Player Matchup

Ao Kuang
Ao Kuang
Bene30
Ao Kuang
Level 23
God Stats
2W - 3L
1,597 SR
Queue Stats
13W - 14L
1,472 Elo+
Party 2
Cabrakan
Cabrakan
Debelipakmen
Cabrakan
Level 17
God Stats
3W - 2L
1,528 SR
Queue Stats
10W - 11L
1,476 Elo+
Party 2
Chang'e
Chang'e
Ghamyn
Chang'e
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 44L
1,514 Elo+
Party 1
Heimdallr
Heimdallr
Morb23
Heimdallr
Level 7
God Stats
2W - 2L
1,255 SR
Queue Stats
2W - 3L
1,281 Elo+
Party 2
Zhong Kui
Zhong Kui
Nrifa
Zhong Kui
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 25
1,476 SR
1,449 Elo+

VS

Team Averages
Level 15
1,638 SR
1,396 Elo+
Serqet
Serqet
BabbleBunny
Serqet
Level 22
God Stats
1W - 1L
1,782 SR
Queue Stats
182W - 165L
1,443 Elo+
Solo
Skadi
Skadi
CaptainEddie
Skadi
Level 25
God Stats
19W - 13L
1,636 SR
Queue Stats
89W - 74L
1,473 Elo+
Solo
Tyr
Tyr
Gamea05
Tyr
Level 19
God Stats
10W - 8L
1,570 SR
Queue Stats
40W - 23L
1,603 Elo+
Solo
Izanami
Izanami
HotStriKe16
Izanami
Level 4
God Stats
3W - 4L
1,500 SR
Queue Stats
19W - 19L
1,200 Elo+
Solo
Ra
Ra
cesr
Ra
Level 6
God Stats
2W - 1L
1,700 SR
Queue Stats
4W - 7L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Bene30
Ao Kuang
15
9 / 0 / 1
9,320
583
6,600
9,135
3,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
Debelipakmen
Cabrakan
10
0 / 2 / 9
7,357
460
4,547
11,387
10,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chang'e
Ghamyn
Chang'e
12
0 / 8 / 4
7,606
475
3,555
10,342
8,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Morb23
Heimdallr
11
1 / 3 / 5
7,002
438
3,392
7,382
2,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
Nrifa
Zhong Kui
15
5 / 4 / 3
9,406
588
10,466
14,767
9,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
1 / 2 / 7
7,236
452
5,534
8,512
2,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
7 / 4 / 0
8,086
505
7,931
11,099
3,601
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tyr
15
6 / 2 / 2
9,304
582
13,509
13,355
10,635
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
HotStriKe16
Izanami
12
3 / 5 / 4
7,445
465
5,237
8,995
2,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ra
cesr
Ra
4
0 / 3 / 0
5,092
318
661
1,994
642
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
30
15
Kills
17
17
Deaths
16
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
1
2
7
2.25
W
Ao Kuang
Bene30
Ao Kuang
9
0
1
9.5
L
7
4
0
1.75
W
Cabrakan
Debelipakmen
Cabrakan
0
2
9
2.25
L
Tyr
6
2
2
3.5
W
Chang'e
Ghamyn
Chang'e
0
8
4
0.25
L
Izanami
HotStriKe16
Izanami
3
5
4
1
W
Heimdallr
Morb23
Heimdallr
1
3
5
1.17
W
Zhong Kui
Nrifa
Zhong Kui
5
4
3
1.63
L
Ra
cesr
Ra
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,560
Damage
32,872
53,013
Taken
43,955
33,994
Mitigated
20,698
19,959
Healing
15,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
5,534
1,528
0
3,395
8,512
2,985
0
3,526
4,986
0
32,079
W
Ao Kuang
Bene30
Ao Kuang
6,600
1,313
0
5,534
9,135
3,392
338
0
8,973
57,627
0
L
7,931
4,362
0
4,690
11,099
3,601
561
5,360
5,739
0
40,044
W
Cabrakan
Debelipakmen
Cabrakan
4,547
1,017
456
1,813
11,387
10,433
190
0
11,172
14,787
0
L
Tyr
13,509
1,737
0
5,351
13,355
10,635
0
9,183
4,172
0
56,124
W
Chang'e
Ghamyn
Chang'e
3,555
485
566
2,104
10,342
8,242
534
0
9,943
32,834
0
L
Izanami
HotStriKe16
Izanami
5,237
3,350
0
2,062
8,995
2,835
717
5,370
3,625
0
36,222
W
Heimdallr
Morb23
Heimdallr
3,392
934
0
2,010
7,382
2,509
682
0
7,202
0
34,025
W
Zhong Kui
Nrifa
Zhong Kui
10,466
2,194
0
7,476
14,767
9,418
150
661
14,106
48,933
0
L
Ra
cesr
Ra
661
203
0
126
1,994
642
0
1,729
265
6,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,691
Gold Earned
37,163
344
Minions Killed
305
0
Camps Cleared
0
1,321,933
Distance Traveled
1,230,952
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,236
452
56
4
0
292,775
3
W
Ao Kuang
9,320
583
95
6
0
327,871
2
L
Skadi
8,086
505
62
4
0
287,168
2
W
Cabrakan
7,357
460
18
1
0
271,180
4
L
Tyr
9,304
582
101
6
0
314,861
1
W
Chang'e
7,606
475
70
4
0
211,484
0
L
Izanami
7,445
465
73
5
0
266,343
1
W
Heimdallr
7,002
438
65
4
0
255,713
5
W
Zhong Kui
9,406
588
96
6
0
255,685
1
L
Ra
5,092
318
13
1
0
69,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role