Player Matchup

Khepri
Khepri
FeedaAquiPls
Khepri
Level 24
God Stats
7W - 4L
1,732 SR
Queue Stats
95W - 85L
1,471 Elo+
Party 2
Artemis
Artemis
Jhlima
Artemis
Level 27
God Stats
4W - 10L
1,467 SR
Queue Stats
205W - 210L
1,533 Elo+
Party 2
Vamana
Vamana
LFjuniorr
Vamana
Level 29
God Stats
0W - 1L
1,766 SR
Queue Stats
24W - 29L
1,500 Elo+
Solo
Olorun
Olorun
ZzeusS20
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
rD1no
Nemesis
Level 8
God Stats
0W - 2L
1,559 SR
Queue Stats
14W - 19L
1,492 Elo+
Solo
Team Averages
Level 18
1,605 SR
1,499 Elo+

VS

Team Averages
Level 24
1,589 SR
1,515 Elo+
Yemoja
Yemoja
Ballantines
Yemoja
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,451 Elo+
Solo
Sun Wukong
Sun Wukong
BigNs
Sun Wukong
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 35L
1,534 Elo+
Party 1
Ullr
Ullr
Destrovian
Ullr
Level 28
God Stats
3W - 1L
1,834 SR
Queue Stats
349W - 351L
1,562 Elo+
Solo
Ne Zha
Ne Zha
HeitorDeTroia
Ne Zha
Level 28
God Stats
1W - 0L
1,704 SR
Queue Stats
50W - 36L
1,589 Elo+
Party 1
Zeus
Zeus
Lpetucco
Zeus
Level 13
God Stats
2W - 2L
1,407 SR
Queue Stats
3W - 5L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
13
5 / 5 / 8
9,603
505
7,774
17,832
20,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
Jhlima
Artemis
14
9 / 6 / 2
9,804
516
10,628
17,724
9,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Vamana
LFjuniorr
Vamana
16
4 / 6 / 0
10,491
552
12,245
16,674
9,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
ZzeusS20
Olorun
13
0 / 10 / 5
7,979
420
7,454
18,037
6,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
rD1no
Nemesis
15
4 / 8 / 2
9,628
507
8,555
16,572
5,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
2 / 5 / 12
9,594
505
5,853
12,799
8,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
BigNs
Sun Wukong
16
5 / 3 / 4
9,875
520
10,963
15,307
13,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
9 / 4 / 5
10,771
567
14,476
13,160
6,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
18 / 1 / 2
12,313
648
22,227
16,385
7,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
13
1 / 9 / 6
8,812
464
13,491
9,329
2,459
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
64
22
Kills
35
35
Deaths
22
17
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Yemoja
2
5
12
1.6
W
Sun Wukong
BigNs
Sun Wukong
5
3
4
2.33
W
9
4
5
2.88
L
Khepri
5
5
8
1.8
W
18
1
2
19
L
Artemis
Jhlima
Artemis
9
6
2
1.67
L
Vamana
LFjuniorr
Vamana
4
6
0
0.67
W
Zeus
1
9
6
0.44
L
Olorun
ZzeusS20
Olorun
0
10
5
0.25
L
Nemesis
rD1no
Nemesis
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,656
Damage
67,010
86,839
Taken
66,980
51,742
Mitigated
37,776
19,353
Healing
18,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
5,853
1,402
1,203
1,039
12,799
8,013
1,259
5,009
7,790
24,301
0
W
Sun Wukong
BigNs
Sun Wukong
10,963
2,186
0
4,459
15,307
13,983
556
1,758
13,024
0
48,820
W
14,476
9,700
0
4,521
13,160
6,042
5,408
3,067
9,993
0
58,884
L
Khepri
7,774
440
0
1,833
17,832
20,458
96
6,619
11,213
21,142
0
W
22,227
11,949
0
6,948
16,385
7,279
1,740
2,619
13,641
0
80,923
L
Artemis
Jhlima
Artemis
10,628
4,283
1,137
3,900
17,724
9,927
446
6,644
11,005
0
49,381
L
Vamana
LFjuniorr
Vamana
12,245
5,514
0
5,039
16,674
9,604
322
77
16,122
0
55,392
W
Zeus
13,491
2,892
0
782
9,329
2,459
1,014
2,775
6,554
39,362
0
L
Olorun
ZzeusS20
Olorun
7,454
4,397
78
4,233
18,037
6,192
435
4,106
13,831
33,049
0
L
Nemesis
rD1no
Nemesis
8,555
3,379
0
3,133
16,572
5,561
0
1,898
14,649
0
52,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,505
Gold Earned
51,365
331
Minions Killed
390
0
Camps Cleared
0
1,587,685
Distance Traveled
1,660,095
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,594
505
28
1
0
313,894
0
W
Sun Wukong
9,875
520
91
5
0
362,824
2
W
Ullr
10,771
567
95
5
0
295,997
0
L
Khepri
9,603
505
21
1
0
320,159
2
W
Ne Zha
12,313
648
113
6
0
408,042
1
L
Artemis
9,804
516
78
4
0
303,772
5
L
Vamana
10,491
552
107
6
0
348,972
2
W
Zeus
8,812
464
63
3
0
279,338
2
L
Olorun
7,979
420
47
2
0
280,486
2
L
Nemesis
9,628
507
78
4
0
334,296
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role