839
20,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 7 / 1
8,306
831
6,085
9,338
3,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Merlin
chucky_lio
Merlin
16
2 / 8 / 3
9,876
988
7,858
14,624
5,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
reaperxvision
Cerberus
13
0 / 9 / 1
8,272
827
4,061
15,424
11,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Team 1 Tickets

9

VS

Team 2 Tickets

337

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
A1exMqez96
Tiamat
18
9 / 1 / 19
11,793
1,179
16,178
6,421
6,074
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Persephone
Corona_Ceci
Persephone
19
7 / 2 / 24
11,613
1,161
8,080
6,218
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Iro 82
Izanami
17
6 / 2 / 17
10,829
1,083
13,642
7,462
2,484
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

Achilles
KING IZAIS
Achilles
17
7 / 0 / 13
10,072
1,007
8,240
7,233
3,766
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xbalanque
cmrockyou
Xbalanque
18
12 / 0 / 15
11,434
1,143
14,144
7,203
2,618
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
129
5
Kills
41
41
Deaths
5
7
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Tiamat
A1exMqez96
Tiamat
9
1
19
18.5
L
Cthulhu
0
6
0
0
W
Persephone
Corona_Ceci
Persephone
7
2
24
9.5
W
Izanami
Iro 82
Izanami
6
2
17
7.25
W
Achilles
KING IZAIS
Achilles
7
0
13
13.5
L
2
11
2
0.27
L
1
7
1
0.21
L
Merlin
chucky_lio
Merlin
2
8
3
0.44
W
Xbalanque
cmrockyou
Xbalanque
12
0
15
19.5
L
Cerberus
reaperxvision
Cerberus
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,447
Damage
60,284
69,792
Taken
34,537
44,817
Mitigated
17,004
3,654
Healing
7,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
A1exMqez96
Tiamat
16,178
2,219
0
1,824
6,421
6,074
0
5,482
939
33,881
0
L
Cthulhu
1,924
317
125
0
8,567
3,831
0
1,930
6,587
17,996
0
W
Persephone
Corona_Ceci
Persephone
8,080
1,750
0
252
6,218
2,062
0
5,175
1,042
31,408
0
W
Izanami
Iro 82
Izanami
13,642
11,439
0
2,444
7,462
2,484
0
5,876
1,586
0
25,697
W
Achilles
KING IZAIS
Achilles
8,240
3,295
0
490
7,233
3,766
0
6,353
880
0
13,976
L
9,519
996
0
600
21,839
20,148
0
6,278
15,469
23,082
0
L
6,085
617
161
785
9,338
3,823
0
3,903
5,360
10,034
0
L
Merlin
chucky_lio
Merlin
7,858
583
434
730
14,624
5,618
0
6,656
7,847
30,186
0
W
Xbalanque
cmrockyou
Xbalanque
14,144
7,029
0
2,023
7,203
2,618
0
6,560
643
0
26,592
L
Cerberus
reaperxvision
Cerberus
4,061
36
0
819
15,424
11,397
0
5,491
9,305
8,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,865
Gold Earned
55,741
112
Minions Killed
173
0
Camps Cleared
5
636,492
Distance Traveled
794,067
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,793
1,179
30
3
2
197,579
0
L
Cthulhu
8,202
820
19
2
0
92,779
0
W
Persephone
11,613
1,161
61
6
0
150,214
2
W
Izanami
10,829
1,083
26
3
3
139,387
0
W
Achilles
10,072
1,007
9
1
0
181,566
1
L
Ymir
10,209
1,021
29
3
0
161,049
0
L
Ra
8,306
831
10
1
0
52,299
0
L
Merlin
9,876
988
47
5
0
162,437
1
W
Xbalanque
11,434
1,143
47
5
0
125,321
0
L
Cerberus
8,272
827
7
1
0
167,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role