Player Matchup

Fenrir
Fenrir
ADAPTTING
Fenrir
Level 148
God Stats
11W - 10L
1,671 SR
Queue Stats
253W - 275L
1,453 Elo+
Solo
Sylvanus
Sylvanus
BrannUlv
Sylvanus
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
RedRuddy
Thoth
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 26L
1,104 Elo+
Party 1
Team Averages
Level 94
1,557 SR
1,352 Elo+

VS

Team Averages
Level 122
1,698 SR
1,816 Elo+
He Bo
He Bo
Cavasbackk
He Bo
Level 49
God Stats
12W - 16L
1,533 SR
Queue Stats
119W - 153L
1,393 Elo+
Solo
Loki
Loki
TheOtherAnother
Loki
Level 157
God Stats
5W - 3L
1,500 SR
Queue Stats
331W - 92L
1,875 Elo+
Party 2
Sun Wukong
Sun Wukong
Ukurac
Sun Wukong
Level 160
God Stats
21W - 3L
2,059 SR
Queue Stats
480W - 47L
2,181 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ADAPTTING
Fenrir
9
1 / 6 / 1
6,219
691
3,236
8,132
4,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
BrannUlv
Sylvanus
9
0 / 2 / 1
5,507
612
2,159
4,025
2,842
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thoth
RedRuddy
Thoth
8
1 / 5 / 1
5,960
662
762
5,305
1,458
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
10
4 / 2 / 6
7,408
823
3,688
2,777
735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
7 / 0 / 6
8,670
963
4,419
7,351
4,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Ukurac
Sun Wukong
11
2 / 0 / 11
8,094
899
4,520
4,333
2,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
2
Kills
13
13
Deaths
2
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ADAPTTING
Fenrir
1
6
1
0.25
L
Sylvanus
BrannUlv
Sylvanus
0
2
1
0.25
W
He Bo
4
2
6
3.5
L
Thoth
RedRuddy
Thoth
1
5
1
0.3
W
7
0
6
10
W
Sun Wukong
Ukurac
Sun Wukong
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,157
Damage
12,627
17,462
Taken
14,461
8,853
Mitigated
7,438
1,887
Healing
3,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ADAPTTING
Fenrir
3,236
305
0
188
8,132
4,553
0
1,777
6,355
0
16,710
L
Sylvanus
BrannUlv
Sylvanus
2,159
599
239
704
4,025
2,842
0
1,299
2,726
9,113
0
W
He Bo
3,688
102
0
186
2,777
735
332
775
2,002
21,212
0
L
Thoth
RedRuddy
Thoth
762
60
294
462
5,305
1,458
0
651
4,654
9,979
0
W
4,419
1,656
0
1,764
7,351
4,454
703
1,261
6,090
0
30,192
W
Sun Wukong
Ukurac
Sun Wukong
4,520
882
0
1,619
4,333
2,249
536
920
3,413
0
29,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,686
Gold Earned
24,172
59
Minions Killed
125
0
Camps Cleared
0
422,537
Distance Traveled
601,037
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,219
691
28
3
0
174,329
2
L
Sylvanus
5,507
612
12
1
0
140,308
0
W
He Bo
7,408
823
44
5
0
177,689
1
L
Thoth
5,960
662
19
2
0
107,900
0
W
Loki
8,670
963
47
5
0
218,636
1
W
Sun Wukong
8,094
899
34
4
0
204,712
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role