Player Matchup

Hun Batz
Hun Batz
FrickThorns
Hun Batz
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 84L
1,534 Elo+
Solo
Baba Yaga
Baba Yaga
Im_JimBeamed_Up
Baba Yaga
Level 24
God Stats
32W - 24L
1,670 SR
Queue Stats
95W - 100L
1,537 Elo+
Solo
Neith
Neith
Lemuzmau5
Neith
Level 13
God Stats
10W - 9L
1,378 SR
Queue Stats
53W - 59L
1,493 Elo+
Solo
Cthulhu
Cthulhu
cthulhuguapo
Cthulhu
Level 28
God Stats
5W - 3L
1,701 SR
Queue Stats
112W - 108L
1,661 Elo+
Solo
Khepri
Khepri
tiltballz
Khepri
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 82L
1,690 Elo+
Solo
Team Averages
Level 23
1,550 SR
1,583 Elo+

VS

Team Averages
Level 22
1,689 SR
1,600 Elo+
Guan Yu
Guan Yu
Cöugh
Guan Yu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,504 Elo+
Solo
Fenrir
Fenrir
Darrr1
Fenrir
Level 16
God Stats
12W - 12L
1,685 SR
Queue Stats
187W - 179L
1,506 Elo+
Solo
Anubis
Anubis
Dream_Eater030
Anubis
Level 27
God Stats
15W - 8L
1,674 SR
Queue Stats
649W - 595L
1,606 Elo+
Solo
Khepri
Khepri
MastaMind8884
Khepri
Level 29
God Stats
15W - 6L
1,733 SR
Queue Stats
124W - 125L
1,693 Elo+
Party 1
Izanami
Izanami
SwishierMite115
Izanami
Level 29
God Stats
9W - 2L
1,851 SR
Queue Stats
82W - 61L
1,691 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FrickThorns
Hun Batz
12
3 / 3 / 2
9,215
384
5,579
9,611
2,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
Im_JimBeamed_Up
Baba Yaga
20
8 / 4 / 5
12,617
526
21,048
20,675
7,511
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
Lemuzmau5
Neith
18
6 / 6 / 6
12,101
504
19,875
21,170
8,033
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
cthulhuguapo
Cthulhu
14
4 / 3 / 2
10,105
421
5,335
12,163
4,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Khepri
tiltballz
Khepri
13
2 / 2 / 4
9,463
394
6,734
20,303
19,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Cöugh
Guan Yu
15
1 / 7 / 5
10,870
453
2,816
16,229
12,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
Darrr1
Fenrir
16
2 / 4 / 5
11,069
461
6,203
14,971
8,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
8 / 3 / 4
14,551
606
22,910
21,315
13,101
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 5 / 6
10,003
417
4,341
23,133
20,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
6 / 4 / 2
12,936
539
24,746
23,942
10,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
39
23
Kills
17
18
Deaths
23
19
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Cöugh
Guan Yu
1
7
5
0.5
W
Fenrir
Darrr1
Fenrir
2
4
5
1.13
W
8
3
4
3.33
L
Hun Batz
FrickThorns
Hun Batz
3
3
2
1.33
L
Baba Yaga
Im_JimBeamed_Up
Baba Yaga
8
4
5
2.63
L
Neith
Lemuzmau5
Neith
6
6
6
1.5
W
0
5
6
0.6
W
6
4
2
1.75
L
Cthulhu
cthulhuguapo
Cthulhu
4
3
2
1.67
L
Khepri
tiltballz
Khepri
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,571
Damage
61,016
83,922
Taken
99,590
42,300
Mitigated
64,377
27,881
Healing
41,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Cöugh
Guan Yu
2,816
859
1,913
4,234
16,229
12,903
2,316
5,778
10,451
0
31,145
W
Fenrir
Darrr1
Fenrir
6,203
1,982
0
867
14,971
8,018
1,228
4,433
10,538
0
51,204
W
22,910
839
0
14,017
21,315
13,101
5,148
7,139
14,176
97,758
0
L
Hun Batz
FrickThorns
Hun Batz
5,579
2,643
0
2,359
9,611
2,777
0
4,666
4,945
0
41,592
L
Baba Yaga
Im_JimBeamed_Up
Baba Yaga
21,048
1,032
0
8,786
20,675
7,511
422
8,575
12,025
86,222
0
L
Neith
Lemuzmau5
Neith
19,875
8,916
918
8,604
21,170
8,033
2,248
4,610
16,508
0
77,828
W
4,341
590
1,044
6,568
23,133
20,173
360
6,768
14,919
14,573
0
W
24,746
14,655
1,149
11,486
23,942
10,182
8,650
8,999
14,943
0
117,270
L
Cthulhu
cthulhuguapo
Cthulhu
5,335
355
0
2,789
12,163
4,183
584
5,498
6,600
43,508
0
L
Khepri
tiltballz
Khepri
6,734
512
0
4,425
20,303
19,796
89
3,902
16,326
36,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,501
Gold Earned
59,429
476
Minions Killed
520
0
Camps Cleared
0
1,775,915
Distance Traveled
2,227,588
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,870
453
62
3
0
492,091
2
W
Fenrir
11,069
461
77
3
0
515,986
3
W
Anubis
14,551
606
176
7
0
372,733
3
L
Hun Batz
9,215
384
85
4
0
273,047
0
L
Baba Yaga
12,617
526
134
6
0
445,904
4
L
Neith
12,101
504
132
6
0
401,103
5
W
Khepri
10,003
417
11
0
0
457,931
11
W
Izanami
12,936
539
194
8
0
388,847
0
L
Cthulhu
10,105
421
98
4
0
229,561
0
L
Khepri
9,463
394
27
1
0
426,300
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role