Player Matchup

Discordia
Discordia
CabalaD1
Discordia
Level 152
God Stats
7W - 6L
1,640 SR
Queue Stats
164W - 120L
1,658 Elo+
Party 2
Erlang Shen
Erlang Shen
Krizcto
Erlang Shen
Level 160
God Stats
7W - 2L
1,534 SR
Queue Stats
441W - 278L
1,616 Elo+
Party 2
Kuzenbo
Kuzenbo
Tom Kruzenbo
Kuzenbo
Level 88
God Stats
27W - 11L
1,780 SR
Queue Stats
116W - 63L
1,827 Elo+
Solo
Team Averages
Level 133
1,651 SR
1,700 Elo+

VS

Team Averages
Level 134
1,569 SR
1,644 Elo+
Terra
Terra
BigBird427
Terra
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 155L
1,766 Elo+
Party 1
Hachiman
Hachiman
QcDom3
Hachiman
Level 121
God Stats
7W - 3L
1,730 SR
Queue Stats
43W - 51L
1,562 Elo+
Solo
Tiamat
Tiamat
wildman599
Tiamat
Level 132
God Stats
1W - 1L
1,477 SR
Queue Stats
66W - 68L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CabalaD1
Discordia
16
5 / 3 / 16
12,167
716
15,005
10,574
3,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Krizcto
Erlang Shen
16
13 / 3 / 10
12,791
752
17,743
21,599
17,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
Tom Kruzenbo
Kuzenbo
16
8 / 1 / 14
12,199
718
15,405
19,746
23,583
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
13
2 / 10 / 1
10,226
602
10,944
23,647
20,251
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
QcDom3
Hachiman
13
5 / 8 / 1
10,568
622
13,341
17,591
6,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
wildman599
Tiamat
12
0 / 8 / 4
9,686
570
11,807
17,313
11,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
13
26
Kills
7
7
Deaths
26
40
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Terra
2
10
1
0.25
W
Discordia
CabalaD1
Discordia
5
3
16
4.33
W
Erlang Shen
Krizcto
Erlang Shen
13
3
10
6
L
Hachiman
QcDom3
Hachiman
5
8
1
0.69
W
Kuzenbo
Tom Kruzenbo
Kuzenbo
8
1
14
15
L
Tiamat
wildman599
Tiamat
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,153
Damage
36,092
51,919
Taken
58,551
44,646
Mitigated
38,287
17,054
Healing
9,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
10,944
1,364
1,438
2,748
23,647
20,251
0
6,616
16,111
39,530
0
W
Discordia
CabalaD1
Discordia
15,005
1,034
388
3,240
10,574
3,489
600
6,067
4,277
58,273
0
W
Erlang Shen
Krizcto
Erlang Shen
17,743
10,289
0
6,422
21,599
17,574
1,240
8,945
12,357
0
40,378
L
Hachiman
QcDom3
Hachiman
13,341
6,683
0
2,586
17,591
6,616
136
11,837
5,049
0
40,921
W
Kuzenbo
Tom Kruzenbo
Kuzenbo
15,405
4,310
1,294
5,710
19,746
23,583
341
6,892
12,480
46,756
0
L
Tiamat
wildman599
Tiamat
11,807
1,058
18
2,753
17,313
11,420
0
10,762
6,074
46,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,157
Gold Earned
30,480
182
Minions Killed
185
0
Camps Cleared
0
969,218
Distance Traveled
793,673
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,226
602
68
4
0
279,183
1
W
Discordia
12,167
716
84
5
0
297,662
0
W
Erlang Shen
12,791
752
49
3
0
326,327
0
L
Hachiman
10,568
622
57
3
0
255,097
1
W
Kuzenbo
12,199
718
49
3
0
345,229
1
L
Tiamat
9,686
570
60
4
0
259,393
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role