Player Matchup

Tiamat
Tiamat
DeadlierNoir
Tiamat
Level 15
God Stats
11W - 8L
1,313 SR
Queue Stats
180W - 172L
1,659 Elo+
Solo
Fenrir
Fenrir
Heloar610
Fenrir
Level 69
God Stats
3W - 5L
1,317 SR
Queue Stats
119W - 107L
1,692 Elo+
Party 1
Cthulhu
Cthulhu
Queencc97
Cthulhu
Level 17
God Stats
2W - 1L
1,764 SR
Queue Stats
118W - 123L
1,722 Elo+
Solo
Artemis
Artemis
Zouffre
Artemis
Level 16
God Stats
3W - 0L
1,796 SR
Queue Stats
149W - 102L
1,743 Elo+
Party 1
Poseidon
Poseidon
awitchyx
Poseidon
Level 17
God Stats
36W - 32L
1,664 SR
Queue Stats
83W - 80L
1,640 Elo+
Party 1
Team Averages
Level 27
1,571 SR
1,691 Elo+

VS

Team Averages
Level 16
1,612 SR
1,669 Elo+
Hades
Hades
AlmightyPush609
Hades
Level 14
God Stats
1W - 1L
1,751 SR
Queue Stats
13W - 10L
1,608 Elo+
Party 2
Erlang Shen
Erlang Shen
DaeinerysTargar
Erlang Shen
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 19L
1,725 Elo+
Solo
Neith
Neith
FTB SaikO
Neith
Level 17
God Stats
9W - 9L
1,775 SR
Queue Stats
18W - 19L
1,526 Elo+
Party 2
Tiamat
Tiamat
FUPAYMi
Tiamat
Level 24
God Stats
35W - 37L
1,581 SR
Queue Stats
229W - 241L
1,702 Elo+
Solo
Da Ji
Da Ji
ViiTalHydra
Da Ji
Level 18
God Stats
1W - 5L
1,451 SR
Queue Stats
74W - 79L
1,783 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
2 / 3 / 13
10,006
527
7,380
14,176
19,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Heloar610
Fenrir
17
8 / 3 / 3
10,420
548
10,667
15,895
8,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
Queencc97
Cthulhu
15
1 / 2 / 2
9,231
486
7,545
11,361
8,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
Zouffre
Artemis
18
12 / 2 / 2
11,287
594
12,974
11,794
4,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poseidon
awitchyx
Poseidon
13
0 / 5 / 2
8,279
436
3,070
9,150
3,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 3
7,805
411
5,337
13,201
7,462
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Erlang Shen
DaeinerysTargar
Erlang Shen
12
1 / 9 / 4
7,634
402
9,101
16,893
10,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
FTB SaikO
Neith
13
0 / 3 / 1
7,872
414
2,064
5,512
1,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
FUPAYMi
Tiamat
16
6 / 6 / 6
10,051
529
10,330
13,386
11,771
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

17
8 / 2 / 3
10,795
568
10,242
14,600
5,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
32
23
Kills
15
15
Deaths
23
22
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
Erlang Shen
DaeinerysTargar
Erlang Shen
1
9
4
0.33
W
Tiamat
2
3
13
2.83
L
Neith
FTB SaikO
Neith
0
3
1
0.17
L
Tiamat
FUPAYMi
Tiamat
6
6
6
1.5
W
Fenrir
Heloar610
Fenrir
8
3
3
3.17
W
Cthulhu
Queencc97
Cthulhu
1
2
2
1
L
8
2
3
4.75
W
Artemis
Zouffre
Artemis
12
2
2
6.5
W
Poseidon
awitchyx
Poseidon
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,636
Damage
37,074
62,376
Taken
63,592
44,657
Mitigated
36,735
20,960
Healing
22,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,337
1,116
599
5,323
13,201
7,462
745
7,193
5,433
31,851
0
L
Erlang Shen
DaeinerysTargar
Erlang Shen
9,101
3,404
0
4,192
16,893
10,164
0
3,676
13,217
0
37,597
W
Tiamat
7,380
1,461
0
3,710
14,176
19,659
270
3,708
10,468
30,513
0
L
Neith
FTB SaikO
Neith
2,064
489
0
1,722
5,512
1,498
1,102
1,317
4,195
0
29,642
L
Tiamat
FUPAYMi
Tiamat
10,330
1,116
0
3,588
13,386
11,771
447
3,113
10,273
50,808
0
W
Fenrir
Heloar610
Fenrir
10,667
2,705
0
7,174
15,895
8,661
0
2,553
13,342
0
62,389
W
Cthulhu
Queencc97
Cthulhu
7,545
1,330
172
2,358
11,361
8,493
0
4,144
7,217
53,627
0
L
10,242
2,951
0
7,084
14,600
5,840
0
2,096
12,479
0
59,920
W
Artemis
Zouffre
Artemis
12,974
7,209
0
6,986
11,794
4,602
1,641
1,337
10,457
0
77,594
W
Poseidon
awitchyx
Poseidon
3,070
190
0
560
9,150
3,242
294
3,925
5,225
50,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,223
Gold Earned
44,157
493
Minions Killed
392
0
Camps Cleared
0
1,594,680
Distance Traveled
1,543,974
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,805
411
64
3
0
253,170
3
L
Erlang Shen
7,634
402
49
3
0
328,430
3
W
Tiamat
10,006
527
46
2
0
311,604
4
L
Neith
7,872
414
70
4
0
311,705
0
L
Tiamat
10,051
529
102
5
0
296,321
0
W
Fenrir
10,420
548
99
5
0
371,934
3
W
Cthulhu
9,231
486
102
5
0
278,843
0
L
Da Ji
10,795
568
107
6
0
354,348
1
W
Artemis
11,287
594
145
8
0
297,760
8
W
Poseidon
8,279
436
101
5
0
334,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role