Player Matchup

King Arthur
King Arthur
Cometgyn
King Arthur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Cormackcotho44
Apollo
Level 121
God Stats
32W - 38L
1,534 SR
Queue Stats
254W - 258L
1,481 Elo+
Party 2
Set
Set
JonyMcB
Set
Level 89
God Stats
5W - 4L
1,510 SR
Queue Stats
251W - 226L
1,537 Elo+
Solo
Ravana
Ravana
NicolasCormack13
Ravana
Level 87
God Stats
2W - 3L
1,639 SR
Queue Stats
127W - 152L
1,419 Elo+
Party 2
Terra
Terra
jowgamer48
Terra
Level 115
God Stats
1W - 6L
1,500 SR
Queue Stats
574W - 567L
1,475 Elo+
Solo
Team Averages
Level 112
1,537 SR
1,482 Elo+

VS

Team Averages
Level 96
1,537 SR
1,557 Elo+
Tiamat
Tiamat
Crawlid
Tiamat
Level 84
God Stats
3W - 1L
1,455 SR
Queue Stats
358W - 235L
1,503 Elo+
Party 1
Aphrodite
Aphrodite
Gordelicia7
Aphrodite
Level 120
God Stats
2W - 0L
1,718 SR
Queue Stats
192W - 139L
1,562 Elo+
Party 1
Medusa
Medusa
Kyoffey
Medusa
Level 69
God Stats
5W - 4L
1,385 SR
Queue Stats
132W - 115L
1,553 Elo+
Party 1
Heimdallr
Heimdallr
PaulinhoReiDelaz
Heimdallr
Level 86
God Stats
22W - 8L
1,627 SR
Queue Stats
720W - 449L
1,582 Elo+
Party 1
Bacchus
Bacchus
Pilu42
Bacchus
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
145W - 123L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cometgyn
King Arthur
13
0 / 4 / 3
8,131
478
9,277
15,600
11,913
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 4 / 4
8,063
474
5,493
10,959
5,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Set
13
4 / 5 / 2
8,163
480
7,511
13,213
7,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 5 / 0
8,717
513
5,030
11,064
5,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
12
2 / 1 / 3
8,525
501
8,228
11,310
9,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Crawlid
Tiamat
15
2 / 2 / 6
8,876
522
9,893
13,421
11,981
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
Gordelicia7
Aphrodite
14
1 / 4 / 10
8,762
515
7,597
10,825
4,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
Kyoffey
Medusa
14
0 / 2 / 4
8,259
486
5,730
9,398
2,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
18
13 / 1 / 4
10,821
637
17,922
11,790
5,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
Pilu42
Bacchus
13
3 / 1 / 7
8,460
498
5,431
9,519
9,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
10
Kills
19
19
Deaths
10
12
Assists
31
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Cometgyn
King Arthur
0
4
3
0.38
L
1
4
4
0.75
W
Tiamat
Crawlid
Tiamat
2
2
6
2.5
W
Aphrodite
Gordelicia7
Aphrodite
1
4
10
1.5
L
Set
4
5
2
1
W
Medusa
Kyoffey
Medusa
0
2
4
1
L
3
5
0
0.6
W
Heimdallr
13
1
4
15
W
Bacchus
Pilu42
Bacchus
3
1
7
6.5
L
Terra
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,539
Damage
46,573
62,146
Taken
54,953
39,467
Mitigated
33,880
14,049
Healing
21,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Cometgyn
King Arthur
9,277
856
0
1,540
15,600
11,913
0
8,077
7,412
536
44,041
L
5,493
3,566
0
2,279
10,959
5,154
622
4,054
6,844
0
57,200
W
Tiamat
Crawlid
Tiamat
9,893
1,018
0
6,958
13,421
11,981
1,190
720
12,666
53,794
0
W
Aphrodite
Gordelicia7
Aphrodite
7,597
433
2,594
4,457
10,825
4,173
779
1,699
8,901
44,853
0
L
Set
7,511
2,662
0
1,854
13,213
7,624
0
4,490
8,571
0
43,523
W
Medusa
Kyoffey
Medusa
5,730
2,779
0
5,475
9,398
2,867
1,482
2,113
7,260
0
56,658
L
5,030
1,175
0
3,708
11,064
5,452
0
3,642
7,293
0
62,206
W
Heimdallr
17,922
11,184
0
375
11,790
5,473
291
2,346
9,344
0
82,056
W
Bacchus
Pilu42
Bacchus
5,431
1,100
0
1,279
9,519
9,386
572
1,886
7,586
27,021
0
L
Terra
8,228
978
1,069
3,599
11,310
9,324
0
2,065
9,097
27,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,599
Gold Earned
45,178
455
Minions Killed
477
0
Camps Cleared
0
1,733,823
Distance Traveled
1,607,866
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,131
478
86
5
0
360,300
5
L
Apollo
8,063
474
102
6
0
351,317
3
W
Tiamat
8,876
522
98
6
0
283,888
0
W
Aphrodite
8,762
515
104
6
0
335,468
2
L
Set
8,163
480
85
5
0
326,090
2
W
Medusa
8,259
486
103
6
0
301,655
6
L
Ravana
8,717
513
131
8
0
341,635
0
W
Heimdallr
10,821
637
139
8
0
336,750
4
W
Bacchus
8,460
498
33
2
0
350,105
5
L
Terra
8,525
501
51
3
0
354,481
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role