Player Matchup

Artio
Artio
Damixn05
Artio
Level 6
God Stats
3W - 0L
1,895 SR
Queue Stats
20W - 12L
1,659 Elo+
Solo
Neith
Neith
HandsomeMagee77
Neith
Level 16
God Stats
6W - 3L
1,595 SR
Queue Stats
180W - 161L
1,596 Elo+
Solo
Chang'e
Chang'e
Mogotredhaze
Chang'e
Level 64
God Stats
13W - 19L
1,680 SR
Queue Stats
16W - 20L
1,613 Elo+
Party 1
Serqet
Serqet
MsKijjin
Serqet
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,602 Elo+
Solo
Fenrir
Fenrir
ZOMBIEWOLFDIX
Fenrir
Level 11
God Stats
4W - 9L
1,593 SR
Queue Stats
4W - 9L
1,514 Elo+
Party 1
Team Averages
Level 24
1,653 SR
1,597 Elo+

VS

Team Averages
Level 19
1,533 SR
1,614 Elo+
Fenrir
Fenrir
A-STAR0120
Fenrir
Level 4
God Stats
0W - 2L
1,245 SR
Queue Stats
21W - 30L
1,584 Elo+
Solo
Artemis
Artemis
HateSlightlyLate
Artemis
Level 18
God Stats
1W - 2L
1,783 SR
Queue Stats
21W - 22L
1,604 Elo+
Party 2
Arachne
Arachne
HeraYourQueen
Arachne
Level 24
God Stats
2W - 3L
1,629 SR
Queue Stats
24W - 20L
1,639 Elo+
Solo
Tsukuyomi
Tsukuyomi
Ohashi-sama
Tsukuyomi
Level 22
God Stats
17W - 13L
1,710 SR
Queue Stats
46W - 38L
1,687 Elo+
Party 2
Nemesis
Nemesis
Zesos
Nemesis
Level 25
God Stats
0W - 1L
1,296 SR
Queue Stats
4W - 6L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Damixn05
Artio
19
4 / 2 / 23
12,255
1,021
9,625
17,027
25,865
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

19
11 / 3 / 16
13,253
1,104
24,994
13,732
6,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
Mogotredhaze
Chang'e
20
9 / 2 / 26
13,570
1,131
23,642
15,952
9,894
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Serqet
MsKijjin
Serqet
20
9 / 2 / 23
12,942
1,079
11,762
10,546
8,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
7 / 4 / 19
12,045
1,004
9,506
15,530
7,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Team 1 Tickets

184

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
A-STAR0120
Fenrir
17
0 / 15 / 7
10,395
866
7,223
27,178
15,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
4 / 2 / 5
12,175
1,015
12,684
8,078
2,885
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
17
1 / 6 / 8
10,745
895
10,342
14,992
7,395
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
Ohashi-sama
Tsukuyomi
18
5 / 7 / 5
12,133
1,011
21,768
16,494
6,323
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
Zesos
Nemesis
18
3 / 10 / 8
12,714
1,060
15,647
20,868
12,133
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
46
40
Kills
13
13
Deaths
40
107
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fenrir
A-STAR0120
Fenrir
0
15
7
0.23
W
Artio
Damixn05
Artio
4
2
23
7.75
W
11
3
16
6.33
L
4
2
5
3.25
L
Arachne
1
6
8
0.83
W
Chang'e
Mogotredhaze
Chang'e
9
2
26
11
W
Serqet
MsKijjin
Serqet
9
2
23
10.25
L
Tsukuyomi
Ohashi-sama
Tsukuyomi
5
7
5
1.07
W
7
4
19
4.13
L
Nemesis
Zesos
Nemesis
3
10
8
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,529
Damage
67,664
72,787
Taken
87,610
58,516
Mitigated
44,066
27,349
Healing
7,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
A-STAR0120
Fenrir
7,223
1,795
0
1,038
27,178
15,330
0
9,295
17,883
0
25,356
W
Artio
Damixn05
Artio
9,625
580
3,085
4,737
17,027
25,865
0
0
17,027
20,867
0
W
24,994
11,891
0
4,133
13,732
6,078
0
0
13,732
0
55,103
L
12,684
6,386
0
986
8,078
2,885
0
4,223
3,701
0
33,883
L
Arachne
10,342
5,699
587
4,017
14,992
7,395
0
5,374
9,360
0
22,985
W
Chang'e
Mogotredhaze
Chang'e
23,642
645
7,237
6,211
15,952
9,894
0
0
15,952
57,649
0
W
Serqet
MsKijjin
Serqet
11,762
3,678
207
1,489
10,546
8,970
0
0
10,546
0
20,312
L
Tsukuyomi
Ohashi-sama
Tsukuyomi
21,768
3,335
0
294
16,494
6,323
0
6,920
9,300
0
34,882
W
9,506
1,332
0
250
15,530
7,709
0
0
15,530
0
13,153
L
Nemesis
Zesos
Nemesis
15,647
6,163
0
807
20,868
12,133
0
7,455
12,586
0
53,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,065
Gold Earned
58,162
231
Minions Killed
225
3
Camps Cleared
14
1,099,437
Distance Traveled
1,116,712
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,395
866
32
3
0
212,341
0
W
Artio
12,255
1,021
21
2
0
232,165
0
W
Neith
13,253
1,104
64
5
1
190,483
1
L
Artemis
12,175
1,015
56
5
1
180,133
0
L
Arachne
10,745
895
31
3
2
225,120
0
W
Chang'e
13,570
1,131
100
8
0
227,061
0
W
Serqet
12,942
1,079
34
3
1
209,585
0
L
Tsukuyomi
12,133
1,011
30
3
0
254,185
0
W
Fenrir
12,045
1,004
12
1
1
240,143
0
L
Nemesis
12,714
1,060
76
6
11
244,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role