Player Matchup

Fenrir
Fenrir
Highkeyy
Fenrir
Level 15
God Stats
35W - 34L
1,585 SR
Queue Stats
522W - 481L
1,480 Elo+
Solo
Jing Wei
Jing Wei
JibblesXD
Jing Wei
Level 31
God Stats
3W - 4L
1,798 SR
Queue Stats
158W - 185L
1,543 Elo+
Party 1
Neith
Neith
MalHombreToshu
Neith
Level 18
God Stats
14W - 6L
1,754 SR
Queue Stats
166W - 125L
1,537 Elo+
Solo
Freya
Freya
b00lat
Freya
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
93W - 91L
1,531 Elo+
Party 1
Aphrodite
Aphrodite
scylr
Aphrodite
Level 30
God Stats
3W - 2L
1,548 SR
Queue Stats
173W - 161L
1,512 Elo+
Party 1
Team Averages
Level 22
1,637 SR
1,521 Elo+

VS

Team Averages
Level 11
1,544 SR
1,432 Elo+
Nemesis
Nemesis
Blumlio
Nemesis
Level 12
God Stats
1W - 1L
1,751 SR
Queue Stats
19W - 14L
1,564 Elo+
Solo
Bacchus
Bacchus
Tideflow
Bacchus
Level 6
God Stats
11W - 3L
1,500 SR
Queue Stats
66W - 65L
1,421 Elo+
Solo
Artemis
Artemis
Tipounamu
Artemis
Level 29
God Stats
0W - 5L
1,471 SR
Queue Stats
105W - 101L
1,584 Elo+
Solo
Bellona
Bellona
WingWong107
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,295 Elo+
Party 2
Sol
Sol
ltlemon1
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,295 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Highkeyy
Fenrir
11
3 / 1 / 3
6,524
593
3,766
5,387
1,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jing Wei
JibblesXD
Jing Wei
10
5 / 2 / 4
6,548
595
7,834
10,153
2,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 1 / 1
6,975
634
4,567
4,322
1,721
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
b00lat
Freya
11
1 / 1 / 4
6,366
579
3,432
7,096
2,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Aphrodite
scylr
Aphrodite
10
3 / 1 / 5
6,155
560
4,454
5,858
1,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Blumlio
Nemesis
9
1 / 3 / 0
5,767
524
2,263
7,550
2,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Tideflow
Bacchus
8
1 / 5 / 2
5,591
508
2,563
6,746
4,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
Tipounamu
Artemis
9
2 / 1 / 1
5,493
499
3,747
6,218
1,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
WingWong107
Bellona
9
1 / 4 / 1
5,200
473
2,604
5,561
3,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 3 / 0
5,425
493
3,758
6,869
2,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
15
Kills
6
6
Deaths
16
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Blumlio
Nemesis
1
3
0
0.33
W
Fenrir
Highkeyy
Fenrir
3
1
3
4.5
W
Jing Wei
JibblesXD
Jing Wei
5
2
4
3.5
W
3
1
1
3.5
L
Bacchus
Tideflow
Bacchus
1
5
2
0.4
L
Artemis
Tipounamu
Artemis
2
1
1
2.5
L
Bellona
WingWong107
Bellona
1
4
1
0.38
W
Freya
b00lat
Freya
1
1
4
3
L
1
3
0
0.33
W
Aphrodite
scylr
Aphrodite
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,053
Damage
14,935
32,816
Taken
32,944
10,890
Mitigated
13,918
18,164
Healing
5,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Blumlio
Nemesis
2,263
1,316
0
252
7,550
2,179
0
1,743
5,807
0
32,430
W
Fenrir
Highkeyy
Fenrir
3,766
895
0
1,146
5,387
1,822
0
845
4,542
0
36,794
W
Jing Wei
JibblesXD
Jing Wei
7,834
5,739
441
3,410
10,153
2,960
559
1,625
8,503
0
27,422
W
4,567
1,644
0
1,611
4,322
1,721
0
0
4,172
0
40,966
L
Bacchus
Tideflow
Bacchus
2,563
330
0
1,055
6,746
4,490
0
1,800
4,946
14,165
0
L
Artemis
Tipounamu
Artemis
3,747
1,115
0
2,238
6,218
1,505
0
1,890
4,328
0
23,041
L
Bellona
WingWong107
Bellona
2,604
221
0
137
5,561
3,593
0
527
5,034
0
14,376
W
Freya
b00lat
Freya
3,432
1,273
0
4,406
7,096
2,545
220
2,459
4,612
27,769
0
L
3,758
1,072
0
1,905
6,869
2,151
170
1,926
4,943
18,617
0
W
Aphrodite
scylr
Aphrodite
4,454
953
3,089
4,061
5,858
1,842
156
1,392
4,466
24,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,568
Gold Earned
27,476
294
Minions Killed
209
0
Camps Cleared
0
1,012,578
Distance Traveled
966,257
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,767
524
62
6
0
204,169
2
W
Fenrir
6,524
593
71
6
0
218,701
4
W
Jing Wei
6,548
595
51
5
0
197,270
1
W
Neith
6,975
634
80
7
0
183,123
3
L
Bacchus
5,591
508
21
2
0
208,347
1
L
Artemis
5,493
499
52
5
0
197,457
0
L
Bellona
5,200
473
29
3
0
171,581
0
W
Freya
6,366
579
53
5
0
207,656
1
L
Sol
5,425
493
45
4
0
184,703
1
W
Aphrodite
6,155
560
39
4
0
205,828
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role