Player Matchup

Izanami
Izanami
FierceBeauty972
Izanami
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,349 Elo+
Party 1
Cthulhu
Cthulhu
Hunter6968386
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,051 Elo+
Party 3
Hun Batz
Hun Batz
INFERNOKELLS77
Hun Batz
Level 28
God Stats
0W - 3L
1,244 SR
Queue Stats
45W - 56L
1,320 Elo+
Solo
Tiamat
Tiamat
Mr Spoon HoA
Tiamat
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,669 Elo+
Party 1
Hel
Hel
Ms Reset
Hel
Level 29
God Stats
2W - 5L
1,129 SR
Queue Stats
12W - 20L
1,052 Elo+
Party 3
Team Averages
Level 31
1,375 SR
1,288 Elo+

VS

Team Averages
Level 25
1,323 SR
1,249 Elo+
Kukulkan
Kukulkan
Edgarxx3
Kukulkan
Level 14
God Stats
2W - 4L
1,419 SR
Queue Stats
9W - 18L
1,149 Elo+
Solo
Skadi
Skadi
RJDJ31
Skadi
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
darrell9090
Zeus
Level 26
God Stats
11W - 13L
1,292 SR
Queue Stats
13W - 19L
1,202 Elo+
Solo
Danzaburou
Danzaburou
dyoungblood09
Danzaburou
Level 78
God Stats
7W - 15L
1,107 SR
Queue Stats
203W - 266L
1,397 Elo+
Party 2
Fenrir
Fenrir
migueldavi1219
Fenrir
Level 4
God Stats
1W - 1L
1,296 SR
Queue Stats
3W - 9L
995 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 7 / 10
11,511
959
3,466
11,608
4,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cthulhu
18
0 / 10 / 11
10,987
916
8,118
29,233
28,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hun Batz
18
16 / 11 / 5
15,251
1,271
27,946
23,251
9,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
20
7 / 6 / 16
13,697
1,141
17,239
19,226
14,769
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
2 / 6 / 11
11,194
933
6,913
12,136
4,765
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

152

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Edgarxx3
Kukulkan
18
4 / 4 / 12
11,982
999
9,755
12,033
4,544
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Skadi
RJDJ31
Skadi
20
24 / 4 / 11
16,233
1,353
33,892
14,230
5,534
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 4 / 15
13,924
1,160
18,430
11,530
4,217
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
dyoungblood09
Danzaburou
20
3 / 3 / 23
12,577
1,048
18,618
14,395
5,414
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
1 / 11 / 25
12,195
1,016
5,719
15,048
10,127
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
126
26
Kills
40
40
Deaths
26
53
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Edgarxx3
Kukulkan
4
4
12
2.5
L
1
7
10
0.86
L
Cthulhu
0
10
11
0.55
L
Hun Batz
16
11
5
1.68
L
Tiamat
7
6
16
2.5
L
2
6
11
1.25
W
Skadi
RJDJ31
Skadi
24
4
11
7.38
W
8
4
15
3.88
W
Danzaburou
dyoungblood09
Danzaburou
3
3
23
4.83
W
1
11
25
1.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,682
Damage
86,414
95,454
Taken
67,236
62,655
Mitigated
29,836
7,883
Healing
5,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Edgarxx3
Kukulkan
9,755
3,977
585
1,085
12,033
4,544
0
6,362
5,651
28,474
0
L
3,466
2,075
0
0
11,608
4,664
0
6,312
5,296
0
14,429
L
Cthulhu
8,118
1,333
0
360
29,233
28,518
0
6,383
20,903
14,565
0
L
Hun Batz
27,946
11,006
0
946
23,251
9,939
0
6,805
16,446
0
34,916
L
Tiamat
17,239
2,666
0
4,375
19,226
14,769
0
7,719
11,507
49,079
0
L
6,913
725
878
1,324
12,136
4,765
0
1,559
10,577
22,850
0
W
Skadi
RJDJ31
Skadi
33,892
20,033
95
330
14,230
5,534
0
7,004
7,060
0
51,981
W
18,430
3,642
0
1,822
11,530
4,217
0
4,115
7,276
46,129
0
W
Danzaburou
dyoungblood09
Danzaburou
18,618
10,325
0
1,675
14,395
5,414
0
6,575
7,597
0
34,994
W
5,719
902
0
96
15,048
10,127
0
7,437
7,382
715
7,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,640
Gold Earned
66,911
158
Minions Killed
218
7
Camps Cleared
5
984,808
Distance Traveled
941,638
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,982
999
68
6
1
159,242
0
L
Izanami
11,511
959
32
3
3
154,708
0
L
Cthulhu
10,987
916
6
1
0
186,710
1
L
Hun Batz
15,251
1,271
16
1
1
233,587
0
L
Tiamat
13,697
1,141
65
5
2
227,031
0
L
Hel
11,194
933
39
3
1
182,772
0
W
Skadi
16,233
1,353
45
4
2
214,814
1
W
Zeus
13,924
1,160
56
5
2
196,321
1
W
Danzaburou
12,577
1,048
49
4
0
204,141
0
W
Fenrir
12,195
1,016
0
0
0
167,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role