Player Matchup

Kukulkan
Kukulkan
FierceFierce
Kukulkan
Level 16
God Stats
4W - 11L
1,270 SR
Queue Stats
251W - 304L
1,362 Elo+
Solo
Danzaburou
Danzaburou
LucemUmbra
Danzaburou
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
179W - 134L
1,603 Elo+
Solo
Sun Wukong
Sun Wukong
Obi502
Sun Wukong
Level 27
God Stats
3W - 2L
1,598 SR
Queue Stats
88W - 75L
1,559 Elo+
Party 1
Kali
Kali
Starfreak12
Kali
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 64L
1,544 Elo+
Party 1
Cthulhu
Cthulhu
lucnahu
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 117L
1,655 Elo+
Solo
Team Averages
Level 22
1,474 SR
1,544 Elo+

VS

Team Averages
Level 18
1,606 SR
1,510 Elo+
Rama
Rama
GigantFuusen666
Rama
Level 23
God Stats
8W - 1L
2,075 SR
Queue Stats
46W - 45L
1,602 Elo+
Solo
Nox
Nox
MooNChalD
Nox
Level 17
God Stats
17W - 29L
1,453 SR
Queue Stats
31W - 46L
1,612 Elo+
Solo
Athena
Athena
MyNameIsJefftor
Athena
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
WarRazerWeezing
Mercury
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,283 Elo+
Party 2
Guan Yu
Guan Yu
xJUAnPa24x
Guan Yu
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
90W - 59L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FierceFierce
Kukulkan
15
1 / 4 / 0
9,279
464
5,703
11,273
5,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
LucemUmbra
Danzaburou
15
5 / 7 / 0
10,445
522
11,437
12,531
5,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
Obi502
Sun Wukong
14
3 / 3 / 0
9,000
450
8,289
13,477
5,976
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
0 / 7 / 2
8,234
412
5,386
15,024
7,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
lucnahu
Cthulhu
13
0 / 7 / 2
8,244
412
4,491
15,665
11,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 2 / 8
12,997
650
17,223
15,917
6,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
0 / 3 / 2
9,838
492
1,290
6,718
2,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

15
5 / 2 / 11
11,197
560
5,091
14,856
11,729
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
6 / 1 / 6
13,337
667
7,731
15,084
6,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
xJUAnPa24x
Guan Yu
18
6 / 1 / 8
12,202
610
13,775
20,540
21,218
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
62
9
Kills
27
28
Deaths
9
4
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
FierceFierce
Kukulkan
1
4
0
0.25
W
10
2
8
7
L
Danzaburou
LucemUmbra
Danzaburou
5
7
0
0.71
W
0
3
2
0.33
W
5
2
11
5.25
L
Sun Wukong
Obi502
Sun Wukong
3
3
0
1
L
0
7
2
0.14
W
6
1
6
9
L
Cthulhu
lucnahu
Cthulhu
0
7
2
0.14
W
Guan Yu
xJUAnPa24x
Guan Yu
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,306
Damage
45,110
67,970
Taken
73,115
35,511
Mitigated
48,924
11,483
Healing
28,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
FierceFierce
Kukulkan
5,703
324
219
1,905
11,273
5,106
458
1,557
9,716
68,099
0
W
17,223
13,027
756
7,446
15,917
6,236
5,238
3,280
12,637
0
84,036
L
Danzaburou
LucemUmbra
Danzaburou
11,437
3,797
0
1,228
12,531
5,012
0
1,052
11,479
0
71,615
W
1,290
84
0
570
6,718
2,818
396
2,063
4,655
35,863
0
W
5,091
1,050
0
2,124
14,856
11,729
1,213
3,775
11,081
17,929
0
L
Sun Wukong
Obi502
Sun Wukong
8,289
2,154
0
3,165
13,477
5,976
98
1,535
11,942
0
39,447
L
5,386
2,437
0
2,012
15,024
7,736
0
913
14,111
0
48,444
W
7,731
3,034
0
4,929
15,084
6,923
75
1,918
13,166
0
120,197
L
Cthulhu
lucnahu
Cthulhu
4,491
298
0
2,954
15,665
11,681
0
2,413
13,252
27,355
0
W
Guan Yu
xJUAnPa24x
Guan Yu
13,775
3,095
2,381
9,814
20,540
21,218
1,190
1,916
18,624
4,215
80,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,202
Gold Earned
59,571
462
Minions Killed
551
0
Camps Cleared
0
1,798,711
Distance Traveled
2,107,375
11
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,279
464
126
6
0
351,984
2
W
Rama
12,997
650
150
8
0
368,464
2
L
Danzaburou
10,445
522
113
6
0
352,178
3
W
Nox
9,838
492
64
3
0
354,901
9
W
Athena
11,197
560
24
1
0
444,312
3
L
Sun Wukong
9,000
450
99
5
0
386,893
0
L
Kali
8,234
412
77
4
0
367,538
5
W
Mercury
13,337
667
177
9
0
518,713
15
L
Cthulhu
8,244
412
47
2
0
340,118
1
W
Guan Yu
12,202
610
136
7
0
420,985
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role