Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Magicwordd
Ah Muzen Cab
Level 122
God Stats
4W - 3L
1,730 SR
Queue Stats
394W - 370L
1,613 Elo+
Party 2
Merlin
Merlin
Oroboro Jr
Merlin
Level 109
God Stats
4W - 4L
1,627 SR
Queue Stats
81W - 62L
1,595 Elo+
Party 2
Guan Yu
Guan Yu
STUMPY TRUMPY
Guan Yu
Level 139
God Stats
14W - 9L
1,539 SR
Queue Stats
300W - 314L
1,401 Elo+
Party 2
Ne Zha
Ne Zha
cantplayright65
Ne Zha
Level 152
God Stats
2W - 1L
1,652 SR
Queue Stats
73W - 71L
1,579 Elo+
Party 2
Athena
Athena
killtrrocity
Athena
Level 16
God Stats
67W - 22L
1,678 SR
Queue Stats
270W - 229L
1,670 Elo+
Party 2
Team Averages
Level 108
1,645 SR
1,572 Elo+

VS

Team Averages
Level 82
1,534 SR
1,600 Elo+
Izanami
Izanami
Blackasselin77
Izanami
Level 44
God Stats
1W - 2L
1,357 SR
Queue Stats
31W - 42L
1,463 Elo+
Solo
Nike
Nike
God Speed Gaara
Nike
Level 73
God Stats
8W - 8L
1,463 SR
Queue Stats
52W - 59L
1,546 Elo+
Party 1
Thoth
Thoth
NoVromo
Thoth
Level 127
God Stats
4W - 8L
1,631 SR
Queue Stats
112W - 104L
1,631 Elo+
Party 1
Serqet
Serqet
OrangeSliceKing
Serqet
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
193W - 148L
1,627 Elo+
Party 1
Bacchus
Bacchus
TheQumCaster
Bacchus
Level 28
God Stats
15W - 11L
1,718 SR
Queue Stats
93W - 41L
1,735 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Magicwordd
Ah Muzen Cab
20
14 / 1 / 5
13,948
634
20,215
18,721
8,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
Oroboro Jr
Merlin
18
0 / 6 / 4
11,234
511
8,740
14,744
5,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
19
4 / 3 / 10
12,266
558
16,760
30,764
28,760
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

5
0 / 1 / 0
7,198
327
0
705
153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Athena
18
6 / 2 / 13
12,517
569
10,019
23,923
18,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
6,709
305
2,467
6,022
1,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
0 / 6 / 7
9,766
444
9,841
21,357
17,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
NoVromo
Thoth
20
9 / 2 / 1
13,205
600
23,954
12,717
4,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 5 / 6
10,929
497
11,376
18,413
7,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
TheQumCaster
Bacchus
13
1 / 6 / 3
8,681
395
7,695
16,677
15,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
30
24
Kills
13
13
Deaths
24
32
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
0
6
7
0.58
W
Ah Muzen Cab
Magicwordd
Ah Muzen Cab
14
1
5
16.5
L
Thoth
NoVromo
Thoth
9
2
1
4.75
L
3
5
6
1.2
W
Merlin
Oroboro Jr
Merlin
0
6
4
0.33
W
Guan Yu
4
3
10
3
L
Bacchus
TheQumCaster
Bacchus
1
6
3
0.42
W
0
1
0
0
W
Athena
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,734
Damage
55,333
88,857
Taken
75,186
61,216
Mitigated
45,934
42,388
Healing
19,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,467
1,763
0
1,113
6,022
1,120
0
333
5,689
0
21,403
L
9,841
1,690
0
5,174
21,357
17,387
260
6,221
15,136
0
53,161
W
Ah Muzen Cab
Magicwordd
Ah Muzen Cab
20,215
11,145
0
9,865
18,721
8,105
6,612
7,175
10,462
0
128,180
L
Thoth
NoVromo
Thoth
23,954
848
81
4,583
12,717
4,982
0
4,949
7,768
99,486
0
L
11,376
2,425
0
6,336
18,413
7,020
0
3,738
14,675
0
76,062
W
Merlin
Oroboro Jr
Merlin
8,740
550
0
3,620
14,744
5,466
827
6,675
7,363
81,793
0
W
Guan Yu
16,760
3,256
5,871
15,559
30,764
28,760
40
8,252
21,690
340
73,812
L
Bacchus
TheQumCaster
Bacchus
7,695
760
0
1,937
16,677
15,425
0
3,842
12,835
25,569
0
W
0
0
0
53
705
153
0
215
448
0
2,582
W
Athena
10,019
2,834
0
7,420
23,923
18,732
245
10,902
11,595
39,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,163
Gold Earned
49,290
480
Minions Killed
517
0
Camps Cleared
0
1,730,618
Distance Traveled
1,927,394
31
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,709
305
51
2
0
174,646
0
L
Nike
9,766
444
101
5
0
400,331
0
W
Ah Muzen Cab
13,948
634
167
8
0
449,142
4
L
Thoth
13,205
600
193
9
0
427,467
7
L
Serqet
10,929
497
139
6
0
498,410
6
W
Merlin
11,234
511
136
6
0
369,521
4
W
Guan Yu
12,266
558
120
5
0
404,067
2
L
Bacchus
8,681
395
33
2
0
426,540
3
W
Ne Zha
7,198
327
6
0
0
23,741
0
W
Athena
12,517
569
51
2
0
484,147
21

Distance Traveled

Minion Kills by Role

Gold Earned by Role