Player Matchup

Xing Tian
Xing Tian
AshweeXD
Xing Tian
Level 29
God Stats
6W - 4L
1,425 SR
Queue Stats
135W - 84L
1,527 Elo+
Party 1
Danzaburou
Danzaburou
Evil_Teferi
Danzaburou
Level 141
God Stats
15W - 23L
1,578 SR
Queue Stats
303W - 323L
1,499 Elo+
Party 1
Nox
Nox
brandoff420
Nox
Level 124
God Stats
5W - 6L
1,473 SR
Queue Stats
77W - 67L
1,500 Elo+
Party 1
Team Averages
Level 98
1,492 SR
1,508 Elo+

VS

Team Averages
Level 78
1,633 SR
1,557 Elo+
Hou Yi
Hou Yi
OGMerman420
Hou Yi
Level 129
God Stats
7W - 2L
1,775 SR
Queue Stats
437W - 369L
1,553 Elo+
Party 2
Cthulhu
Cthulhu
stomer173
Cthulhu
Level 26
God Stats
5W - 2L
1,540 SR
Queue Stats
9W - 6L
1,571 Elo+
Party 2
King Arthur
King Arthur
xBurningMoonx
King Arthur
Level 78
God Stats
4W - 2L
1,585 SR
Queue Stats
34W - 22L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AshweeXD
Xing Tian
12
0 / 2 / 4
10,155
597
4,331
13,449
12,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Evil_Teferi
Danzaburou
14
6 / 2 / 1
11,218
660
13,189
11,220
4,302
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 4 / 4
10,000
588
5,291
8,961
3,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
5 / 2 / 2
11,230
661
9,623
9,972
3,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
stomer173
Cthulhu
13
1 / 1 / 6
11,143
655
7,463
11,042
13,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
xBurningMoonx
King Arthur
14
2 / 4 / 6
10,551
621
9,231
13,849
10,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
7
Kills
8
8
Deaths
7
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
AshweeXD
Xing Tian
0
2
4
1
L
Danzaburou
Evil_Teferi
Danzaburou
6
2
1
3.25
W
Hou Yi
5
2
2
3
L
1
4
4
0.75
W
Cthulhu
stomer173
Cthulhu
1
1
6
4
W
King Arthur
xBurningMoonx
King Arthur
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,811
Damage
26,317
33,630
Taken
34,863
20,879
Mitigated
27,175
7,936
Healing
15,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
AshweeXD
Xing Tian
4,331
416
639
4,106
13,449
12,789
187
3,702
9,226
21,232
0
L
Danzaburou
Evil_Teferi
Danzaburou
13,189
5,027
0
2,861
11,220
4,302
0
2,350
8,620
0
46,656
W
Hou Yi
9,623
4,901
0
4,466
9,972
3,919
2,241
2,290
7,536
0
66,849
L
5,291
209
0
330
8,961
3,788
560
2,084
6,802
47,463
0
W
Cthulhu
stomer173
Cthulhu
7,463
120
2,178
2,329
11,042
13,050
395
3,772
7,013
23,825
0
W
King Arthur
xBurningMoonx
King Arthur
9,231
976
243
5,962
13,849
10,206
440
3,173
10,586
2,508
39,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,373
Gold Earned
32,924
169
Minions Killed
198
0
Camps Cleared
0
903,626
Distance Traveled
841,702
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
10,155
597
28
2
0
319,202
2
L
Danzaburou
11,218
660
56
3
0
301,105
6
W
Hou Yi
11,230
661
108
6
0
284,908
2
L
Nox
10,000
588
85
5
0
283,319
2
W
Cthulhu
11,143
655
29
2
0
270,539
2
W
King Arthur
10,551
621
61
4
0
286,255
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role