Player Matchup

Janus
Janus
BeauVerre7
Janus
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 81L
1,543 Elo+
Party 2
Hercules
Hercules
HighOnF3ar
Hercules
Level 122
God Stats
4W - 2L
1,525 SR
Queue Stats
433W - 445L
1,455 Elo+
Party 1
Skadi
Skadi
HighOnMis3ry
Skadi
Level 15
God Stats
11W - 13L
1,383 SR
Queue Stats
176W - 184L
1,431 Elo+
Party 1
Geb
Geb
Ourgyle
Geb
Level 70
God Stats
6W - 6L
1,459 SR
Queue Stats
390W - 343L
1,547 Elo+
Party 2
Thanatos
Thanatos
zKruzo
Thanatos
Level 46
God Stats
10W - 15L
1,422 SR
Queue Stats
619W - 594L
1,494 Elo+
Party 2
Team Averages
Level 63
1,458 SR
1,494 Elo+

VS

Team Averages
Level 72
1,464 SR
1,511 Elo+
Guan Yu
Guan Yu
KJ_NC_
Guan Yu
Level 128
God Stats
0W - 2L
1,557 SR
Queue Stats
69W - 70L
1,570 Elo+
Party 3
Apollo
Apollo
SeijiShirahama
Apollo
Level 112
God Stats
17W - 22L
1,472 SR
Queue Stats
60W - 65L
1,523 Elo+
Party 4
Hades
Hades
Sne4ky-_-R4c00n5
Hades
Level 61
God Stats
0W - 3L
1,240 SR
Queue Stats
111W - 128L
1,553 Elo+
Party 3
Ymir
Ymir
X_M_DeWitt_79_X
Ymir
Level 32
God Stats
1W - 3L
1,500 SR
Queue Stats
24W - 27L
1,523 Elo+
Party 3
Tiamat
Tiamat
ZC00BST3R
Tiamat
Level 26
God Stats
23W - 17L
1,551 SR
Queue Stats
26W - 23L
1,388 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
6 / 6 / 10
10,446
497
10,612
11,494
3,929
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
HighOnF3ar
Hercules
18
11 / 1 / 6
11,930
568
18,510
19,899
17,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 8 / 7
9,544
454
9,201
13,120
4,048
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
16
1 / 1 / 16
10,634
506
8,118
16,036
15,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
zKruzo
Thanatos
17
13 / 4 / 2
11,463
546
12,988
16,468
7,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
KJ_NC_
Guan Yu
17
4 / 6 / 4
10,666
508
13,296
20,333
13,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 6 / 3
7,648
364
5,173
9,648
2,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

17
10 / 9 / 4
11,326
539
16,963
21,844
11,041
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 7 / 7
9,344
445
7,559
20,630
17,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
ZC00BST3R
Tiamat
11
0 / 6 / 0
7,465
355
3,518
7,155
3,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
38
34
Kills
20
20
Deaths
34
41
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
6
6
10
1.83
W
Hercules
HighOnF3ar
Hercules
11
1
6
14
W
3
8
7
0.81
L
Guan Yu
KJ_NC_
Guan Yu
4
6
4
1
W
Geb
1
1
16
9
L
2
6
3
0.58
L
10
9
4
1.33
L
4
7
7
1.07
L
Tiamat
ZC00BST3R
Tiamat
0
6
0
0
W
Thanatos
zKruzo
Thanatos
13
4
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,429
Damage
46,509
77,017
Taken
79,610
48,058
Mitigated
47,498
28,334
Healing
24,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
10,612
1,337
0
750
11,494
3,929
184
6,681
4,813
42,765
0
W
Hercules
HighOnF3ar
Hercules
18,510
7,213
0
9,481
19,899
17,245
974
5,759
13,814
112
63,963
W
9,201
4,720
907
1,916
13,120
4,048
1,475
6,738
6,374
0
46,813
L
Guan Yu
KJ_NC_
Guan Yu
13,296
5,091
1,905
7,441
20,333
13,007
0
2,632
17,448
155
74,335
W
Geb
8,118
1,630
0
2,214
16,036
15,751
288
4,923
11,107
38,248
0
L
5,173
1,814
0
2,163
9,648
2,865
0
1,919
7,683
0
29,403
L
16,963
2,635
321
6,704
21,844
11,041
261
7,064
14,253
57,279
0
L
7,559
943
0
4,514
20,630
17,230
96
6,325
13,952
31,336
0
L
Tiamat
ZC00BST3R
Tiamat
3,518
365
0
1,244
7,155
3,355
97
126
6,811
28,959
0
W
Thanatos
zKruzo
Thanatos
12,988
3,534
0
13,066
16,468
7,085
922
3,696
12,772
0
63,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,017
Gold Earned
46,449
432
Minions Killed
370
0
Camps Cleared
0
2,000,055
Distance Traveled
1,450,482
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,446
497
72
3
0
406,492
0
W
Hercules
11,930
568
114
5
0
363,801
2
W
Skadi
9,544
454
92
4
0
354,610
7
L
Guan Yu
10,666
508
129
6
0
389,099
4
W
Geb
10,634
506
59
3
0
425,068
1
L
Apollo
7,648
364
47
2
0
194,932
0
L
Hades
11,326
539
90
4
0
309,345
0
L
Ymir
9,344
445
36
2
0
331,215
7
L
Tiamat
7,465
355
68
3
0
225,891
0
W
Thanatos
11,463
546
95
5
0
450,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role