Player Matchup

Nemesis
Nemesis
Platinum II
Itsoxygen
Nemesis
Platinum II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Xbalanque
Xbalanque
Platinum I
MoneyPrinter
Xbalanque
Platinum I
Level 160
God Stats
32W - 21L
1,670 SR
Queue Stats
601W - 607L
1,728 MMR
Solo
Sobek
Sobek
Platinum V
Nito0
Sobek
Platinum V
Level 153
God Stats
5W - 3L
1,811 SR
Queue Stats
184W - 178L
1,717 MMR
Party 2
Janus
Janus
Platinum II
swuhQQ
Janus
Platinum II
Level 81
God Stats
9W - 20L
1,436 SR
Queue Stats
316W - 305L
1,781 MMR
Solo
Odin
Odin
Platinum IV
Òrgullo
Odin
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 140
1,584 SR
1,645 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 114
1,568 SR
1,659 MMR
Nu Wa
Nu Wa
Gold II
AztkKIller5
Nu Wa
Gold II
Level 69
God Stats
4W - 3L
1,391 SR
Queue Stats
26W - 31L
1,740 MMR
Solo
Cupid
Cupid
Platinum II
Bakkerr
Cupid
Platinum II
Level 148
God Stats
22W - 10L
1,849 SR
Queue Stats
217W - 192L
1,762 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum II
MooseWasTaken
Tsukuyomi
Platinum II
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold I
WhitePanther3
Geb
Gold I
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
285W - 258L
1,762 MMR
Solo
Fenrir
Fenrir
Gold II
marmargoon
Fenrir
Gold II
Level 145
God Stats
7W - 4L
1,598 SR
Queue Stats
366W - 342L
1,532 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Itsoxygen
Nemesis
17
4 / 5 / 1
10,803
514
7,548
21,742
9,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Xbalanque
MoneyPrinter
Xbalanque
19
0 / 5 / 2
12,022
572
15,243
15,627
6,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sobek
Nito0
Sobek
11
0 / 5 / 2
8,117
387
4,228
16,425
12,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Janus
swuhQQ
Janus
18
0 / 3 / 1
10,740
511
8,584
12,487
4,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
18
1 / 7 / 1
11,027
525
6,711
18,282
14,883
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
Guan YuSetDanzaburouScyllaApollo

VS

Bans
Cu ChulainnAnhurNikeHeimdallrGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 13
12,649
602
15,542
10,957
4,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
Bakkerr
Cupid
20
6 / 0 / 3
13,851
660
11,843
19,475
8,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Tsukuyomi
MooseWasTaken
Tsukuyomi
20
11 / 1 / 9
13,956
665
21,938
15,395
8,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
0 / 2 / 14
11,184
533
6,575
23,840
24,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
marmargoon
Fenrir
20
7 / 0 / 6
13,695
652
8,676
14,878
12,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
70
5
Kills
25
25
Deaths
5
7
Assists
45
Player
Kills
Deaths
Assists
KDA
W
1
2
13
3.75
W
Cupid
Bakkerr
Cupid
6
0
3
7.5
L
Nemesis
Itsoxygen
Nemesis
4
5
1
0.9
L
Xbalanque
MoneyPrinter
Xbalanque
0
5
2
0.2
W
Tsukuyomi
MooseWasTaken
Tsukuyomi
11
1
9
15.5
L
Sobek
Nito0
Sobek
0
5
2
0.2
W
0
2
14
3.5
W
Fenrir
marmargoon
Fenrir
7
0
6
10
L
Janus
swuhQQ
Janus
0
3
1
0.17
L
Odin
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,314
Damage
64,574
84,563
Taken
84,545
47,116
Mitigated
58,590
17,778
Healing
48,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,542
2,482
216
3,635
10,957
4,426
1,502
3,144
7,813
90,432
0
W
Cupid
Bakkerr
Cupid
11,843
6,000
681
15,926
19,475
8,434
9,605
2,373
17,102
0
116,776
L
Nemesis
Itsoxygen
Nemesis
7,548
2,306
0
6,780
21,742
9,763
1,066
4,948
16,464
0
82,416
L
Xbalanque
MoneyPrinter
Xbalanque
15,243
8,764
0
3,731
15,627
6,098
2,968
2,134
13,331
0
112,655
W
Tsukuyomi
MooseWasTaken
Tsukuyomi
21,938
5,618
0
9,089
15,395
8,124
0
2,434
12,961
0
106,301
L
Sobek
Nito0
Sobek
4,228
237
0
3,621
16,425
12,323
0
5,946
10,133
17,565
0
W
6,575
735
0
7,989
23,840
24,669
366
7,017
16,199
24,618
0
W
Fenrir
marmargoon
Fenrir
8,676
2,913
0
10,969
14,878
12,937
3,118
1,019
13,859
1,077
81,195
L
Janus
swuhQQ
Janus
8,584
204
0
1,868
12,487
4,049
0
2,289
9,950
103,596
0
L
Odin
6,711
908
0
1,778
18,282
14,883
0
5,616
12,138
0
76,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,709
Gold Earned
65,335
715
Minions Killed
691
0
Camps Cleared
0
2,167,324
Distance Traveled
2,198,184
28
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,649
602
171
8
0
393,902
11
W
Cupid
13,851
660
199
9
0
402,451
8
L
Nemesis
10,803
514
128
6
0
474,958
2
L
Xbalanque
12,022
572
200
10
0
371,935
6
W
Tsukuyomi
13,956
665
148
7
0
510,828
4
L
Sobek
8,117
387
12
1
0
420,286
8
W
Geb
11,184
533
9
0
0
458,289
6
W
Fenrir
13,695
652
164
8
0
432,714
5
L
Janus
10,740
511
214
10
0
487,662
8
L
Odin
11,027
525
161
8
0
412,483
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role