Player Matchup

Khepri
Khepri
AzureStarDragon
Khepri
Level 148
God Stats
2W - 1L
1,453 SR
Queue Stats
56W - 61L
1,520 Elo+
Party 4
Ullr
Ullr
CodeEvensGeass
Ullr
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 46L
1,500 Elo+
Party 4
Chaac
Chaac
Legendaryspeedy
Chaac
Level 158
God Stats
11W - 5L
1,503 SR
Queue Stats
665W - 657L
1,541 Elo+
Party 1
Geb
Geb
RailGungnir
Geb
Level 124
God Stats
2W - 0L
1,773 SR
Queue Stats
80W - 77L
1,532 Elo+
Party 4
Danzaburou
Danzaburou
psyсho
Danzaburou
Level 158
God Stats
4W - 4L
1,738 SR
Queue Stats
238W - 250L
1,527 Elo+
Party 1
Team Averages
Level 148
1,593 SR
1,524 Elo+

VS

Team Averages
Level 114
1,500 SR
1,490 Elo+
Hou Yi
Hou Yi
Amalgon
Hou Yi
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Serqet
Serqet
ElProfessorY
Serqet
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
208W - 203L
1,452 Elo+
Party 3
Arachne
Arachne
IB00K3R
Arachne
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Raijin
Raijin
NGC_224_
Raijin
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Cerberus
Cerberus
XxnikolaiixX
Cerberus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 13
9,516
793
7,284
11,062
10,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
3 / 0 / 15
10,948
912
12,713
9,336
4,915
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

17
9 / 3 / 13
10,448
871
16,061
21,398
21,392
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
1 / 6 / 13
9,422
785
8,921
15,933
13,959
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
psyсho
Danzaburou
17
13 / 5 / 8
12,113
1,009
20,852
14,737
7,099
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Amalgon
Hou Yi
12
1 / 8 / 10
7,639
637
10,746
15,611
6,899
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
17
7 / 4 / 8
9,354
780
12,099
14,809
14,122
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
IB00K3R
Arachne
14
3 / 4 / 8
8,588
716
7,087
11,584
8,116
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Raijin
NGC_224_
Raijin
15
4 / 8 / 9
8,906
742
10,307
11,997
5,205
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
XxnikolaiixX
Cerberus
15
1 / 3 / 14
8,446
704
11,486
19,940
21,186
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
65
27
Kills
16
16
Deaths
27
62
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Amalgon
Hou Yi
1
8
10
0.75
W
1
2
13
3.75
W
3
0
15
10.5
L
Serqet
7
4
8
2.75
L
Arachne
IB00K3R
Arachne
3
4
8
1.75
W
9
3
13
5.17
L
Raijin
NGC_224_
Raijin
4
8
9
1.06
W
1
6
13
1.25
L
Cerberus
XxnikolaiixX
Cerberus
1
3
14
2.67
W
Danzaburou
psyсho
Danzaburou
13
5
8
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,831
Damage
51,725
72,466
Taken
73,941
57,451
Mitigated
55,528
24,836
Healing
21,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Amalgon
Hou Yi
10,746
3,806
1,122
1,865
15,611
6,899
0
3,473
12,138
0
16,855
W
7,284
226
1,731
1,921
11,062
10,086
430
3,884
6,527
15,227
0
W
12,713
4,648
870
2,614
9,336
4,915
1,868
3,774
5,190
0
30,388
L
Serqet
12,099
1,697
2,265
4,064
14,809
14,122
211
4,722
10,087
0
16,172
L
Arachne
IB00K3R
Arachne
7,087
5,500
1,691
1,455
11,584
8,116
335
2,560
9,024
0
10,610
W
16,061
1,167
853
8,203
21,398
21,392
169
5,178
15,329
3,388
30,093
L
Raijin
NGC_224_
Raijin
10,307
694
0
0
11,997
5,205
271
2,458
9,539
18,290
0
W
8,921
1,508
797
1,849
15,933
13,959
295
4,492
11,172
15,773
0
L
Cerberus
XxnikolaiixX
Cerberus
11,486
791
1,972
7,253
19,940
21,186
202
4,583
15,357
32,684
0
W
Danzaburou
psyсho
Danzaburou
20,852
10,614
1,211
4,787
14,737
7,099
2,168
4,465
9,650
0
45,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,447
Gold Earned
42,933
165
Minions Killed
116
0
Camps Cleared
0
1,088,088
Distance Traveled
1,115,265
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,639
637
17
1
0
175,663
4
W
Khepri
9,516
793
13
1
0
182,166
0
W
Ullr
10,948
912
59
5
0
237,882
5
L
Serqet
9,354
780
10
1
0
264,219
2
L
Arachne
8,588
716
16
1
0
241,608
0
W
Chaac
10,448
871
25
2
0
248,946
0
L
Raijin
8,906
742
18
2
0
193,821
0
W
Geb
9,422
785
18
2
0
220,404
0
L
Cerberus
8,446
704
55
5
0
239,954
0
W
Danzaburou
12,113
1,009
50
4
0
198,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role