Player Matchup

Hercules
Hercules
Bronze III
BlindBerto
Hercules
Bronze III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 17L
1,483 MMR
Party 1
Chronos
Chronos
Bronze III
Majolner
Chronos
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,483 MMR
Party 1
Mercury
Mercury
Bronze III
MrCheese424
Mercury
Bronze III
Level 47
God Stats
5W - 9L
1,562 SR
Queue Stats
180W - 190L
1,494 MMR
Solo
Anubis
Anubis
Bronze IV
Occisar
Anubis
Bronze IV
Level 87
God Stats
2W - 3L
1,640 SR
Queue Stats
20W - 20L
1,482 MMR
Solo
Nu Wa
Nu Wa
Gold III
WMD_Blaapinsire
Nu Wa
Gold III
Level 156
God Stats
6W - 7L
2,027 SR
Queue Stats
297W - 284L
1,484 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 117
1,646 SR
1,485 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 82
1,600 SR
1,485 MMR
Apollo
Apollo
Gold V
BilboFraggins9
Apollo
Gold V
Level 145
God Stats
9W - 3L
1,645 SR
Queue Stats
51W - 41L
1,494 MMR
Solo
Cabrakan
Cabrakan
Bronze III
ConVic JR
Cabrakan
Bronze III
Level 53
God Stats
1W - 0L
1,713 SR
Queue Stats
5W - 9L
1,485 MMR
Solo
Pele
Pele
Silver II
Gmoney8776
Pele
Silver II
Level 66
God Stats
1W - 2L
1,642 SR
Queue Stats
6W - 7L
1,495 MMR
Party 2
Chang'e
Chang'e
Silver I
Maxinator5000
Chang'e
Silver I
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,468 MMR
Party 2
Bellona
Bellona
Bronze III
ScarletGhost11
Bellona
Bronze III
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BlindBerto
Hercules
16
2 / 5 / 4
10,133
441
10,895
26,029
26,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chronos
Majolner
Chronos
18
1 / 6 / 7
11,016
479
13,003
16,711
6,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mercury
MrCheese424
Mercury
17
4 / 7 / 3
10,750
467
6,965
18,771
7,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anubis
Occisar
Anubis
18
5 / 7 / 5
11,984
521
15,560
14,752
7,405
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 7 / 6
11,010
479
23,764
12,193
4,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
CthulhuSetScyllaCu ChulainnAnhur

VS

Bans
TsukuyomiCupidDanzaburouSylvanusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 1 / 5
16,074
699
25,069
25,984
10,617
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
ConVic JR
Cabrakan
18
2 / 4 / 17
12,773
555
11,763
25,879
28,561
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
2 / 3 / 13
11,684
508
11,807
17,228
6,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
18
7 / 6 / 9
12,521
544
11,448
16,998
6,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 3 / 6
13,641
593
7,759
23,727
19,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
82
17
Kills
32
32
Deaths
17
25
Assists
50
Player
Kills
Deaths
Assists
KDA
W
16
1
5
18.5
L
Hercules
BlindBerto
Hercules
2
5
4
0.8
W
Cabrakan
ConVic JR
Cabrakan
2
4
17
2.63
W
2
3
13
2.83
L
Chronos
Majolner
Chronos
1
6
7
0.75
W
Chang'e
7
6
9
1.92
L
Mercury
MrCheese424
Mercury
4
7
3
0.79
L
Anubis
Occisar
Anubis
5
7
5
1.07
W
5
3
6
2.67
L
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,187
Damage
67,846
88,456
Taken
109,816
52,270
Mitigated
71,335
22,905
Healing
47,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,069
12,413
0
19,782
25,984
10,617
5,756
11,618
14,142
0
142,159
L
Hercules
BlindBerto
Hercules
10,895
4,303
0
10,040
26,029
26,198
0
6,475
19,554
0
35,809
W
Cabrakan
ConVic JR
Cabrakan
11,763
1,181
0
3,214
25,879
28,561
0
12,293
12,906
60,517
0
W
11,807
2,123
0
1,737
17,228
6,010
1,256
10,019
6,784
0
85,593
L
Chronos
Majolner
Chronos
13,003
5,681
0
3,638
16,711
6,877
407
2,290
14,421
91,229
0
W
Chang'e
11,448
636
4,597
6,774
16,998
6,218
833
8,857
7,582
71,096
0
L
Mercury
MrCheese424
Mercury
6,965
3,626
0
3,650
18,771
7,021
0
6,891
11,880
0
69,342
L
Anubis
Occisar
Anubis
15,560
517
0
5,112
14,752
7,405
754
2,865
11,887
63,550
0
W
7,759
2,385
0
11,611
23,727
19,929
2,185
10,349
12,824
0
91,464
L
23,764
4,687
0
465
12,193
4,769
185
5,050
7,143
73,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,893
Gold Earned
66,693
540
Minions Killed
687
0
Camps Cleared
0
2,033,455
Distance Traveled
2,172,662
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
16,074
699
184
8
0
434,110
4
L
Hercules
10,133
441
30
1
0
458,785
5
W
Cabrakan
12,773
555
103
4
0
397,844
9
W
Pele
11,684
508
108
5
0
492,098
1
L
Chronos
11,016
479
156
7
0
412,117
1
W
Chang'e
12,521
544
127
6
0
389,653
5
L
Mercury
10,750
467
119
5
0
451,256
3
L
Anubis
11,984
521
122
5
0
362,534
1
W
Bellona
13,641
593
165
7
0
458,957
4
L
Nu Wa
11,010
479
113
5
0
348,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role