Player Matchup

Fenrir
Fenrir
Bige6912
Fenrir
Level 128
God Stats
1W - 5L
1,533 SR
Queue Stats
316W - 312L
1,474 Elo+
Party 3
Hercules
Hercules
GoldenElite83
Hercules
Level 106
God Stats
3W - 3L
1,114 SR
Queue Stats
121W - 113L
1,614 Elo+
Party 2
Sol
Sol
Lufaaa
Sol
Level 88
God Stats
5W - 2L
1,677 SR
Queue Stats
96W - 95L
1,653 Elo+
Party 2
Heimdallr
Heimdallr
Skurrt
Heimdallr
Level 126
God Stats
11W - 10L
1,667 SR
Queue Stats
162W - 159L
1,576 Elo+
Party 3
Jormungandr
Jormungandr
WHISKYDRUNK2DAY
Jormungandr
Level 145
God Stats
38W - 28L
1,763 SR
Queue Stats
461W - 437L
1,517 Elo+
Party 3
Team Averages
Level 119
1,551 SR
1,567 Elo+

VS

Team Averages
Level 106
1,563 SR
1,530 Elo+
Xing Tian
Xing Tian
AFluffyGiraffe
Xing Tian
Level 160
God Stats
6W - 2L
1,842 SR
Queue Stats
412W - 433L
1,532 Elo+
Party 1
Horus
Horus
DudeOfDionysus
Horus
Level 107
God Stats
27W - 29L
1,414 SR
Queue Stats
283W - 286L
1,528 Elo+
Party 1
Osiris
Osiris
NinjaBryden
Osiris
Level 82
God Stats
1W - 2L
1,243 SR
Queue Stats
155W - 138L
1,515 Elo+
Solo
Kukulkan
Kukulkan
PrettyPony0406
Kukulkan
Level 96
God Stats
24W - 23L
1,563 SR
Queue Stats
258W - 226L
1,522 Elo+
Solo
Izanami
Izanami
reptevian
Izanami
Level 85
God Stats
37W - 41L
1,753 SR
Queue Stats
410W - 388L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bige6912
Fenrir
16
3 / 4 / 8
9,745
513
11,424
16,797
7,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
GoldenElite83
Hercules
12
0 / 8 / 8
8,767
461
5,003
16,435
8,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
Lufaaa
Sol
17
6 / 6 / 3
10,749
566
14,803
18,878
4,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
Skurrt
Heimdallr
16
4 / 5 / 4
9,852
519
5,445
11,556
5,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
WHISKYDRUNK2DAY
Jormungandr
15
1 / 5 / 0
9,443
497
11,411
15,584
6,676
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AFluffyGiraffe
Xing Tian
19
11 / 0 / 1
11,350
597
14,339
18,033
9,413
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 3 / 11
9,353
492
4,951
17,366
10,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Osiris
17
2 / 4 / 7
10,061
530
8,566
15,154
8,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
18
2 / 3 / 5
11,344
597
9,181
10,765
4,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
reptevian
Izanami
16
11 / 4 / 2
11,093
584
15,461
15,793
6,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
54
14
Kills
28
28
Deaths
14
23
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
AFluffyGiraffe
Xing Tian
11
0
1
11.5
L
Fenrir
Bige6912
Fenrir
3
4
8
1.75
W
2
3
11
2.5
L
Hercules
GoldenElite83
Hercules
0
8
8
0.5
L
Sol
Lufaaa
Sol
6
6
3
1.25
W
Osiris
2
4
7
1.38
W
Kukulkan
2
3
5
1.5
L
Heimdallr
Skurrt
Heimdallr
4
5
4
1.2
L
Jormungandr
WHISKYDRUNK2DAY
Jormungandr
1
5
0
0.2
W
Izanami
reptevian
Izanami
11
4
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,086
Damage
52,498
79,250
Taken
77,111
32,105
Mitigated
39,439
25,305
Healing
23,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
AFluffyGiraffe
Xing Tian
14,339
1,529
0
6,773
18,033
9,413
488
10,659
7,349
62,669
0
L
Fenrir
Bige6912
Fenrir
11,424
3,109
0
5,630
16,797
7,211
0
3,075
13,650
0
63,120
W
4,951
2,041
1,487
6,515
17,366
10,493
124
3,952
13,389
0
23,504
L
Hercules
GoldenElite83
Hercules
5,003
710
0
2,883
16,435
8,512
176
3,585
12,750
0
21,366
L
Sol
Lufaaa
Sol
14,803
5,926
0
10,436
18,878
4,288
1,748
2,612
16,204
78,526
0
W
Osiris
8,566
4,026
0
0
15,154
8,855
874
3,177
11,952
0
81,974
W
Kukulkan
9,181
993
0
1,946
10,765
4,540
183
58
10,382
83,122
0
L
Heimdallr
Skurrt
Heimdallr
5,445
2,314
0
2,088
11,556
5,418
338
5,197
6,189
0
54,994
L
Jormungandr
WHISKYDRUNK2DAY
Jormungandr
11,411
3,071
0
4,268
15,584
6,676
2
8,647
6,937
70,430
0
W
Izanami
reptevian
Izanami
15,461
10,683
0
6,656
15,793
6,138
1,026
8,368
7,375
0
88,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,556
Gold Earned
53,201
504
Minions Killed
567
0
Camps Cleared
0
1,570,370
Distance Traveled
1,825,033
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
11,350
597
99
5
0
340,940
2
L
Fenrir
9,745
513
96
5
0
362,044
2
W
Horus
9,353
492
24
1
0
392,585
8
L
Hercules
8,767
461
32
2
0
341,966
2
L
Sol
10,749
566
125
7
0
317,550
2
W
Osiris
10,061
530
137
7
0
401,910
1
W
Kukulkan
11,344
597
157
8
0
349,316
0
L
Heimdallr
9,852
519
114
6
0
269,200
4
L
Jormungandr
9,443
497
137
7
0
279,610
3
W
Izanami
11,093
584
150
8
0
340,282
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role