Player Matchup

Thanatos
Thanatos
AmericanJoe9014
Thanatos
Level 14
God Stats
4W - 1L
1,768 SR
Queue Stats
91W - 60L
1,764 Elo+
Solo
Sobek
Sobek
Gollstar
Sobek
Level 18
God Stats
6W - 7L
1,443 SR
Queue Stats
76W - 81L
1,653 Elo+
Solo
Ra
Ra
MsMorgan95
Ra
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 87L
1,701 Elo+
Solo
Izanami
Izanami
bigstinkysmelly
Izanami
Level 27
God Stats
5W - 1L
1,977 SR
Queue Stats
101W - 71L
1,803 Elo+
Solo
Mulan
Mulan
skullthreat14
Mulan
Level 16
God Stats
8W - 8L
1,668 SR
Queue Stats
106W - 111L
1,697 Elo+
Solo
Team Averages
Level 20
1,671 SR
1,724 Elo+

VS

Team Averages
Level 12
1,584 SR
1,662 Elo+
Kali
Kali
Glock_In_My_Nami
Kali
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,604 Elo+
Party 1
Nemesis
Nemesis
S-exy-Sol
Nemesis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 4L
1,752 Elo+
Party 1
Ares
Ares
jerdy6996
Ares
Level 8
God Stats
16W - 12L
1,701 SR
Queue Stats
180W - 141L
1,579 Elo+
Party 1
Loki
Loki
xXStep-_-BroXx
Loki
Level 6
God Stats
1W - 1L
1,718 SR
Queue Stats
14W - 4L
1,696 Elo+
Party 1
He Bo
He Bo
ysl2199
He Bo
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 69L
1,678 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
18
16 / 3 / 6
12,296
683
12,448
16,533
6,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
Gollstar
Sobek
16
1 / 2 / 8
10,372
576
6,736
11,868
16,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
1 / 3 / 13
9,830
546
6,159
9,563
3,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
8 / 2 / 13
11,918
662
10,952
12,630
6,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
8 / 2 / 15
10,655
592
8,688
11,876
7,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 2
6,120
340
2,287
8,852
2,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
S-exy-Sol
Nemesis
13
2 / 7 / 3
8,383
466
8,594
15,674
7,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ares
12
2 / 7 / 3
8,071
448
4,389
11,985
6,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
5 / 7 / 2
9,186
510
7,336
13,014
4,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
ysl2199
He Bo
15
3 / 9 / 5
8,986
499
7,888
12,572
3,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
27
34
Kills
12
12
Deaths
35
55
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thanatos
16
3
6
6.33
L
0
5
2
0.2
W
Sobek
Gollstar
Sobek
1
2
8
2.5
W
1
3
13
2.5
L
Nemesis
S-exy-Sol
Nemesis
2
7
3
0.5
W
8
2
13
7.25
L
Ares
2
7
3
0.5
W
8
2
15
7.75
L
5
7
2
0.86
L
He Bo
ysl2199
He Bo
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,983
Damage
30,494
62,470
Taken
62,097
41,876
Mitigated
24,914
36,576
Healing
9,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
12,448
4,280
0
15,976
16,533
6,869
1,829
2,093
14,340
0
80,630
L
2,287
959
0
722
8,852
2,464
0
1,056
7,771
0
20,538
W
Sobek
Gollstar
Sobek
6,736
538
0
5,171
11,868
16,684
660
772
10,546
46,901
0
W
6,159
375
3,240
4,020
9,563
3,840
1,506
3,295
6,218
55,661
0
L
Nemesis
S-exy-Sol
Nemesis
8,594
2,811
0
3,529
15,674
7,247
13
5,865
9,364
0
40,554
W
10,952
6,290
0
5,802
12,630
6,650
7,962
4,295
8,310
0
92,681
L
Ares
4,389
293
0
546
11,985
6,577
0
1,328
10,632
15,770
0
W
8,688
1,802
0
2,367
11,876
7,833
802
1,822
10,029
0
30,932
L
7,336
2,107
0
3,595
13,014
4,847
0
1,343
11,646
0
39,260
L
He Bo
ysl2199
He Bo
7,888
182
0
1,479
12,572
3,779
120
2,783
9,789
55,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,071
Gold Earned
40,746
519
Minions Killed
310
0
Camps Cleared
0
1,725,322
Distance Traveled
1,553,208
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,296
683
128
7
0
389,983
1
L
Kali
6,120
340
34
2
0
241,490
3
W
Sobek
10,372
576
93
5
0
302,897
0
W
Ra
9,830
546
87
5
0
352,568
2
L
Nemesis
8,383
466
85
5
0
335,909
2
W
Izanami
11,918
662
166
9
0
309,482
2
L
Ares
8,071
448
21
1
0
356,634
0
W
Mulan
10,655
592
45
3
0
370,392
5
L
Loki
9,186
510
69
4
0
312,861
4
L
He Bo
8,986
499
101
6
0
306,314
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role