Player Matchup

Neith
Neith
C12ASHD
Neith
Level 129
God Stats
10W - 9L
1,656 SR
Queue Stats
139W - 210L
1,559 Elo+
Party 2
Vamana
Vamana
RedneckJinx
Vamana
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 208L
1,352 Elo+
Party 2
Vulcan
Vulcan
edogg5463
Vulcan
Level 64
God Stats
7W - 3L
1,683 SR
Queue Stats
24W - 25L
1,420 Elo+
Party 2
Team Averages
Level 83
1,613 SR
1,444 Elo+

VS

Team Averages
Level 101
1,504 SR
1,487 Elo+
Discordia
Discordia
Garrett25G
Discordia
Level 87
God Stats
19W - 16L
1,666 SR
Queue Stats
75W - 74L
1,451 Elo+
Party 1
Awilix
Awilix
RDV Boogieman
Awilix
Level 109
God Stats
12W - 18L
1,345 SR
Queue Stats
122W - 132L
1,434 Elo+
Party 1
Guan Yu
Guan Yu
SoloDuchess9877
Guan Yu
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 75L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
C12ASHD
Neith
15
5 / 5 / 10
12,051
670
15,564
13,434
4,262
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
16
6 / 6 / 11
13,051
725
12,844
20,687
7,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Vulcan
edogg5463
Vulcan
16
8 / 6 / 9
13,026
724
21,396
12,800
5,462
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Garrett25G
Discordia
15
8 / 5 / 4
12,104
672
14,723
12,601
4,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 8 / 9
11,245
625
8,792
19,210
6,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
7 / 6 / 5
12,377
688
11,291
27,457
29,706
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
35
19
Kills
17
17
Deaths
19
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Neith
C12ASHD
Neith
5
5
10
2
L
Discordia
Garrett25G
Discordia
8
5
4
2
L
2
8
9
0.81
W
Vamana
6
6
11
1.92
L
7
6
5
1.58
W
Vulcan
edogg5463
Vulcan
8
6
9
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,804
Damage
34,806
46,921
Taken
59,268
16,801
Mitigated
40,281
13,254
Healing
18,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
C12ASHD
Neith
15,564
6,221
0
1,663
13,434
4,262
1,059
3,445
9,673
0
61,368
L
Discordia
Garrett25G
Discordia
14,723
565
173
2,457
12,601
4,167
270
4,637
7,964
67,704
0
L
8,792
4,298
0
1,863
19,210
6,408
0
7,158
12,052
0
29,792
W
Vamana
12,844
5,027
454
6,375
20,687
7,077
1,193
5,521
14,022
0
42,181
L
11,291
1,234
3,048
10,648
27,457
29,706
83
9,638
17,819
2,052
28,044
W
Vulcan
edogg5463
Vulcan
21,396
4,793
1,232
3,530
12,800
5,462
720
5,345
7,133
61,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,128
Gold Earned
35,726
187
Minions Killed
165
0
Camps Cleared
0
902,425
Distance Traveled
947,389
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,051
670
64
4
0
240,652
2
L
Discordia
12,104
672
98
5
0
291,439
1
L
Awilix
11,245
625
35
2
0
308,069
1
W
Vamana
13,051
725
63
4
0
335,140
0
L
Guan Yu
12,377
688
32
2
0
347,881
0
W
Vulcan
13,026
724
60
3
0
326,633
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role