Player Matchup

Tiamat
Tiamat
AliCroc
Tiamat
Level 62
God Stats
5W - 3L
1,713 SR
Queue Stats
15W - 15L
1,611 Elo+
Solo
Hercules
Hercules
JPLDN
Hercules
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Jaaaayyyy
Chang'e
Level 150
God Stats
1W - 3L
1,776 SR
Queue Stats
200W - 200L
1,645 Elo+
Solo
Chaac
Chaac
Orphelys
Chaac
Level 68
God Stats
2W - 3L
1,761 SR
Queue Stats
92W - 85L
1,689 Elo+
Solo
Ullr
Ullr
RickFlare
Ullr
Level 63
God Stats
55W - 94L
1,366 SR
Queue Stats
168W - 228L
1,367 Elo+
Party 1
Team Averages
Level 78
1,623 SR
1,562 Elo+

VS

Team Averages
Level 90
1,511 SR
1,465 Elo+
Yemoja
Yemoja
Caljin
Yemoja
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,178 Elo+
Solo
Guan Yu
Guan Yu
DawcaOrgazmów
Guan Yu
Level 126
God Stats
8W - 2L
1,421 SR
Queue Stats
1,182W - 1,169L
1,520 Elo+
Solo
Cernunnos
Cernunnos
RemLezar69
Cernunnos
Level 67
God Stats
12W - 5L
1,621 SR
Queue Stats
221W - 203L
1,529 Elo+
Party 2
Vulcan
Vulcan
anteUpthatMOP
Vulcan
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
241W - 212L
1,534 Elo+
Party 2
Awilix
Awilix
thieleph
Awilix
Level 125
God Stats
51W - 46L
1,515 SR
Queue Stats
281W - 241L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AliCroc
Tiamat
11
0 / 3 / 2
6,640
474
4,078
7,513
3,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
JPLDN
Hercules
10
0 / 2 / 0
6,306
450
3,460
10,666
4,325
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chang'e
Jaaaayyyy
Chang'e
13
5 / 5 / 0
8,087
578
9,258
10,680
3,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Orphelys
Chaac
14
3 / 5 / 0
8,200
586
6,979
13,210
9,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ullr
11
0 / 1 / 0
6,173
441
3,237
7,624
2,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Caljin
Yemoja
10
0 / 1 / 3
6,728
481
3,651
7,654
4,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
6 / 2 / 2
8,613
615
11,029
13,827
10,155
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
RemLezar69
Cernunnos
12
3 / 1 / 0
7,239
517
10,096
5,972
1,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
1 / 2 / 5
8,120
580
5,323
6,450
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
thieleph
Awilix
15
6 / 2 / 1
8,617
616
4,719
9,307
3,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
8
Kills
16
16
Deaths
8
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AliCroc
Tiamat
0
3
2
0.33
W
Yemoja
Caljin
Yemoja
0
1
3
1.5
W
6
2
2
3.5
L
Hercules
JPLDN
Hercules
0
2
0
0
L
Chang'e
Jaaaayyyy
Chang'e
5
5
0
1
L
Chaac
Orphelys
Chaac
3
5
0
0.6
W
Cernunnos
RemLezar69
Cernunnos
3
1
0
3
L
Ullr
0
1
0
0
W
1
2
5
1.75
W
Awilix
thieleph
Awilix
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,012
Damage
34,818
49,693
Taken
43,210
23,045
Mitigated
21,530
16,701
Healing
16,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AliCroc
Tiamat
4,078
599
0
1,578
7,513
3,878
282
886
6,613
35,654
0
W
Yemoja
Caljin
Yemoja
3,651
427
1,201
2,807
7,654
4,126
224
2,128
5,476
13,162
0
W
11,029
1,249
663
4,332
13,827
10,155
568
2,479
10,833
6,118
46,719
L
Hercules
JPLDN
Hercules
3,460
746
0
3,720
10,666
4,325
0
2,633
8,033
0
15,198
L
Chang'e
Jaaaayyyy
Chang'e
9,258
1,315
548
2,903
10,680
3,410
0
4,588
5,726
47,708
0
L
Chaac
Orphelys
Chaac
6,979
1,720
0
5,248
13,210
9,043
282
1,280
11,930
0
46,710
W
Cernunnos
RemLezar69
Cernunnos
10,096
3,757
0
2,037
5,972
1,855
532
1,289
4,645
0
45,926
L
Ullr
3,237
715
0
2,704
7,624
2,389
0
1,048
6,576
0
38,087
W
5,323
1,026
0
646
6,450
2,139
445
4,324
1,910
52,726
0
W
Awilix
thieleph
Awilix
4,719
1,761
0
4,786
9,307
3,255
0
2,654
6,535
0
48,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,406
Gold Earned
39,317
382
Minions Killed
408
0
Camps Cleared
0
1,321,590
Distance Traveled
1,379,366
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,640
474
79
6
0
274,508
6
W
Yemoja
6,728
481
11
1
0
269,093
6
W
Guan Yu
8,613
615
105
8
0
296,398
0
L
Hercules
6,306
450
22
2
0
289,820
1
L
Chang'e
8,087
578
101
7
0
243,044
2
L
Chaac
8,200
586
100
7
0
257,440
2
W
Cernunnos
7,239
517
100
7
0
234,654
5
L
Ullr
6,173
441
80
6
0
256,778
2
W
Vulcan
8,120
580
105
8
0
266,016
2
W
Awilix
8,617
616
87
6
0
313,205
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role