Player Matchup

Fenrir
Fenrir
Inc0h3r3ntrcs
Fenrir
Level 83
God Stats
15W - 22L
1,407 SR
Queue Stats
79W - 104L
1,403 Elo+
Party 1
Ymir
Ymir
Llama_Thrust69
Ymir
Level 64
God Stats
42W - 66L
1,519 SR
Queue Stats
53W - 82L
1,354 Elo+
Party 1
Zeus
Zeus
Og-BeaveMuncher
Zeus
Level 66
God Stats
81W - 100L
1,511 SR
Queue Stats
81W - 100L
1,411 Elo+
Party 1
Danzaburou
Danzaburou
Phil_Me_Up_Chuck
Danzaburou
Level 61
God Stats
69W - 89L
1,510 SR
Queue Stats
69W - 89L
1,408 Elo+
Party 1
Chaac
Chaac
Sp1coli47
Chaac
Level 44
God Stats
26W - 29L
1,463 SR
Queue Stats
35W - 39L
1,398 Elo+
Party 1
Team Averages
Level 64
1,482 SR
1,395 Elo+

VS

Team Averages
Level 38
1,520 SR
1,283 Elo+
Anubis
Anubis
Django_livre666
Anubis
Level 27
God Stats
18W - 32L
1,629 SR
Queue Stats
458W - 636L
1,181 Elo+
Party 2
Baron Samedi
Baron Samedi
JSGP13
Baron Samedi
Level 22
God Stats
6W - 13L
1,332 SR
Queue Stats
9W - 20L
1,332 Elo+
Party 3
Fenrir
Fenrir
cristiaan54
Fenrir
Level 36
God Stats
0W - 4L
1,500 SR
Queue Stats
112W - 122L
1,377 Elo+
Solo
Ymir
Ymir
ll-HorNeTaooo-ll
Ymir
Level 48
God Stats
19W - 20L
1,752 SR
Queue Stats
416W - 600L
1,190 Elo+
Party 2
Skadi
Skadi
luismi1126
Skadi
Level 55
God Stats
9W - 20L
1,387 SR
Queue Stats
10W - 24L
1,332 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 3 / 14
10,388
577
11,575
11,922
4,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 1 / 14
9,895
550
9,676
17,969
11,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
10 / 5 / 4
10,208
567
13,602
8,172
2,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Phil_Me_Up_Chuck
Danzaburou
15
8 / 3 / 9
10,446
580
9,979
9,828
4,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Sp1coli47
Chaac
14
7 / 1 / 11
10,142
563
11,234
14,678
11,522
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 4
7,375
410
6,425
11,336
4,484
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
JSGP13
Baron Samedi
10
1 / 9 / 0
7,045
391
7,148
12,114
6,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
14
9 / 6 / 2
10,310
573
11,105
13,872
8,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 6 / 3
8,033
446
6,002
14,098
6,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
11
1 / 11 / 2
7,681
427
3,361
13,511
3,836
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
24
40
Kills
13
13
Deaths
40
52
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
8
4
0.38
W
10
3
14
5.67
L
Baron Samedi
JSGP13
Baron Samedi
1
9
0
0.11
W
5
1
14
12
W
10
5
4
2.4
W
Danzaburou
Phil_Me_Up_Chuck
Danzaburou
8
3
9
4.17
W
Chaac
Sp1coli47
Chaac
7
1
11
12.5
L
Fenrir
9
6
2
1.67
L
1
6
3
0.42
L
Skadi
1
11
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,066
Damage
34,041
62,569
Taken
64,931
34,787
Mitigated
29,639
22,243
Healing
6,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,425
324
82
1,641
11,336
4,484
382
3,857
7,408
27,344
0
W
11,575
2,851
462
5,003
11,922
4,355
1,573
3,293
8,629
0
46,914
L
Baron Samedi
JSGP13
Baron Samedi
7,148
449
260
978
12,114
6,385
551
5,255
6,600
30,393
0
W
9,676
1,275
789
5,842
17,969
11,792
813
5,647
12,322
43,365
0
W
13,602
1,144
0
0
8,172
2,519
3,363
2,906
5,266
51,213
0
W
Danzaburou
Phil_Me_Up_Chuck
Danzaburou
9,979
4,638
1,014
1,527
9,828
4,599
6,622
4,330
5,498
0
55,011
W
Chaac
Sp1coli47
Chaac
11,234
2,331
0
7,606
14,678
11,522
1,140
3,399
11,279
0
45,269
L
Fenrir
11,105
2,794
0
796
13,872
8,034
0
4,198
9,564
0
48,113
L
6,002
427
368
1,417
14,098
6,900
500
6,238
7,860
25,715
0
L
Skadi
3,361
1,070
147
751
13,511
3,836
736
3,730
9,606
0
25,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,079
Gold Earned
40,444
397
Minions Killed
254
0
Camps Cleared
0
1,577,345
Distance Traveled
1,331,598
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,375
410
47
3
0
228,012
2
W
Fenrir
10,388
577
67
4
0
353,471
0
L
Baron Samedi
7,045
391
45
3
0
244,698
1
W
Ymir
9,895
550
64
4
0
326,539
3
W
Zeus
10,208
567
94
5
0
266,426
1
W
Danzaburou
10,446
580
85
5
0
268,250
0
W
Chaac
10,142
563
87
5
0
362,659
3
L
Fenrir
10,310
573
66
4
0
300,290
0
L
Ymir
8,033
446
45
3
0
274,467
1
L
Skadi
7,681
427
51
3
0
284,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role