Player Matchup

Izanami
Izanami
Defalt5021
Izanami
Level 29
God Stats
16W - 12L
1,595 SR
Queue Stats
137W - 154L
1,446 Elo+
Solo
Skadi
Skadi
FwMyVision
Skadi
Level 13
God Stats
1W - 3L
1,275 SR
Queue Stats
49W - 35L
1,308 Elo+
Party 2
Ymir
Ymir
YT_TomBack
Ymir
Level 8
God Stats
13W - 17L
1,571 SR
Queue Stats
26W - 30L
1,570 Elo+
Party 2
Nox
Nox
Yohnic
Nox
Level 29
God Stats
10W - 17L
1,405 SR
Queue Stats
107W - 119L
1,446 Elo+
Solo
Nemesis
Nemesis
Yulissah
Nemesis
Level 14
God Stats
4W - 3L
1,855 SR
Queue Stats
51W - 52L
1,452 Elo+
Solo
Team Averages
Level 19
1,540 SR
1,444 Elo+

VS

Team Averages
Level 30
1,516 SR
1,441 Elo+
Loki
Loki
 
Loki
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Arthur0202
Neith
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,622 Elo+
Party 1
Janus
Janus
Michel22
Janus
Level 8
God Stats
2W - 0L
1,220 SR
Queue Stats
5W - 1L
1,546 Elo+
Party 1
Cu Chulainn
Cu Chulainn
luchetta08
Cu Chulainn
Level 14
God Stats
4W - 2L
1,715 SR
Queue Stats
18W - 38L
1,035 Elo+
Solo
Cthulhu
Cthulhu
quebradamilgrau
Cthulhu
Level 29
God Stats
13W - 14L
1,646 SR
Queue Stats
63W - 75L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Defalt5021
Izanami
8
0 / 4 / 2
5,376
358
1,456
8,791
2,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Skadi
12
4 / 4 / 3
7,685
512
6,230
9,202
3,394
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 7 / 3
5,879
392
2,479
14,011
7,698
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Shoes

Shoes

+6%
Movement Speed

Nox
Yohnic
Nox
11
2 / 5 / 5
7,847
523
4,466
10,262
6,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
Yulissah
Nemesis
14
4 / 4 / 1
8,256
550
6,887
13,902
5,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
3 / 1 / 5
8,498
567
3,941
9,279
3,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Neith
14
10 / 2 / 4
9,153
610
16,645
9,086
3,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Michel22
Janus
14
7 / 2 / 4
9,260
617
8,194
4,756
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
luchetta08
Cu Chulainn
14
2 / 4 / 0
8,147
543
6,338
11,047
4,429
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
2 / 2 / 7
8,255
550
8,599
11,670
9,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
44
11
Kills
24
24
Deaths
11
14
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
1
5
5.5
W
Neith
10
2
4
6
L
Izanami
Defalt5021
Izanami
0
4
2
0.25
L
Skadi
4
4
3
1.38
W
Janus
Michel22
Janus
7
2
4
4.5
L
1
7
3
0.36
L
Nox
Yohnic
Nox
2
5
5
0.9
L
Nemesis
Yulissah
Nemesis
4
4
1
1.13
W
Cu Chulainn
luchetta08
Cu Chulainn
2
4
0
0.5
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,518
Damage
43,717
56,168
Taken
45,838
25,943
Mitigated
21,709
8,120
Healing
17,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
3,941
1,062
0
4,493
9,279
3,006
0
273
9,006
0
55,539
W
Neith
16,645
7,686
0
4,900
9,086
3,202
2,558
1,159
7,927
0
53,919
L
Izanami
Defalt5021
Izanami
1,456
1,173
0
1,476
8,791
2,554
0
2,903
5,888
0
11,625
L
Skadi
6,230
3,149
0
654
9,202
3,394
1,280
2,359
6,773
0
35,643
W
Janus
Michel22
Janus
8,194
418
0
484
4,756
1,745
1,754
1,049
3,707
43,004
0
L
2,479
574
276
282
14,011
7,698
45
5,100
8,566
12,996
0
L
Nox
Yohnic
Nox
4,466
718
0
1,277
10,262
6,553
0
3,612
6,566
19,730
0
L
Nemesis
Yulissah
Nemesis
6,887
3,006
0
4,155
13,902
5,744
0
2,254
11,582
0
40,043
W
Cu Chulainn
luchetta08
Cu Chulainn
6,338
2,144
0
2,572
11,047
4,429
1,731
1,307
9,740
0
36,779
W
8,599
525
384
4,507
11,670
9,327
520
3,157
8,513
27,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,043
Gold Earned
43,313
205
Minions Killed
345
0
Camps Cleared
0
1,172,435
Distance Traveled
1,379,889
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,498
567
98
7
0
316,419
2
W
Neith
9,153
610
84
6
0
232,812
2
L
Izanami
5,376
358
32
2
0
246,755
0
L
Skadi
7,685
512
65
4
0
218,701
0
W
Janus
9,260
617
81
5
0
259,429
0
L
Ymir
5,879
392
17
1
0
204,002
0
L
Nox
7,847
523
27
2
0
231,320
1
L
Nemesis
8,256
550
64
4
0
271,657
3
W
Cu Chulainn
8,147
543
53
4
0
269,743
0
W
Cthulhu
8,255
550
29
2
0
301,486
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role