Player Matchup

Medusa
Medusa
BonJoor94
Medusa
Level 88
God Stats
45W - 35L
1,557 SR
Queue Stats
73W - 81L
1,460 Elo+
Party 1
Hercules
Hercules
Cesar Luis1393
Hercules
Level 20
God Stats
4W - 4L
1,600 SR
Queue Stats
89W - 84L
1,655 Elo+
Solo
Da Ji
Da Ji
ComeGuzzleXLR
Da Ji
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 4L
1,712 Elo+
Party 1
Kukulkan
Kukulkan
Corrupte_Reality
Kukulkan
Level 15
God Stats
9W - 6L
1,560 SR
Queue Stats
35W - 26L
1,641 Elo+
Party 1
Jormungandr
Jormungandr
Crunchytoast2
Jormungandr
Level 16
God Stats
12W - 8L
1,599 SR
Queue Stats
309W - 294L
1,608 Elo+
Solo
Team Averages
Level 29
1,563 SR
1,615 Elo+

VS

Team Averages
Level 22
1,524 SR
1,658 Elo+
Cthulhu
Cthulhu
BigThicccBean
Cthulhu
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 23L
1,660 Elo+
Solo
Apollo
Apollo
Choke Beef
Apollo
Level 22
God Stats
23W - 19L
1,649 SR
Queue Stats
187W - 186L
1,618 Elo+
Solo
Scylla
Scylla
Ga1ahad6174
Scylla
Level 26
God Stats
52W - 52L
1,474 SR
Queue Stats
169W - 188L
1,455 Elo+
Solo
Kali
Kali
H_O_D_O_R_2011
Kali
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 60L
1,825 Elo+
Solo
Thor
Thor
corgs111
Thor
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 76L
1,733 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BonJoor94
Medusa
15
9 / 4 / 7
10,833
570
9,949
11,505
6,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
19
7 / 0 / 0
12,486
657
5,306
10,854
10,042
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
5 / 2 / 6
10,788
568
5,696
14,292
5,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 3 / 6
10,805
569
5,546
9,605
4,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
Crunchytoast2
Jormungandr
16
9 / 6 / 10
11,667
614
16,947
21,252
20,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
2 / 10 / 3
7,708
406
5,790
19,355
13,060
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
Choke Beef
Apollo
9
3 / 8 / 1
6,930
365
6,253
9,792
2,669
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
15
3 / 6 / 4
9,108
479
8,459
9,743
3,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 7 / 0
7,421
391
3,310
11,040
6,728
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate

Breastplate

+20
Physical Protection

Thor
13
5 / 2 / 2
8,827
465
4,239
8,464
3,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
24
33
Kills
14
15
Deaths
33
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
2
10
3
0.35
W
Medusa
BonJoor94
Medusa
9
4
7
3.13
W
Hercules
7
0
0
7
L
Apollo
Choke Beef
Apollo
3
8
1
0.44
W
5
2
6
4
W
3
3
6
2
W
Jormungandr
Crunchytoast2
Jormungandr
9
6
10
2.33
L
Scylla
3
6
4
0.83
L
1
7
0
0.14
L
Thor
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,444
Damage
28,051
67,508
Taken
58,394
46,730
Mitigated
29,070
22,224
Healing
6,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
5,790
517
0
1,684
19,355
13,060
0
9,073
10,282
23,211
0
W
Medusa
BonJoor94
Medusa
9,949
5,009
721
4,942
11,505
6,113
3,275
3,088
8,379
0
62,508
W
Hercules
5,306
1,842
0
5,145
10,854
10,042
3,811
593
10,205
0
79,745
L
Apollo
Choke Beef
Apollo
6,253
4,106
0
1,700
9,792
2,669
0
4,721
5,071
0
22,883
W
5,696
1,015
0
6,407
14,292
5,684
616
941
13,327
0
69,109
W
5,546
156
0
990
9,605
4,039
1,960
2,256
7,247
74,706
0
W
Jormungandr
Crunchytoast2
Jormungandr
16,947
5,276
870
3,149
21,252
20,852
843
6,849
14,101
52,194
0
L
Scylla
8,459
1,088
0
440
9,743
3,293
0
6,096
3,647
36,732
0
L
3,310
1,257
0
916
11,040
6,728
454
1,529
9,511
0
18,091
L
Thor
4,239
1,559
0
1,973
8,464
3,320
0
1,074
7,390
0
42,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,579
Gold Earned
39,994
557
Minions Killed
249
0
Camps Cleared
0
1,727,654
Distance Traveled
1,228,047
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,708
406
25
1
0
320,426
0
W
Medusa
10,833
570
79
4
0
342,964
0
W
Hercules
12,486
657
174
9
0
311,517
1
L
Apollo
6,930
365
35
2
0
194,125
0
W
Da Ji
10,788
568
108
6
0
388,935
4
W
Kukulkan
10,805
569
134
7
0
338,760
0
W
Jormungandr
11,667
614
62
3
0
345,478
4
L
Scylla
9,108
479
70
4
0
253,496
1
L
Kali
7,421
391
33
2
0
201,104
1
L
Thor
8,827
465
86
5
0
258,896
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role