Player Matchup

Pele
Pele
ArieSeph
Pele
Level 64
God Stats
4W - 2L
1,602 SR
Queue Stats
13W - 25L
1,389 Elo+
Party 2
Tiamat
Tiamat
Dfaca_535
Tiamat
Level 66
God Stats
8W - 5L
1,473 SR
Queue Stats
199W - 189L
1,431 Elo+
Party 2
Yemoja
Yemoja
Senpai_Megs
Yemoja
Level 123
God Stats
6W - 8L
1,310 SR
Queue Stats
293W - 249L
1,447 Elo+
Party 2
Osiris
Osiris
Stevichi
Osiris
Level 123
God Stats
7W - 2L
1,695 SR
Queue Stats
281W - 274L
1,420 Elo+
Party 2
Izanami
Izanami
twashpanda
Izanami
Level 79
God Stats
32W - 17L
1,270 SR
Queue Stats
315W - 256L
1,338 Elo+
Party 2
Team Averages
Level 91
1,470 SR
1,405 Elo+

VS

Team Averages
Level 96
1,398 SR
1,412 Elo+
Tiamat
Tiamat
ASAPtoker
Tiamat
Level 66
God Stats
0W - 5L
1,112 SR
Queue Stats
118W - 119L
1,314 Elo+
Solo
Ares
Ares
B1ack1nfern0
Ares
Level 88
God Stats
2W - 4L
1,422 SR
Queue Stats
537W - 572L
1,443 Elo+
Party 1
Nike
Nike
HaloMaster117
Nike
Level 127
God Stats
2W - 7L
1,500 SR
Queue Stats
307W - 351L
1,419 Elo+
Party 1
Rama
Rama
SkinnerIV94
Rama
Level 114
God Stats
13W - 26L
1,378 SR
Queue Stats
316W - 289L
1,389 Elo+
Solo
Ymir
Ymir
skinnnyD613
Ymir
Level 83
God Stats
1W - 8L
1,577 SR
Queue Stats
54W - 44L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
0 / 1 / 3
7,035
541
3,043
6,108
1,869
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Dfaca_535
Tiamat
11
3 / 1 / 3
7,129
548
3,687
7,143
6,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Yemoja
13
3 / 0 / 1
7,515
578
4,323
5,306
2,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
Stevichi
Osiris
15
6 / 1 / 1
8,760
674
7,515
11,751
6,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
twashpanda
Izanami
13
7 / 2 / 2
7,830
602
12,390
8,710
2,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ASAPtoker
Tiamat
11
0 / 4 / 0
6,337
487
1,624
6,568
3,864
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 6 / 1
5,529
425
2,194
12,658
5,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 6 / 0
6,501
500
7,329
10,374
7,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
0 / 3 / 2
5,836
449
3,254
6,681
1,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 1 / 0
7,144
550
4,582
9,218
4,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
19
Kills
5
5
Deaths
20
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
ASAPtoker
Tiamat
0
4
0
0
W
Pele
0
1
3
1.5
L
0
6
1
0.08
W
Tiamat
Dfaca_535
Tiamat
3
1
3
4.5
L
1
6
0
0.17
W
Yemoja
3
0
1
3.5
L
0
3
2
0.33
W
Osiris
Stevichi
Osiris
6
1
1
6.5
L
4
1
0
4
W
Izanami
twashpanda
Izanami
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,958
Damage
18,983
39,018
Taken
45,499
20,115
Mitigated
22,711
21,302
Healing
7,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
ASAPtoker
Tiamat
1,624
138
0
1,528
6,568
3,864
94
3,678
2,890
34,050
0
W
Pele
3,043
381
0
861
6,108
1,869
0
617
5,466
0
45,496
L
2,194
31
0
1,576
12,658
5,970
0
1,686
10,972
19,494
0
W
Tiamat
Dfaca_535
Tiamat
3,687
804
393
3,119
7,143
6,242
165
1,588
5,555
14,622
0
L
7,329
3,172
0
885
10,374
7,112
0
0
10,374
0
36,940
W
Yemoja
4,323
685
216
3,839
5,306
2,156
24
1,918
3,388
44,911
0
L
3,254
3,034
0
1,095
6,681
1,739
0
1,025
5,656
0
22,934
W
Osiris
Stevichi
Osiris
7,515
4,104
0
8,624
11,751
6,929
430
626
10,662
0
55,165
L
4,582
1,854
0
2,356
9,218
4,026
0
1,621
7,597
26,884
0
W
Izanami
twashpanda
Izanami
12,390
8,795
0
4,250
8,710
2,919
1,364
3,651
5,059
0
54,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,269
Gold Earned
31,347
411
Minions Killed
282
0
Camps Cleared
0
1,189,717
Distance Traveled
1,116,403
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,337
487
81
6
0
202,901
0
W
Pele
7,035
541
94
7
0
282,386
4
L
Ares
5,529
425
30
2
0
218,991
0
W
Tiamat
7,129
548
22
2
0
246,643
0
L
Nike
6,501
500
80
6
0
204,469
0
W
Yemoja
7,515
578
83
6
0
237,608
4
L
Rama
5,836
449
50
4
0
226,628
0
W
Osiris
8,760
674
114
9
0
232,765
4
L
Ymir
7,144
550
41
3
0
263,414
4
W
Izanami
7,830
602
98
8
0
190,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role