Player Matchup

Cupid
Cupid
ElJaffoGuzman
Cupid
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
189W - 146L
1,602 Elo+
Solo
Ne Zha
Ne Zha
Ruri13
Ne Zha
Level 24
God Stats
5W - 3L
1,680 SR
Queue Stats
28W - 20L
1,561 Elo+
Party 3
Scylla
Scylla
alonsopredator_3
Scylla
Level 125
God Stats
6W - 6L
1,652 SR
Queue Stats
49W - 34L
1,624 Elo+
Party 3
Bellona
Bellona
nagato2444
Bellona
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 18L
1,855 Elo+
Solo
Cthulhu
Cthulhu
serchinidlp
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 25L
1,646 Elo+
Party 3
Team Averages
Level 40
1,566 SR
1,658 Elo+

VS

Team Averages
Level 24
1,674 SR
1,769 Elo+
Scylla
Scylla
EIyyna
Scylla
Level 25
God Stats
2W - 0L
1,692 SR
Queue Stats
22W - 5L
1,816 Elo+
Party 1
Terra
Terra
Eskulappe
Terra
Level 16
God Stats
5W - 2L
1,839 SR
Queue Stats
267W - 116L
1,744 Elo+
Party 1
Zeus
Zeus
Loosebart
Zeus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 14L
1,787 Elo+
Party 2
Tyr
Tyr
NeighMan
Tyr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 2L
1,827 Elo+
Party 2
Arachne
Arachne
ñãtsu
Arachne
Level 56
God Stats
4W - 0L
1,839 SR
Queue Stats
16W - 7L
1,671 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,526
502
2,744
7,394
2,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Ne Zha
Ruri13
Ne Zha
9
1 / 3 / 1
5,589
508
1,986
7,954
2,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 1 / 1
6,406
582
1,925
3,887
1,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
nagato2444
Bellona
10
0 / 1 / 0
5,939
540
5,399
6,848
5,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
serchinidlp
Cthulhu
8
1 / 2 / 3
5,813
528
4,885
8,428
4,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
EIyyna
Scylla
10
0 / 1 / 2
6,029
548
1,928
2,518
896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
Eskulappe
Terra
11
0 / 1 / 1
6,206
564
3,324
7,620
5,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zeus
11
2 / 1 / 2
6,651
605
5,827
5,084
1,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
5 / 1 / 3
6,479
589
3,625
5,397
1,993
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
ñãtsu
Arachne
10
3 / 1 / 2
6,005
546
6,318
8,575
2,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
5
Kills
10
10
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Scylla
EIyyna
Scylla
0
1
2
1
L
1
3
1
0.5
W
Terra
Eskulappe
Terra
0
1
1
0.5
W
Zeus
2
1
2
3
W
5
1
3
6.5
L
Ne Zha
Ruri13
Ne Zha
1
3
1
0.5
L
2
1
1
2.5
L
Bellona
nagato2444
Bellona
0
1
0
0
L
Cthulhu
serchinidlp
Cthulhu
1
2
3
1.25
W
Arachne
ñãtsu
Arachne
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,939
Damage
21,022
34,511
Taken
29,194
16,495
Mitigated
11,988
12,063
Healing
12,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
EIyyna
Scylla
1,928
243
0
296
2,518
896
0
1,885
551
30,731
0
L
2,744
1,347
0
3,348
7,394
2,109
0
4,054
3,340
0
24,850
W
Terra
Eskulappe
Terra
3,324
510
278
3,988
7,620
5,422
566
589
7,000
33,541
3,155
W
Zeus
5,827
594
0
1,266
5,084
1,073
0
868
4,216
41,829
0
W
3,625
538
0
2,345
5,397
1,993
0
1,801
3,556
0
20,244
L
Ne Zha
Ruri13
Ne Zha
1,986
819
0
2,935
7,954
2,523
0
679
7,235
0
25,931
L
1,925
43
0
1,541
3,887
1,122
0
963
2,834
30,696
0
L
Bellona
nagato2444
Bellona
5,399
2,223
0
2,801
6,848
5,913
0
2,986
3,862
0
37,988
L
Cthulhu
serchinidlp
Cthulhu
4,885
503
378
1,060
8,428
4,828
0
2,181
6,191
23,810
0
W
Arachne
ñãtsu
Arachne
6,318
3,984
0
4,417
8,575
2,604
0
1,474
7,061
0
29,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,273
Gold Earned
31,370
312
Minions Killed
340
0
Camps Cleared
0
1,029,380
Distance Traveled
1,139,393
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,029
548
74
7
0
206,849
4
L
Cupid
5,526
502
48
4
0
181,808
0
W
Terra
6,206
564
91
8
0
214,554
3
W
Zeus
6,651
605
89
8
0
207,698
4
W
Tyr
6,479
589
23
2
0
264,017
4
L
Ne Zha
5,589
508
59
5
0
202,002
1
L
Scylla
6,406
582
77
7
0
179,129
5
L
Bellona
5,939
540
91
8
0
229,953
0
L
Cthulhu
5,813
528
37
3
0
236,488
4
W
Arachne
6,005
546
63
6
0
246,275
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role