Player Matchup

Mercury
Mercury
EnterDeadMeme
Mercury
Level 28
God Stats
5W - 0L
1,500 SR
Queue Stats
26W - 31L
1,500 Elo+
Party 3
Ravana
Ravana
JewishLeader1
Ravana
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
10W - 9L
1,299 Elo+
Party 4
Neith
Neith
PrinceJason1120
Neith
Level 26
God Stats
1W - 2L
1,513 SR
Queue Stats
42W - 60L
1,412 Elo+
Party 3
Osiris
Osiris
chunkydonkey
Osiris
Level 18
God Stats
3W - 3L
1,674 SR
Queue Stats
27W - 41L
1,096 Elo+
Party 3
Tiamat
Tiamat
zXex0ticXz
Tiamat
Level 42
God Stats
7W - 9L
1,360 SR
Queue Stats
94W - 131L
1,144 Elo+
Party 4
Team Averages
Level 24
1,509 SR
1,290 Elo+

VS

Team Averages
Level 23
1,487 SR
1,333 Elo+
Rama
Rama
DeathJR302
Rama
Level 16
God Stats
5W - 12L
1,500 SR
Queue Stats
407W - 462L
1,348 Elo+
Solo
Mulan
Mulan
IGipfelGorgiI
Mulan
Level 43
God Stats
35W - 38L
1,486 SR
Queue Stats
35W - 40L
1,424 Elo+
Party 1
Cernunnos
Cernunnos
Korean Boi Ok
Cernunnos
Level 21
God Stats
3W - 1L
1,763 SR
Queue Stats
39W - 45L
1,237 Elo+
Party 2
Bakasura
Bakasura
Tugezz98
Bakasura
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 12L
1,415 Elo+
Party 1
Cerberus
Cerberus
fatasf
Cerberus
Level 22
God Stats
5W - 4L
1,185 SR
Queue Stats
37W - 43L
1,242 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
12
7 / 1 / 4
7,423
571
6,846
9,689
2,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
4 / 4 / 3
6,565
505
5,171
6,517
2,237
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mace

Mace

+10
Physical Power

12
5 / 4 / 3
7,457
574
9,422
10,706
3,608
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
12
3 / 0 / 2
7,032
541
4,835
7,493
4,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
zXex0ticXz
Tiamat
11
5 / 4 / 2
7,100
546
5,556
6,843
3,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 6
6,993
538
6,370
9,007
2,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 1
6,088
468
3,505
7,395
3,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
Korean Boi Ok
Cernunnos
10
4 / 6 / 1
6,267
482
3,781
8,594
2,865
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
Tugezz98
Bakasura
12
5 / 5 / 3
7,703
593
7,159
11,367
3,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
fatasf
Cerberus
10
2 / 7 / 1
6,092
469
3,398
9,987
6,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
25
24
Kills
13
13
Deaths
24
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
4
6
1.25
W
Mercury
7
1
4
9
L
0
2
1
0.25
W
4
4
3
1.38
L
Cernunnos
Korean Boi Ok
Cernunnos
4
6
1
0.75
W
5
4
3
1.63
L
Bakasura
Tugezz98
Bakasura
5
5
3
1.3
W
Osiris
3
0
2
4
L
Cerberus
fatasf
Cerberus
2
7
1
0.36
W
Tiamat
zXex0ticXz
Tiamat
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,830
Damage
24,213
41,248
Taken
46,350
16,221
Mitigated
18,460
12,576
Healing
9,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,370
4,140
0
2,020
9,007
2,117
126
957
7,920
0
33,248
W
Mercury
6,846
3,676
270
1,752
9,689
2,836
700
1,219
8,266
0
26,914
L
3,505
1,046
183
2,871
7,395
3,087
0
0
7,395
0
30,387
W
5,171
1,375
0
428
6,517
2,237
0
272
6,201
0
21,212
L
Cernunnos
Korean Boi Ok
Cernunnos
3,781
2,335
0
1,469
8,594
2,865
368
730
7,820
0
18,228
W
9,422
5,373
99
4,651
10,706
3,608
494
0
10,576
0
40,690
L
Bakasura
Tugezz98
Bakasura
7,159
4,716
0
2,196
11,367
3,765
90
1,304
9,925
0
34,253
W
Osiris
4,835
1,971
171
3,697
7,493
4,378
969
44
7,245
0
31,738
L
Cerberus
fatasf
Cerberus
3,398
711
0
967
9,987
6,626
239
1,929
7,734
20,287
0
W
Tiamat
zXex0ticXz
Tiamat
5,556
265
0
1,508
6,843
3,162
212
1,863
4,880
26,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,577
Gold Earned
33,143
248
Minions Killed
279
0
Camps Cleared
0
1,209,229
Distance Traveled
1,111,934
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,993
538
54
4
0
212,614
0
W
Mercury
7,423
571
46
4
0
274,240
0
L
Mulan
6,088
468
55
4
0
232,743
3
W
Ravana
6,565
505
30
2
0
247,022
0
L
Cernunnos
6,267
482
41
3
0
227,384
0
W
Neith
7,457
574
71
5
0
208,002
1
L
Bakasura
7,703
593
77
6
0
236,270
2
W
Osiris
7,032
541
66
5
0
248,629
1
L
Cerberus
6,092
469
52
4
0
202,923
1
W
Tiamat
7,100
546
35
3
0
231,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role