Player Matchup

Hercules
Hercules
ImFlyingHigh420
Hercules
Level 24
God Stats
2W - 2L
1,572 SR
Queue Stats
3W - 7L
1,331 Elo+
Party 1
Tiamat
Tiamat
KarmaKing2018
Tiamat
Level 42
God Stats
4W - 13L
1,511 SR
Queue Stats
7W - 28L
1,211 Elo+
Solo
Nemesis
Nemesis
Solo Demxn
Nemesis
Level 28
God Stats
3W - 4L
1,625 SR
Queue Stats
3W - 6L
1,355 Elo+
Party 1
Team Averages
Level 31
1,570 SR
1,299 Elo+

VS

Team Averages
Level 73
1,580 SR
1,400 Elo+
Amaterasu
Amaterasu
MayhemTurdShot
Amaterasu
Level 43
God Stats
15W - 27L
1,403 SR
Queue Stats
224W - 288L
1,381 Elo+
Solo
Fenrir
Fenrir
topchop10
Fenrir
Level 84
God Stats
13W - 5L
1,868 SR
Queue Stats
114W - 129L
1,543 Elo+
Party 2
Anhur
Anhur
wolf_ur_cool
Anhur
Level 92
God Stats
3W - 1L
1,469 SR
Queue Stats
50W - 39L
1,277 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
9
0 / 5 / 2
7,050
641
5,173
9,365
3,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
2 / 3 / 0
7,255
660
5,748
9,218
5,382
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
Solo Demxn
Nemesis
5
0 / 2 / 1
6,029
548
0
1,797
170
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
MayhemTurdShot
Amaterasu
12
1 / 0 / 8
8,548
777
2,287
6,325
2,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
topchop10
Fenrir
12
3 / 1 / 6
8,850
805
4,618
8,322
4,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
6 / 1 / 2
8,689
790
5,744
4,985
1,549
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
10
10
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
5
2
0.2
L
2
3
0
0.67
W
Amaterasu
MayhemTurdShot
Amaterasu
1
0
8
5
L
Nemesis
Solo Demxn
Nemesis
0
2
1
0.25
W
Fenrir
topchop10
Fenrir
3
1
6
6
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,921
Damage
12,649
20,380
Taken
19,632
9,437
Mitigated
8,219
2,249
Healing
6,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
5,173
1,383
0
1,381
9,365
3,885
0
19
9,346
0
17,809
L
5,748
289
0
868
9,218
5,382
0
30
9,188
22,513
0
W
Amaterasu
MayhemTurdShot
Amaterasu
2,287
786
258
2,845
6,325
2,399
503
2,750
3,575
0
23,908
L
Nemesis
Solo Demxn
Nemesis
0
0
0
0
1,797
170
0
0
1,797
0
256
W
Fenrir
topchop10
Fenrir
4,618
1,801
147
2,075
8,322
4,271
505
1,474
6,848
0
20,144
W
5,744
3,429
0
1,132
4,985
1,549
1,997
1,802
3,183
0
31,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,334
Gold Earned
26,087
51
Minions Killed
124
0
Camps Cleared
0
336,336
Distance Traveled
627,485
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,050
641
27
2
0
147,847
0
L
Tiamat
7,255
660
23
2
0
171,518
0
W
Amaterasu
8,548
777
34
3
0
210,654
4
L
Nemesis
6,029
548
1
0
0
16,971
0
W
Fenrir
8,850
805
32
3
0
227,059
0
W
Anhur
8,689
790
58
5
0
189,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role