Player Matchup

Loki
Loki
LokisLifeMatters
Loki
Level 27
God Stats
7W - 11L
1,166 SR
Queue Stats
14W - 21L
1,292 Elo+
Party 1
Bellona
Bellona
ViithyRLNT
Bellona
Level 12
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 3
Hachiman
Hachiman
WinnieTheBrew
Hachiman
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,347 Elo+
Party 1
Ra
Ra
javiiviito666
Ra
Level 1
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Ganesha
Ganesha
meraki87
Ganesha
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,326 Elo+
Party 1
Team Averages
Level 11
1,433 SR
1,393 Elo+

VS

Team Averages
Level 24
1,431 SR
1,410 Elo+
Janus
Janus
AquaGolurk
Janus
Level 61
God Stats
1W - 1L
1,285 SR
Queue Stats
112W - 117L
1,397 Elo+
Party 2
Odin
Odin
DARIUSSSSSSSSS
Odin
Level 19
God Stats
12W - 16L
1,695 SR
Queue Stats
31W - 52L
1,423 Elo+
Solo
Fenrir
Fenrir
DouglasDomer
Fenrir
Level 10
God Stats
3W - 6L
1,310 SR
Queue Stats
10W - 19L
1,350 Elo+
Party 2
Fafnir
Fafnir
MurderousBot
Fafnir
Level 13
God Stats
3W - 5L
1,416 SR
Queue Stats
20W - 19L
1,505 Elo+
Party 2
Heimdallr
Heimdallr
VadeSannt
Heimdallr
Level 15
God Stats
6W - 7L
1,450 SR
Queue Stats
27W - 28L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 1
6,487
499
3,248
8,488
2,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bellona
ViithyRLNT
Bellona
11
6 / 3 / 3
7,319
563
6,662
9,792
7,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
WinnieTheBrew
Hachiman
8
0 / 4 / 2
5,404
416
1,890
6,185
1,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
7 / 3 / 5
7,244
557
6,171
5,738
1,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ganesha
meraki87
Ganesha
8
0 / 5 / 6
6,158
474
4,231
9,056
3,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
6 / 3 / 5
7,537
580
7,520
5,657
1,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
3 / 6 / 7
6,495
500
3,707
11,012
4,480
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
11
6 / 4 / 5
7,402
569
4,616
9,057
3,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fafnir
9
3 / 3 / 7
6,690
515
2,765
7,590
7,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
VadeSannt
Heimdallr
11
1 / 1 / 11
6,884
530
4,837
5,780
1,959
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
54
16
Kills
19
20
Deaths
17
17
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Janus
6
3
5
2.83
W
3
6
7
1.08
W
Fenrir
6
4
5
2.13
L
3
5
1
0.7
W
Fafnir
3
3
7
2.17
W
Heimdallr
VadeSannt
Heimdallr
1
1
11
6.5
L
Bellona
ViithyRLNT
Bellona
6
3
3
2.5
L
Hachiman
WinnieTheBrew
Hachiman
0
4
2
0.25
L
7
3
5
3.17
L
Ganesha
meraki87
Ganesha
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,202
Damage
23,445
39,259
Taken
39,096
16,975
Mitigated
18,975
7,561
Healing
8,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
7,520
598
0
619
5,657
1,521
228
2,088
3,519
33,913
0
W
3,707
1,624
0
1,816
11,012
4,480
0
2,670
8,117
0
20,011
W
Fenrir
4,616
1,588
0
2,804
9,057
3,434
234
1,190
7,792
0
33,056
L
3,248
1,075
0
2,158
8,488
2,253
0
2,035
6,453
0
30,147
W
Fafnir
2,765
818
0
1,361
7,590
7,581
337
2,229
5,336
11,758
0
W
Heimdallr
VadeSannt
Heimdallr
4,837
2,797
0
2,111
5,780
1,959
736
2,845
2,885
0
32,308
L
Bellona
ViithyRLNT
Bellona
6,662
1,499
0
666
9,792
7,526
318
2,693
7,099
4,280
23,002
L
Hachiman
WinnieTheBrew
Hachiman
1,890
1,494
0
1,842
6,185
1,531
168
643
5,542
0
15,769
L
6,171
553
361
1,413
5,738
1,892
0
1,632
4,106
29,427
0
L
Ganesha
meraki87
Ganesha
4,231
714
0
1,121
9,056
3,773
312
3,282
5,774
15,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,612
Gold Earned
35,008
212
Minions Killed
218
0
Camps Cleared
0
1,150,279
Distance Traveled
1,205,602
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,537
580
59
5
0
262,056
1
W
Odin
6,495
500
31
2
0
225,143
2
W
Fenrir
7,402
569
53
4
0
237,716
0
L
Loki
6,487
499
63
5
0
244,857
1
W
Fafnir
6,690
515
11
1
0
257,770
5
W
Heimdallr
6,884
530
64
5
0
222,917
0
L
Bellona
7,319
563
48
4
0
259,184
1
L
Hachiman
5,404
416
43
3
0
186,145
1
L
Ra
7,244
557
48
4
0
249,288
0
L
Ganesha
6,158
474
10
1
0
210,805
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role