Player Matchup

Ullr
Ullr
Kiikiii
Ullr
Level 12
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 5L
1,468 Elo+
Party 2
Kali
Kali
MovidoaSoro
Kali
Level 7
God Stats
0W - 1L
1,472 SR
Queue Stats
0W - 4L
1,255 Elo+
Party 2
Yemoja
Yemoja
alraki
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,255 Elo+
Party 2
Team Averages
Level 9
1,491 SR
1,326 Elo+

VS

Team Averages
Level 42
1,430 SR
1,260 Elo+
Da Ji
Da Ji
ArlenQuincy
Da Ji
Level 17
God Stats
4W - 8L
1,338 SR
Queue Stats
7W - 15L
1,328 Elo+
Party 1
Ah Puch
Ah Puch
RRManwe
Ah Puch
Level 102
God Stats
1W - 0L
1,452 SR
Queue Stats
3W - 7L
1,167 Elo+
Party 1
Jing Wei
Jing Wei
snipermonky6646
Jing Wei
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 30L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Kiikiii
Ullr
14
6 / 4 / 4
10,166
678
6,527
13,725
4,856
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
5 / 4 / 5
10,525
702
10,506
14,396
5,095
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
alraki
Yemoja
13
0 / 3 / 7
8,857
590
6,349
12,544
6,614
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 3
10,667
711
9,186
12,257
4,554
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
RRManwe
Ah Puch
14
3 / 2 / 7
10,476
698
16,495
10,697
3,716
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
14
3 / 4 / 8
10,545
703
8,501
11,493
4,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
29
11
Kills
11
11
Deaths
11
16
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
5
3
1.3
L
Ullr
Kiikiii
Ullr
6
4
4
2
L
5
4
5
1.88
W
Ah Puch
RRManwe
Ah Puch
3
2
7
3.25
L
Yemoja
alraki
Yemoja
0
3
7
1.17
W
Jing Wei
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,382
Damage
34,182
40,665
Taken
34,447
16,565
Mitigated
12,566
8,029
Healing
10,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,186
2,753
0
2,713
12,257
4,554
649
1,193
11,064
0
25,377
L
Ullr
Kiikiii
Ullr
6,527
3,838
0
919
13,725
4,856
847
6,701
7,024
0
26,499
L
10,506
4,979
0
3,471
14,396
5,095
0
3,999
10,397
0
41,538
W
Ah Puch
RRManwe
Ah Puch
16,495
824
0
3,842
10,697
3,716
619
2,616
8,081
58,148
0
L
Yemoja
alraki
Yemoja
6,349
636
1,542
2,097
12,544
6,614
168
5,943
6,601
25,244
0
W
Jing Wei
8,501
5,863
0
3,758
11,493
4,296
989
2,921
8,572
0
32,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,548
Gold Earned
31,688
142
Minions Killed
128
0
Camps Cleared
0
770,913
Distance Traveled
800,086
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,667
711
24
2
0
265,787
3
L
Ullr
10,166
678
49
3
0
249,520
0
L
Kali
10,525
702
56
4
0
273,609
1
W
Ah Puch
10,476
698
57
4
0
269,741
2
L
Yemoja
8,857
590
37
2
0
247,784
2
W
Jing Wei
10,545
703
47
3
0
264,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role