Player Matchup

Erlang Shen
Erlang Shen
Adramelech-k
Erlang Shen
Level 28
God Stats
10W - 10L
1,518 SR
Queue Stats
700W - 685L
1,554 Elo+
Solo
He Bo
He Bo
Bancrofts_
He Bo
Level 18
God Stats
11W - 6L
1,632 SR
Queue Stats
35W - 15L
1,671 Elo+
Solo
Thanatos
Thanatos
Funskyy
Thanatos
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,753 Elo+
Solo
Artio
Artio
JasonR5godsea
Artio
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,538 Elo+
Solo
Chronos
Chronos
aquinorego
Chronos
Level 17
God Stats
35W - 14L
1,664 SR
Queue Stats
116W - 70L
1,594 Elo+
Solo
Team Averages
Level 19
1,563 SR
1,622 Elo+

VS

Team Averages
Level 15
1,569 SR
1,561 Elo+
Bellona
Bellona
Baph666
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,642 Elo+
Solo
Poseidon
Poseidon
MadrugaPro
Poseidon
Level 20
God Stats
11W - 12L
1,657 SR
Queue Stats
232W - 213L
1,605 Elo+
Solo
Neith
Neith
Walzafi
Neith
Level 28
God Stats
30W - 30L
1,688 SR
Queue Stats
280W - 285L
1,541 Elo+
Solo
Kali
Kali
doctortangalanga
Kali
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
rD1no
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Adramelech-k
Erlang Shen
10
0 / 3 / 7
6,086
553
5,294
7,878
4,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
14
7 / 0 / 0
8,207
746
5,655
4,301
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
Funskyy
Thanatos
13
7 / 2 / 1
7,453
678
7,555
11,145
5,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
0 / 1 / 2
5,708
519
2,603
6,824
3,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
aquinorego
Chronos
10
3 / 2 / 2
5,968
543
5,320
7,022
3,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Baph666
Bellona
10
0 / 6 / 3
5,398
491
4,125
8,895
6,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
MadrugaPro
Poseidon
11
4 / 4 / 1
6,821
620
4,273
4,154
1,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
Walzafi
Neith
9
2 / 1 / 3
5,490
499
5,956
7,142
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 4 / 4
5,456
496
3,692
9,124
2,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
rD1no
Cthulhu
8
1 / 2 / 1
5,059
460
4,324
7,014
2,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
17
Kills
8
8
Deaths
17
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Adramelech-k
Erlang Shen
0
3
7
1.17
W
He Bo
7
0
0
7
L
Bellona
Baph666
Bellona
0
6
3
0.25
W
Thanatos
Funskyy
Thanatos
7
2
1
3.75
W
0
1
2
1
L
Poseidon
MadrugaPro
Poseidon
4
4
1
1.13
L
Neith
Walzafi
Neith
2
1
3
3.5
W
Chronos
aquinorego
Chronos
3
2
2
2
L
1
4
4
0.75
L
Cthulhu
rD1no
Cthulhu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,427
Damage
22,370
37,170
Taken
36,329
18,488
Mitigated
15,083
19,272
Healing
8,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Adramelech-k
Erlang Shen
5,294
3,467
0
923
7,878
4,801
185
1,331
6,455
0
31,955
W
He Bo
5,655
286
0
1,642
4,301
1,360
0
1,928
2,161
51,516
0
L
Bellona
Baph666
Bellona
4,125
2,126
0
1,238
8,895
6,377
540
0
8,895
0
14,336
W
Thanatos
Funskyy
Thanatos
7,555
2,523
0
11,086
11,145
5,257
170
671
10,025
0
40,391
W
2,603
459
531
3,223
6,824
3,937
330
1,960
4,864
17,515
0
L
Poseidon
MadrugaPro
Poseidon
4,273
255
0
480
4,154
1,209
0
3,279
751
25,801
0
L
Neith
Walzafi
Neith
5,956
2,045
0
3,534
7,142
2,015
0
3,747
3,395
0
29,504
W
Chronos
aquinorego
Chronos
5,320
1,900
0
1,867
7,022
3,133
565
2,319
4,673
30,517
3,392
L
3,692
1,937
0
2,935
9,124
2,943
0
1,596
7,433
0
22,191
L
Cthulhu
rD1no
Cthulhu
4,324
550
0
636
7,014
2,539
0
4,373
2,623
15,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,422
Gold Earned
28,224
348
Minions Killed
219
0
Camps Cleared
0
1,107,709
Distance Traveled
1,014,734
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,086
553
64
6
0
227,661
0
W
He Bo
8,207
746
112
10
0
226,198
4
L
Bellona
5,398
491
30
3
0
206,650
1
W
Thanatos
7,453
678
72
7
0
224,636
2
W
Artio
5,708
519
43
4
0
224,676
2
L
Poseidon
6,821
620
62
6
0
210,904
2
L
Neith
5,490
499
53
5
0
183,028
4
W
Chronos
5,968
543
57
5
0
204,538
3
L
Kali
5,456
496
51
5
0
194,863
0
L
Cthulhu
5,059
460
23
2
0
219,289
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role