Player Matchup

Fenrir
Fenrir
FryMcEggs
Fenrir
Level 28
God Stats
6W - 1L
1,988 SR
Queue Stats
157W - 123L
1,573 Elo+
Party 3
Vulcan
Vulcan
Oscar8bit
Vulcan
Level 28
God Stats
2W - 4L
1,419 SR
Queue Stats
149W - 140L
1,543 Elo+
Party 3
Cthulhu
Cthulhu
Smirphy
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,680 Elo+
Party 2
Danzaburou
Danzaburou
hqrlem
Danzaburou
Level 18
God Stats
1W - 2L
1,638 SR
Queue Stats
1W - 3L
1,338 Elo+
Party 2
Ganesha
Ganesha
oksamu
Ganesha
Level 7
God Stats
1W - 1L
1,850 SR
Queue Stats
1W - 3L
1,338 Elo+
Party 2
Team Averages
Level 17
1,679 SR
1,495 Elo+

VS

Team Averages
Level 25
1,527 SR
1,518 Elo+
Danzaburou
Danzaburou
Androssee
Danzaburou
Level 20
God Stats
12W - 10L
1,734 SR
Queue Stats
125W - 129L
1,540 Elo+
Solo
Ratatoskr
Ratatoskr
DedicatedMedic
Ratatoskr
Level 28
God Stats
2W - 3L
1,329 SR
Queue Stats
55W - 42L
1,534 Elo+
Party 1
Nemesis
Nemesis
LukeTheDuke210
Nemesis
Level 24
God Stats
42W - 31L
1,489 SR
Queue Stats
142W - 118L
1,486 Elo+
Solo
Xing Tian
Xing Tian
Toddfrommarket
Xing Tian
Level 27
God Stats
44W - 46L
1,458 SR
Queue Stats
130W - 141L
1,524 Elo+
Solo
The Morrigan
The Morrigan
ghostmaceo
The Morrigan
Level 28
God Stats
9W - 5L
1,624 SR
Queue Stats
159W - 143L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FryMcEggs
Fenrir
19
6 / 3 / 3
11,371
517
7,689
17,543
11,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
Oscar8bit
Vulcan
17
1 / 7 / 3
10,702
486
8,344
14,121
5,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Smirphy
Cthulhu
15
1 / 4 / 2
9,454
430
7,675
16,988
20,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
hqrlem
Danzaburou
18
6 / 3 / 0
11,250
511
9,745
12,421
4,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
oksamu
Ganesha
15
0 / 2 / 7
9,676
440
7,439
10,668
6,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Androssee
Danzaburou
15
4 / 4 / 5
10,462
476
11,549
15,910
5,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ratatoskr
DedicatedMedic
Ratatoskr
18
6 / 3 / 0
12,304
559
9,994
13,841
14,346
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
5 / 5 / 6
11,845
538
11,415
19,064
8,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xing Tian
Toddfrommarket
Xing Tian
14
0 / 0 / 7
9,602
436
4,785
11,543
9,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
ghostmaceo
The Morrigan
19
4 / 2 / 6
11,817
537
8,015
11,681
4,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
43
14
Kills
19
19
Deaths
14
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Androssee
Danzaburou
4
4
5
1.63
W
Ratatoskr
DedicatedMedic
Ratatoskr
6
3
0
2
L
Fenrir
FryMcEggs
Fenrir
6
3
3
2.5
W
5
5
6
1.6
L
Vulcan
Oscar8bit
Vulcan
1
7
3
0.36
L
Cthulhu
Smirphy
Cthulhu
1
4
2
0.5
W
Xing Tian
Toddfrommarket
Xing Tian
0
0
7
3.5
W
The Morrigan
ghostmaceo
The Morrigan
4
2
6
3.5
L
Danzaburou
hqrlem
Danzaburou
6
3
0
2
L
Ganesha
oksamu
Ganesha
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,892
Damage
45,758
71,741
Taken
72,039
47,717
Mitigated
42,405
17,555
Healing
24,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Androssee
Danzaburou
11,549
4,941
0
6,754
15,910
5,512
1,770
5,853
9,999
0
82,886
W
Ratatoskr
DedicatedMedic
Ratatoskr
9,994
3,444
0
4,394
13,841
14,346
181
6,503
6,722
0
63,095
L
Fenrir
FryMcEggs
Fenrir
7,689
1,416
0
6,805
17,543
11,004
0
1,701
15,836
0
93,598
W
11,415
5,453
0
7,698
19,064
8,837
0
3,209
15,697
0
88,235
L
Vulcan
Oscar8bit
Vulcan
8,344
2,286
0
2,375
14,121
5,989
410
7,156
6,949
73,502
0
L
Cthulhu
Smirphy
Cthulhu
7,675
1,279
0
686
16,988
20,014
401
874
16,114
41,819
0
W
Xing Tian
Toddfrommarket
Xing Tian
4,785
374
0
1,151
11,543
9,092
161
4,665
6,851
21,259
0
W
The Morrigan
ghostmaceo
The Morrigan
8,015
1,634
0
4,299
11,681
4,618
2,275
5,980
5,407
78,931
372
L
Danzaburou
hqrlem
Danzaburou
9,745
4,138
0
6,737
12,421
4,120
1,164
2,001
10,420
0
71,736
L
Ganesha
oksamu
Ganesha
7,439
394
0
952
10,668
6,590
0
2,073
8,595
17,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,453
Gold Earned
56,030
524
Minions Killed
570
0
Camps Cleared
0
1,952,785
Distance Traveled
2,184,230
9
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,462
476
131
6
0
380,771
5
W
Ratatoskr
12,304
559
136
6
0
436,653
3
L
Fenrir
11,371
517
143
7
0
438,222
2
W
Nemesis
11,845
538
140
6
0
442,565
6
L
Vulcan
10,702
486
135
6
0
363,443
1
L
Cthulhu
9,454
430
92
4
0
332,781
2
W
Xing Tian
9,602
436
21
1
0
480,227
3
W
The Morrigan
11,817
537
142
6
0
444,014
6
L
Danzaburou
11,250
511
145
7
0
364,562
1
L
Ganesha
9,676
440
9
0
0
453,777
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role