Player Matchup

Ra
Ra
HairlessWaffle
Ra
Level 126
God Stats
2W - 2L
1,592 SR
Queue Stats
62W - 49L
1,576 Elo+
Solo
Ao Kuang
Ao Kuang
Lost_Mp-5
Ao Kuang
Level 69
God Stats
10W - 8L
1,583 SR
Queue Stats
268W - 229L
1,544 Elo+
Solo
King Arthur
King Arthur
MaximumBinkie64
King Arthur
Level 87
God Stats
0W - 4L
1,280 SR
Queue Stats
479W - 432L
1,640 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SchwiftySchwift
Ah Muzen Cab
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,551 Elo+
Solo
Fafnir
Fafnir
SuperOmegaDevin
Fafnir
Level 135
God Stats
1W - 1L
1,627 SR
Queue Stats
6W - 13L
1,413 Elo+
Solo
Team Averages
Level 101
1,516 SR
1,545 Elo+

VS

Team Averages
Level 143
1,562 SR
1,542 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Drettanden
Cupid
Level 137
God Stats
12W - 5L
1,614 SR
Queue Stats
340W - 346L
1,606 Elo+
Solo
Hercules
Hercules
JustThatDude014
Hercules
Level 144
God Stats
45W - 37L
1,427 SR
Queue Stats
247W - 211L
1,584 Elo+
Solo
Cerberus
Cerberus
Mellowri
Cerberus
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
225W - 209L
1,573 Elo+
Party 1
Tiamat
Tiamat
justusharris21
Tiamat
Level 143
God Stats
8W - 2L
1,770 SR
Queue Stats
116W - 112L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 1
9,347
492
9,003
11,984
4,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
Lost_Mp-5
Ao Kuang
15
3 / 3 / 1
8,968
472
10,542
13,625
4,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
MaximumBinkie64
King Arthur
7
0 / 3 / 0
5,955
313
1,182
6,287
3,489
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ah Muzen Cab
SchwiftySchwift
Ah Muzen Cab
16
1 / 2 / 1
9,202
484
7,628
14,182
5,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 0 / 1
8,090
426
2,955
5,873
4,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
3 / 2 / 3
10,701
563
6,027
18,593
6,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
16
0 / 1 / 1
9,879
520
5,758
7,325
2,632
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
16
4 / 0 / 1
10,735
565
7,455
14,654
8,808
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cerberus
Mellowri
Cerberus
14
1 / 2 / 3
8,522
449
6,160
11,603
7,315
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
4 / 0 / 2
11,514
606
9,852
8,696
6,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
5
Kills
12
13
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
2
3
2.25
W
Cupid
0
1
1
0.5
L
1
5
1
0.3
W
Hercules
4
0
1
4.5
L
Ao Kuang
Lost_Mp-5
Ao Kuang
3
3
1
1.17
L
King Arthur
MaximumBinkie64
King Arthur
0
3
0
0
W
Cerberus
Mellowri
Cerberus
1
2
3
1.25
L
Ah Muzen Cab
SchwiftySchwift
Ah Muzen Cab
1
2
1
0.75
L
0
0
1
0.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,310
Damage
35,252
51,951
Taken
60,871
22,498
Mitigated
32,190
20,974
Healing
27,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,027
2,871
0
11,018
18,593
6,624
0
7,159
11,280
0
81,900
W
Cupid
5,758
3,233
0
1,815
7,325
2,632
3,856
954
6,329
0
70,852
L
9,003
946
490
4,223
11,984
4,609
0
4,291
7,393
71,085
0
W
Hercules
7,455
4,538
0
6,391
14,654
8,808
984
6,287
7,869
0
57,807
L
Ao Kuang
Lost_Mp-5
Ao Kuang
10,542
803
0
4,689
13,625
4,713
0
4,190
9,333
52,979
0
L
King Arthur
MaximumBinkie64
King Arthur
1,182
293
0
1,180
6,287
3,489
0
241
6,046
0
10,984
W
Cerberus
Mellowri
Cerberus
6,160
287
336
3,922
11,603
7,315
921
5,036
6,437
26,931
0
L
Ah Muzen Cab
SchwiftySchwift
Ah Muzen Cab
7,628
2,185
0
7,585
14,182
5,006
1,120
5,515
8,527
0
73,329
L
2,955
609
0
2,807
5,873
4,681
0
1,117
4,640
16,663
0
W
9,852
1,030
0
4,178
8,696
6,811
2,408
2,525
6,066
71,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,562
Gold Earned
51,351
430
Minions Killed
660
0
Camps Cleared
0
1,455,706
Distance Traveled
1,812,402
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,701
563
139
7
0
392,564
0
W
Cupid
9,879
520
159
8
0
359,821
4
L
Ra
9,347
492
146
8
0
346,920
1
W
Hercules
10,735
565
132
7
0
346,806
0
L
Ao Kuang
8,968
472
103
5
0
366,142
2
L
King Arthur
5,955
313
19
1
0
132,879
2
W
Cerberus
8,522
449
67
4
0
337,869
2
L
Ah Muzen Cab
9,202
484
142
7
0
338,628
1
L
Fafnir
8,090
426
20
1
0
271,137
3
W
Tiamat
11,514
606
163
9
0
375,342
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role