Player Matchup

Neith
Neith
Bernardojd
Neith
Level 24
God Stats
2W - 0L
1,346 SR
Queue Stats
19W - 15L
1,367 Elo+
Solo
Raijin
Raijin
EroDoogao
Raijin
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,708 Elo+
Party 1
Bacchus
Bacchus
Kratttos
Bacchus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
R0MNEYY
Artemis
Level 4
God Stats
1W - 1L
1,275 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Ymir
Ymir
vitnhoratão
Ymir
Level 85
God Stats
3W - 5L
1,298 SR
Queue Stats
148W - 128L
1,662 Elo+
Party 1
Team Averages
Level 48
1,384 SR
1,547 Elo+

VS

Team Averages
Level 16
1,567 SR
1,514 Elo+
Set
Set
AngeliAzazyel
Set
Level 29
God Stats
2W - 1L
1,863 SR
Queue Stats
33W - 21L
1,640 Elo+
Solo
Tiamat
Tiamat
JedaYVerdadeiro
Tiamat
Level 16
God Stats
9W - 5L
1,878 SR
Queue Stats
58W - 49L
1,562 Elo+
Solo
Artio
Artio
JuhMenta
Artio
Level 23
God Stats
0W - 3L
1,494 SR
Queue Stats
16W - 14L
1,454 Elo+
Party 2
Scylla
Scylla
Nilow R
Scylla
Level 6
God Stats
4W - 2L
1,500 SR
Queue Stats
50W - 42L
1,500 Elo+
Party 2
Neith
Neith
Tanker ZL SP
Neith
Level 7
God Stats
0W - 8L
1,100 SR
Queue Stats
3W - 12L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
19
14 / 3 / 26
13,125
1,313
38,556
14,184
5,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
EroDoogao
Raijin
16
4 / 0 / 16
9,918
992
6,961
3,467
1,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Kratttos
Bacchus
18
9 / 2 / 32
11,623
1,162
17,942
11,747
16,066
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
R0MNEYY
Artemis
18
4 / 3 / 28
10,807
1,081
15,300
10,415
4,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Bow

Short Bow

+15%
Attack Speed

19
14 / 0 / 29
12,845
1,285
20,686
11,392
13,315
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

308

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 2
10,536
1,054
10,069
15,764
6,938
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 8 / 4
9,043
904
10,122
17,280
12,867
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artio
JuhMenta
Artio
15
0 / 12 / 4
9,371
937
4,968
30,238
28,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Scylla
Nilow R
Scylla
15
3 / 9 / 2
9,940
994
13,761
20,846
8,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 10 / 3
9,050
905
5,841
23,527
9,754
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

176
Kill Participation
23
45
Kills
8
8
Deaths
45
131
Assists
15
Player
Kills
Deaths
Assists
KDA
L
5
6
2
1
W
Neith
14
3
26
9
W
Raijin
EroDoogao
Raijin
4
0
16
12
L
0
8
4
0.25
L
Artio
JuhMenta
Artio
0
12
4
0.17
W
Bacchus
Kratttos
Bacchus
9
2
32
12.5
L
Scylla
Nilow R
Scylla
3
9
2
0.44
W
Artemis
R0MNEYY
Artemis
4
3
28
6
L
0
10
3
0.15
W
14
0
29
28.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,445
Damage
44,761
51,205
Taken
107,655
40,258
Mitigated
66,752
8,832
Healing
9,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,069
3,724
0
545
15,764
6,938
0
7,989
7,775
0
26,599
W
Neith
38,556
22,932
0
4,594
14,184
5,541
0
8,520
5,664
0
62,769
W
Raijin
EroDoogao
Raijin
6,961
812
0
0
3,467
1,176
0
1,822
1,645
15,681
0
L
10,122
1,017
232
2,111
17,280
12,867
0
6,265
11,015
21,752
0
L
Artio
JuhMenta
Artio
4,968
435
1,674
3,121
30,238
28,954
0
14,205
16,033
10,068
0
W
Bacchus
Kratttos
Bacchus
17,942
1,460
0
0
11,747
16,066
0
6,367
5,380
24,317
0
L
Scylla
Nilow R
Scylla
13,761
2,123
0
994
20,846
8,239
0
9,652
11,194
27,455
0
W
Artemis
R0MNEYY
Artemis
15,300
9,882
0
3,219
10,415
4,160
0
4,811
5,604
0
27,797
L
5,841
3,330
428
285
23,527
9,754
0
7,478
16,049
0
21,243
W
20,686
5,036
0
1,019
11,392
13,315
0
7,331
4,061
40,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,318
Gold Earned
47,940
179
Minions Killed
123
7
Camps Cleared
4
853,778
Distance Traveled
846,570
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,536
1,054
37
4
1
177,379
0
W
Neith
13,125
1,313
52
5
1
142,072
0
W
Raijin
9,918
992
25
3
3
160,818
0
L
Tiamat
9,043
904
9
1
1
182,470
0
L
Artio
9,371
937
10
1
0
171,423
0
W
Bacchus
11,623
1,162
10
1
0
215,496
0
L
Scylla
9,940
994
33
3
1
165,598
0
W
Artemis
10,807
1,081
48
5
0
136,305
3
L
Neith
9,050
905
34
3
1
149,700
2
W
Ymir
12,845
1,285
44
4
3
199,087
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role