Player Matchup

Medusa
Medusa
 
Medusa
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Drcooper1
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Osiris
Osiris
KillerSonic132
Osiris
Level 18
God Stats
3W - 3L
1,650 SR
Queue Stats
129W - 140L
1,500 Elo+
Solo
Thanatos
Thanatos
Lisan147
Thanatos
Level 25
God Stats
20W - 33L
1,103 SR
Queue Stats
101W - 164L
1,307 Elo+
Solo
Yemoja
Yemoja
lLucynda
Yemoja
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 15
1,451 SR
1,461 Elo+

VS

Team Averages
Level 12
1,514 SR
1,325 Elo+
Yemoja
Yemoja
DestructionEvil
Yemoja
Level 17
God Stats
3W - 4L
1,568 SR
Queue Stats
141W - 210L
1,338 Elo+
Party 1
Cthulhu
Cthulhu
Gusttaa2527
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,127 Elo+
Solo
Thor
Thor
OzonioNoraibon
Thor
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Neith
Neith
TTVConnerMundim
Neith
Level 17
God Stats
5W - 9L
1,500 SR
Queue Stats
729W - 869L
1,322 Elo+
Party 1
Osiris
Osiris
yGhostHypp_-
Osiris
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
6 / 1 / 1
8,514
568
4,724
9,581
3,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
Drcooper1
Olorun
14
11 / 3 / 1
8,836
589
14,892
13,480
5,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 4 / 6
6,723
448
4,059
9,660
4,561
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thanatos
Lisan147
Thanatos
12
2 / 0 / 1
7,259
484
1,898
7,599
4,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
lLucynda
Yemoja
10
0 / 0 / 10
7,161
477
1,343
7,251
5,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
5,784
386
2,468
5,559
2,441
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
Gusttaa2527
Cthulhu
7
1 / 10 / 0
5,279
352
2,308
10,013
5,041
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 6 / 1
7,586
506
8,699
12,870
4,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 0 / 1
5,652
377
3,583
4,552
1,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
9
0 / 4 / 3
6,069
405
3,735
10,370
6,120
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
21
Kills
5
8
Deaths
23
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
1
1
6.5
L
0
3
1
0.17
W
Olorun
Drcooper1
Olorun
11
3
1
3.83
L
Cthulhu
Gusttaa2527
Cthulhu
1
10
0
0.1
W
2
4
6
1.25
W
Thanatos
Lisan147
Thanatos
2
0
1
2.5
L
4
6
1
0.75
L
0
0
1
0.5
W
Yemoja
lLucynda
Yemoja
0
0
10
5
L
Osiris
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,916
Damage
20,793
47,571
Taken
43,364
23,448
Mitigated
19,413
22,297
Healing
5,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,724
1,677
0
4,940
9,581
3,867
3,897
1,348
8,233
0
37,861
L
2,468
672
410
942
5,559
2,441
670
1,289
4,270
9,503
0
W
Olorun
Drcooper1
Olorun
14,892
8,178
934
6,310
13,480
5,489
2,421
1,537
11,943
46,235
0
L
Cthulhu
Gusttaa2527
Cthulhu
2,308
426
0
0
10,013
5,041
199
2,527
7,486
9,868
0
W
4,059
2,334
445
1,043
9,660
4,561
1,270
639
9,021
0
28,034
W
Thanatos
Lisan147
Thanatos
1,898
207
460
5,829
7,599
4,388
332
790
6,809
0
40,869
L
8,699
3,364
0
2,378
12,870
4,426
0
5,188
7,682
0
34,695
L
3,583
1,895
0
1,624
4,552
1,385
636
1,929
2,623
0
16,824
W
Yemoja
lLucynda
Yemoja
1,343
414
1,525
811
7,251
5,143
590
462
6,789
8,683
0
L
Osiris
3,735
1,399
0
0
10,370
6,120
488
5,302
5,068
0
19,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,493
Gold Earned
30,370
278
Minions Killed
142
0
Camps Cleared
0
1,276,768
Distance Traveled
1,189,995
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,514
568
63
4
0
262,858
6
L
Yemoja
5,784
386
15
1
0
192,918
2
W
Olorun
8,836
589
69
5
0
224,878
3
L
Cthulhu
5,279
352
11
1
0
227,299
0
W
Osiris
6,723
448
58
4
0
280,259
3
W
Thanatos
7,259
484
74
5
0
294,407
0
L
Thor
7,586
506
64
4
0
235,463
2
L
Neith
5,652
377
33
2
0
244,621
2
W
Yemoja
7,161
477
14
1
0
214,366
2
L
Osiris
6,069
405
19
1
0
289,694
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role