Player Matchup

Serqet
Serqet
BlankMajic
Serqet
Level 17
God Stats
0W - 2L
1,293 SR
Queue Stats
35W - 47L
1,341 Elo+
Party 1
Achilles
Achilles
CodenameFluffy
Achilles
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
ShawnWillSlayYou
Neith
Level 12
God Stats
7W - 11L
1,574 SR
Queue Stats
31W - 37L
1,499 Elo+
Party 1
Cerberus
Cerberus
WhistlinDixon
Cerberus
Level 4
God Stats
5W - 7L
1,189 SR
Queue Stats
6W - 9L
1,209 Elo+
Party 3
Merlin
Merlin
bEED0N
Merlin
Level 24
God Stats
21W - 28L
1,529 SR
Queue Stats
57W - 73L
1,442 Elo+
Solo
Team Averages
Level 17
1,417 SR
1,398 Elo+

VS

Team Averages
Level 18
1,417 SR
1,423 Elo+
Sylvanus
Sylvanus
CapableCat
Sylvanus
Level 18
God Stats
10W - 11L
1,408 SR
Queue Stats
44W - 45L
1,332 Elo+
Solo
Thoth
Thoth
Iceful
Thoth
Level 9
God Stats
5W - 2L
1,426 SR
Queue Stats
15W - 8L
1,499 Elo+
Party 2
Chaac
Chaac
ReadyChucky
Chaac
Level 24
God Stats
18W - 17L
1,353 SR
Queue Stats
608W - 533L
1,436 Elo+
Solo
Izanami
Izanami
ShadowraithAlpha
Izanami
Level 28
God Stats
20W - 25L
1,399 SR
Queue Stats
100W - 121L
1,348 Elo+
Solo
Kali
Kali
iFistMySister
Kali
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BlankMajic
Serqet
13
1 / 3 / 2
7,812
460
2,835
12,633
4,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
8
0 / 5 / 1
5,937
349
3,009
9,369
6,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 10 / 2
6,164
363
4,821
14,073
3,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
WhistlinDixon
Cerberus
9
0 / 7 / 3
6,445
379
5,193
12,258
6,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
bEED0N
Merlin
12
5 / 2 / 1
8,223
484
4,875
4,959
1,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CapableCat
Sylvanus
14
0 / 2 / 13
9,626
566
6,444
14,060
15,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
Iceful
Thoth
14
4 / 2 / 4
9,622
566
5,828
5,159
2,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
5 / 0 / 4
10,946
644
7,609
5,415
4,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
13 / 2 / 2
10,973
645
13,772
10,820
4,017
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
5 / 0 / 7
10,342
608
5,138
10,022
5,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
57
6
Kills
27
27
Deaths
6
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Serqet
BlankMajic
Serqet
1
3
2
0.67
W
Sylvanus
CapableCat
Sylvanus
0
2
13
3.25
L
Achilles
0
5
1
0.1
W
Thoth
Iceful
Thoth
4
2
4
3
W
5
0
4
7
W
13
2
2
7
L
0
10
2
0.1
L
Cerberus
WhistlinDixon
Cerberus
0
7
3
0.21
L
Merlin
bEED0N
Merlin
5
2
1
2.75
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,733
Damage
38,791
53,292
Taken
45,476
22,647
Mitigated
32,372
10,605
Healing
18,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
BlankMajic
Serqet
2,835
471
0
4,553
12,633
4,314
261
117
12,391
0
43,719
W
Sylvanus
CapableCat
Sylvanus
6,444
2,223
2,099
5,041
14,060
15,637
824
5,526
8,285
21,771
0
L
Achilles
3,009
1,087
0
780
9,369
6,403
0
1,360
7,619
0
16,373
W
Thoth
Iceful
Thoth
5,828
163
0
1,297
5,159
2,124
1,480
1,432
3,702
40,217
0
W
7,609
1,014
0
2,936
5,415
4,648
1,976
0
5,226
0
59,968
W
13,772
11,727
0
4,579
10,820
4,017
6,451
2,524
7,989
0
77,734
L
4,821
1,964
0
2,174
14,073
3,437
0
4,725
9,206
0
28,980
L
Cerberus
WhistlinDixon
Cerberus
5,193
537
0
2,450
12,258
6,783
0
4,345
7,782
21,267
0
L
Merlin
bEED0N
Merlin
4,875
519
0
648
4,959
1,710
862
1,231
3,497
37,091
0
W
5,138
2,639
0
2,593
10,022
5,946
226
586
9,411
0
66,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,581
Gold Earned
51,509
297
Minions Killed
485
0
Camps Cleared
0
1,456,614
Distance Traveled
1,528,997
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,812
460
90
5
0
359,691
3
W
Sylvanus
9,626
566
25
1
0
279,151
6
L
Achilles
5,937
349
38
2
0
284,327
2
W
Thoth
9,622
566
100
6
0
289,767
4
W
Chaac
10,946
644
122
7
0
359,307
2
W
Izanami
10,973
645
135
8
0
247,474
1
L
Neith
6,164
363
41
2
0
275,386
0
L
Cerberus
6,445
379
50
3
0
277,984
2
L
Merlin
8,223
484
78
5
0
259,226
2
W
Kali
10,342
608
103
6
0
353,298
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role