Player Matchup

King Arthur
King Arthur
Kolasi Lykos
King Arthur
Level 24
God Stats
8W - 8L
1,502 SR
Queue Stats
96W - 111L
1,436 Elo+
Party 3
Neith
Neith
PapaKash22
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 54L
1,531 Elo+
Party 3
Tiamat
Tiamat
Rhenjo
Tiamat
Level 26
God Stats
8W - 15L
1,349 SR
Queue Stats
15W - 18L
1,466 Elo+
Party 3
Kuzenbo
Kuzenbo
Shanuk
Kuzenbo
Level 13
God Stats
5W - 3L
1,683 SR
Queue Stats
18W - 17L
1,613 Elo+
Party 3
Sol
Sol
Trolerized
Sol
Level 27
God Stats
1W - 3L
1,442 SR
Queue Stats
53W - 40L
1,460 Elo+
Solo
Team Averages
Level 21
1,495 SR
1,501 Elo+

VS

Team Averages
Level 56
1,630 SR
1,575 Elo+
Nemesis
Nemesis
Hushovia
Nemesis
Level 8
God Stats
3W - 0L
1,582 SR
Queue Stats
31W - 41L
1,478 Elo+
Party 1
Kali
Kali
NotCWhit
Kali
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 17L
1,834 Elo+
Party 2
Cthulhu
Cthulhu
NovaThirteen
Cthulhu
Level 15
God Stats
8W - 3L
1,743 SR
Queue Stats
140W - 92L
1,566 Elo+
Party 2
Hercules
Hercules
Ruddock96
Hercules
Level 128
God Stats
2W - 0L
1,836 SR
Queue Stats
68W - 43L
1,570 Elo+
Party 2
Hera
Hera
VeliBean
Hera
Level 122
God Stats
3W - 1L
1,491 SR
Queue Stats
22W - 26L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kolasi Lykos
King Arthur
17
1 / 9 / 5
11,089
853
4,165
26,036
16,453
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
18
1 / 11 / 5
11,634
895
11,647
24,795
11,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Rhenjo
Tiamat
18
3 / 6 / 6
11,823
909
15,183
23,154
21,069
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
Shanuk
Kuzenbo
17
4 / 3 / 4
12,898
992
8,773
17,373
21,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
2 / 9 / 7
13,274
1,021
17,024
25,734
9,168
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

213

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Hushovia
Nemesis
19
2 / 1 / 15
11,889
915
8,681
12,233
5,995
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kali
20
21 / 4 / 14
16,039
1,234
35,473
24,911
14,963
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
NovaThirteen
Cthulhu
20
3 / 2 / 27
12,717
978
17,717
14,319
16,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
Ruddock96
Hercules
20
5 / 1 / 27
13,469
1,036
18,232
15,033
10,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hera
20
7 / 3 / 18
14,053
1,081
32,417
9,763
4,361
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
139
11
Kills
38
38
Deaths
11
27
Assists
101
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Hushovia
Nemesis
2
1
15
9.5
L
King Arthur
Kolasi Lykos
King Arthur
1
9
5
0.39
W
Kali
21
4
14
7
W
Cthulhu
NovaThirteen
Cthulhu
3
2
27
8.25
L
Neith
1
11
5
0.32
L
Tiamat
Rhenjo
Tiamat
3
6
6
1
W
Hercules
Ruddock96
Hercules
5
1
27
18.5
L
Kuzenbo
Shanuk
Kuzenbo
4
3
4
2
L
2
9
7
0.61
W
Hera
7
3
18
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,792
Damage
112,520
117,092
Taken
76,259
79,806
Mitigated
52,521
9,961
Healing
23,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Hushovia
Nemesis
8,681
2,245
0
1,124
12,233
5,995
0
7,714
4,519
0
25,822
L
King Arthur
Kolasi Lykos
King Arthur
4,165
1,465
0
0
26,036
16,453
0
9,709
16,130
0
15,585
W
Kali
35,473
20,773
0
13,534
24,911
14,963
0
11,584
12,049
0
43,106
W
Cthulhu
NovaThirteen
Cthulhu
17,717
909
0
836
14,319
16,820
0
8,179
6,140
31,093
0
L
Neith
11,647
5,293
0
3,416
24,795
11,160
0
15,617
8,753
0
31,967
L
Tiamat
Rhenjo
Tiamat
15,183
776
368
3,374
23,154
21,069
0
7,087
15,824
34,948
0
W
Hercules
Ruddock96
Hercules
18,232
6,918
0
5,925
15,033
10,382
0
7,054
5,709
0
28,128
L
Kuzenbo
Shanuk
Kuzenbo
8,773
3,871
0
601
17,373
21,956
0
7,580
9,495
16,455
0
L
17,024
3,732
0
2,202
25,734
9,168
0
9,247
16,062
69,725
0
W
Hera
32,417
10,069
558
1,756
9,763
4,361
0
6,449
3,314
94,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,718
Gold Earned
68,167
222
Minions Killed
273
7
Camps Cleared
9
1,209,025
Distance Traveled
1,208,818
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,889
915
37
3
1
266,396
0
L
King Arthur
11,089
853
22
2
0
222,375
0
W
Kali
16,039
1,234
11
1
3
229,921
3
W
Cthulhu
12,717
978
46
4
0
253,422
0
L
Neith
11,634
895
30
2
2
221,308
0
L
Tiamat
11,823
909
45
3
2
249,630
0
W
Hercules
13,469
1,036
20
2
3
238,378
0
L
Kuzenbo
12,898
992
10
1
0
275,859
3
L
Sol
13,274
1,021
115
9
3
239,853
0
W
Hera
14,053
1,081
159
12
2
220,701
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role