Player Matchup

Ao Kuang
Ao Kuang
Gold I
Zookstorm
Ao Kuang
Gold I
Level 155
God Stats
3W - 3L
1,628 SR
Queue Stats
145W - 129L
1,670 MMR
Party 1
Anhur
Anhur
Gold II
andreselpronob
Anhur
Gold II
Level 138
God Stats
1W - 3L
1,532 SR
Queue Stats
100W - 88L
1,669 MMR
Solo
Janus
Janus
Gold I
jayeazye
Janus
Gold I
Level 158
God Stats
35W - 22L
1,659 SR
Queue Stats
290W - 280L
1,709 MMR
Solo
Ares
Ares
Gold I
whalebert
Ares
Gold I
Level 153
God Stats
18W - 8L
1,778 SR
Queue Stats
144W - 129L
1,670 MMR
Party 1
King Arthur
King Arthur
Gold III
widzar
King Arthur
Gold III
Level 160
God Stats
10W - 12L
1,717 SR
Queue Stats
306W - 314L
1,672 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 153
1,663 SR
1,678 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 144
1,590 SR
1,678 MMR
Kukulkan
Kukulkan
Platinum V
HephaestionP
Kukulkan
Platinum V
Level 114
God Stats
8W - 6L
1,509 SR
Queue Stats
487W - 485L
1,706 MMR
Solo
Serqet
Serqet
Gold I
StDk
Serqet
Gold I
Level 160
God Stats
7W - 4L
1,712 SR
Queue Stats
171W - 166L
1,658 MMR
Solo
Sobek
Sobek
Gold II
ZidaneShadow
Sobek
Gold II
Level 144
God Stats
23W - 15L
1,590 SR
Queue Stats
112W - 94L
1,648 MMR
Solo
Artemis
Artemis
Gold II
keyandpele
Artemis
Gold II
Level 145
God Stats
2W - 2L
1,516 SR
Queue Stats
93W - 79L
1,674 MMR
Solo
Achilles
Achilles
Platinum V
swiine
Achilles
Platinum V
Level 155
God Stats
22W - 22L
1,625 SR
Queue Stats
524W - 524L
1,705 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Zookstorm
Ao Kuang
17
3 / 6 / 2
10,905
454
9,326
25,895
10,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

19
2 / 5 / 0
11,634
485
13,147
17,529
9,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
jayeazye
Janus
17
2 / 6 / 0
10,757
448
11,196
13,114
4,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
15
0 / 5 / 4
8,550
356
8,553
18,718
12,905
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
widzar
King Arthur
17
0 / 5 / 1
11,117
463
10,248
22,622
23,018
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
DanzaburouApolloNemesisCu ChulainnSet

VS

Bans
ScyllaRamaGaneshaCupidYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
HephaestionP
Kukulkan
20
6 / 1 / 7
14,593
608
14,521
9,642
4,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Serqet
StDk
Serqet
20
8 / 0 / 8
14,880
620
9,755
16,586
7,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 3 / 19
13,158
548
11,641
26,815
29,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Artemis
keyandpele
Artemis
20
5 / 1 / 11
14,462
603
15,472
14,434
5,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
swiine
Achilles
20
7 / 2 / 7
14,220
593
19,649
26,962
26,157
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
79
7
Kills
27
27
Deaths
7
7
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
HephaestionP
Kukulkan
6
1
7
9.5
W
Serqet
StDk
Serqet
8
0
8
12
W
1
3
19
3.5
L
Ao Kuang
Zookstorm
Ao Kuang
3
6
2
0.67
L
2
5
0
0.4
L
Janus
jayeazye
Janus
2
6
0
0.33
W
Artemis
keyandpele
Artemis
5
1
11
10.5
W
Achilles
swiine
Achilles
7
2
7
5.25
L
Ares
0
5
4
0.4
L
King Arthur
widzar
King Arthur
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,470
Damage
71,038
97,878
Taken
94,439
61,024
Mitigated
73,093
23,587
Healing
47,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
HephaestionP
Kukulkan
14,521
1,884
0
2,528
9,642
4,362
4,396
4,301
5,031
118,325
0
W
Serqet
StDk
Serqet
9,755
1,978
0
7,166
16,586
7,404
416
5,199
11,249
0
94,330
W
11,641
747
0
12,907
26,815
29,299
177
11,706
14,799
31,756
0
L
Ao Kuang
Zookstorm
Ao Kuang
9,326
1,832
0
10,561
25,895
10,830
0
5,223
20,627
81,565
0
L
13,147
4,652
0
4,456
17,529
9,901
1,106
4,552
12,481
0
92,024
L
Janus
jayeazye
Janus
11,196
360
0
678
13,114
4,370
572
4,559
7,231
90,718
0
W
Artemis
keyandpele
Artemis
15,472
7,273
0
11,229
14,434
5,871
9,749
3,815
10,597
0
114,774
W
Achilles
swiine
Achilles
19,649
4,644
0
13,767
26,962
26,157
1,778
5,543
21,137
10,531
75,914
L
Ares
8,553
156
712
3,036
18,718
12,905
316
8,905
9,002
28,930
0
L
King Arthur
widzar
King Arthur
10,248
601
0
4,144
22,622
23,018
182
4,895
17,727
359
72,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,963
Gold Earned
71,313
654
Minions Killed
665
0
Camps Cleared
0
2,265,213
Distance Traveled
2,408,100
31
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
14,593
608
195
8
0
461,473
8
W
Serqet
14,880
620
150
6
0
535,738
8
W
Sobek
13,158
548
28
1
0
506,377
9
L
Ao Kuang
10,905
454
132
6
0
462,023
8
L
Anhur
11,634
485
167
7
0
404,534
5
L
Janus
10,757
448
191
8
0
432,585
9
W
Artemis
14,462
603
156
7
0
405,443
10
W
Achilles
14,220
593
136
6
0
499,069
7
L
Ares
8,550
356
20
1
0
492,562
5
L
King Arthur
11,117
463
144
6
0
473,509
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role