Player Matchup

Set
Set
AvgJoe1108
Set
Level 7
God Stats
0W - 2L
1,263 SR
Queue Stats
1W - 7L
1,227 Elo+
Party 2
Fenrir
Fenrir
Dillinger000
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,258 Elo+
Solo
Cthulhu
Cthulhu
Trigga Tray231
Cthulhu
Level 18
God Stats
4W - 1L
1,689 SR
Queue Stats
5W - 5L
1,488 Elo+
Party 2
Raijin
Raijin
UrDadsHero
Raijin
Level 16
God Stats
1W - 2L
1,863 SR
Queue Stats
58W - 60L
1,402 Elo+
Solo
Anhur
Anhur
milky_layer18
Anhur
Level 26
God Stats
2W - 7L
1,252 SR
Queue Stats
47W - 59L
1,398 Elo+
Solo
Team Averages
Level 19
1,513 SR
1,355 Elo+

VS

Team Averages
Level 26
1,497 SR
1,452 Elo+
Ymir
Ymir
BestWRWelker83
Ymir
Level 26
God Stats
20W - 17L
1,719 SR
Queue Stats
54W - 55L
1,398 Elo+
Solo
Izanami
Izanami
FryingPan29
Izanami
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,281 Elo+
Solo
Chang'e
Chang'e
Mogotredhaze
Chang'e
Level 64
God Stats
13W - 19L
1,564 SR
Queue Stats
16W - 20L
1,545 Elo+
Party 1
Scylla
Scylla
ViperineA toxic
Scylla
Level 26
God Stats
2W - 1L
1,229 SR
Queue Stats
62W - 48L
1,605 Elo+
Solo
Fenrir
Fenrir
ZOMBIEWOLFDIX
Fenrir
Level 11
God Stats
4W - 9L
1,473 SR
Queue Stats
4W - 9L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 9 / 5
11,183
860
10,353
17,877
9,098
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
18
5 / 11 / 3
12,553
966
13,317
22,668
14,721
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
0 / 5 / 6
10,774
829
15,190
26,480
20,304
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
UrDadsHero
Raijin
18
2 / 7 / 6
11,998
923
16,411
18,105
13,904
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
3 / 12 / 7
12,066
928
14,024
24,313
8,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

203

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 5 / 24
13,445
1,034
16,322
25,555
34,888
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
FryingPan29
Izanami
14
0 / 0 / 0
9,340
718
0
0
0
Chang'e
Mogotredhaze
Chang'e
20
19 / 3 / 19
15,699
1,208
34,416
19,406
8,473
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
11 / 3 / 28
14,753
1,135
31,235
16,840
6,671
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
9 / 1 / 29
14,092
1,084
15,527
15,080
9,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
144
12
Kills
44
44
Deaths
12
27
Assists
100
Player
Kills
Deaths
Assists
KDA
L
2
9
5
0.5
W
5
5
24
3.4
L
Fenrir
5
11
3
0.59
W
Izanami
FryingPan29
Izanami
0
0
0
0
W
Chang'e
Mogotredhaze
Chang'e
19
3
19
9.5
L
0
5
6
0.6
L
Raijin
UrDadsHero
Raijin
2
7
6
0.71
W
11
3
28
8.33
W
9
1
29
23.5
L
3
12
7
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,295
Damage
97,500
109,443
Taken
76,881
66,996
Mitigated
59,734
6,536
Healing
24,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,353
2,505
0
127
17,877
9,098
0
13,984
3,893
0
20,282
W
16,322
3,741
983
744
25,555
34,888
0
11,702
13,853
30,663
0
L
Fenrir
13,317
1,711
0
333
22,668
14,721
0
17,707
4,961
0
30,798
W
Izanami
FryingPan29
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Chang'e
Mogotredhaze
Chang'e
34,416
1,767
7,709
8,308
19,406
8,473
0
8,459
10,947
67,343
0
L
15,190
1,636
124
769
26,480
20,304
0
16,362
10,118
32,439
0
L
Raijin
UrDadsHero
Raijin
16,411
3,925
35
2,122
18,105
13,904
0
14,007
4,098
49,169
0
W
31,235
4,692
218
6,152
16,840
6,671
0
5,049
11,791
63,421
0
W
15,527
3,443
0
654
15,080
9,702
0
6,391
8,689
0
23,484
L
14,024
7,984
0
3,026
24,313
8,969
0
19,913
4,400
0
34,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,574
Gold Earned
67,329
187
Minions Killed
211
6
Camps Cleared
4
973,807
Distance Traveled
986,745
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,183
860
13
1
0
198,567
0
W
Ymir
13,445
1,034
26
2
0
184,273
0
L
Fenrir
12,553
966
26
2
1
214,123
2
W
Izanami
9,340
718
0
0
0
0
0
W
Chang'e
15,699
1,208
79
6
1
263,821
0
L
Cthulhu
10,774
829
57
4
1
184,540
2
L
Raijin
11,998
923
57
4
1
181,848
0
W
Scylla
14,753
1,135
85
7
3
232,178
0
W
Fenrir
14,092
1,084
21
2
0
306,473
0
L
Anhur
12,066
928
34
3
3
194,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role