Player Matchup

Ne Zha
Ne Zha
G3TG00DBUM
Ne Zha
Level 7
God Stats
1W - 2L
1,447 SR
Queue Stats
18W - 19L
1,190 Elo+
Solo
Hercules
Hercules
RHFLARJ
Hercules
Level 26
God Stats
60W - 75L
1,255 SR
Queue Stats
183W - 279L
1,333 Elo+
Solo
Skadi
Skadi
SPARTAN34 SAM
Skadi
Level 23
God Stats
1W - 3L
1,198 SR
Queue Stats
11W - 23L
1,341 Elo+
Solo
Cernunnos
Cernunnos
Tobbacca
Cernunnos
Level 23
God Stats
76W - 139L
1,353 SR
Queue Stats
186W - 350L
1,225 Elo+
Solo
Mercury
Mercury
Viktor_K007
Mercury
Level 28
God Stats
9W - 11L
1,394 SR
Queue Stats
165W - 149L
1,419 Elo+
Solo
Team Averages
Level 21
1,329 SR
1,302 Elo+

VS

Team Averages
Level 28
1,503 SR
1,337 Elo+
Apollo
Apollo
AetherDragon98
Apollo
Level 16
God Stats
32W - 29L
1,403 SR
Queue Stats
66W - 67L
1,125 Elo+
Solo
Arachne
Arachne
Blade101318
Arachne
Level 15
God Stats
27W - 16L
1,568 SR
Queue Stats
42W - 38L
1,381 Elo+
Party 1
Cthulhu
Cthulhu
Goetzi23
Cthulhu
Level 22
God Stats
1W - 1L
1,782 SR
Queue Stats
51W - 57L
1,350 Elo+
Party 1
Nox
Nox
Torie2001
Nox
Level 68
God Stats
6W - 8L
1,432 SR
Queue Stats
79W - 95L
1,398 Elo+
Party 1
Vamana
Vamana
XxGutiGangxX
Vamana
Level 18
God Stats
1W - 1L
1,330 SR
Queue Stats
13W - 10L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
G3TG00DBUM
Ne Zha
10
0 / 6 / 1
6,812
359
1,557
9,488
2,717
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
RHFLARJ
Hercules
13
0 / 4 / 0
7,769
409
2,663
14,295
9,891
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 10 / 0
7,890
415
3,847
13,616
4,104
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
Tobbacca
Cernunnos
15
2 / 6 / 0
9,762
514
8,946
12,820
4,909
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
Viktor_K007
Mercury
12
1 / 4 / 0
7,631
402
5,085
13,156
4,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
2 / 1 / 0
6,182
325
701
1,199
211
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Arachne
Blade101318
Arachne
19
9 / 0 / 4
11,350
597
9,272
12,575
5,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Goetzi23
Cthulhu
16
3 / 2 / 4
9,976
525
7,749
15,787
8,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
9 / 0 / 4
10,660
561
11,810
6,912
2,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Vamana
16
6 / 1 / 4
9,515
501
8,970
11,014
5,429
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
45
4
Kills
29
30
Deaths
4
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
W
Arachne
Blade101318
Arachne
9
0
4
11
L
Ne Zha
G3TG00DBUM
Ne Zha
0
6
1
0.08
W
Cthulhu
Goetzi23
Cthulhu
3
2
4
2.5
L
Hercules
RHFLARJ
Hercules
0
4
0
0
L
1
10
0
0.1
L
Cernunnos
Tobbacca
Cernunnos
2
6
0
0.33
W
9
0
4
11
L
Mercury
Viktor_K007
Mercury
1
4
0
0.25
W
Vamana
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,098
Damage
38,502
63,375
Taken
47,487
25,920
Mitigated
22,978
12,294
Healing
22,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
701
470
0
0
1,199
211
0
0
1,199
0
4,493
W
Arachne
Blade101318
Arachne
9,272
7,313
0
9,145
12,575
5,680
2,651
0
12,575
0
68,240
L
Ne Zha
G3TG00DBUM
Ne Zha
1,557
897
0
1,228
9,488
2,717
49
928
8,560
0
24,156
W
Cthulhu
Goetzi23
Cthulhu
7,749
415
410
6,219
15,787
8,720
1,492
0
15,787
54,176
0
L
Hercules
RHFLARJ
Hercules
2,663
640
0
2,848
14,295
9,891
0
4,688
9,607
0
42,311
L
3,847
2,608
0
1,138
13,616
4,104
1,552
3,230
10,386
0
41,634
L
Cernunnos
Tobbacca
Cernunnos
8,946
4,666
0
2,806
12,820
4,909
2,254
6,710
6,110
0
63,649
W
11,810
1,126
243
2,996
6,912
2,938
4,471
0
6,912
55,659
0
L
Mercury
Viktor_K007
Mercury
5,085
1,348
0
4,274
13,156
4,299
616
4,003
9,153
0
40,856
W
Vamana
8,970
5,779
0
3,949
11,014
5,429
3,067
0
11,014
0
48,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,864
Gold Earned
47,683
399
Minions Killed
429
0
Camps Cleared
0
1,451,650
Distance Traveled
1,402,547
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,182
325
7
0
0
77,179
0
W
Arachne
11,350
597
137
7
0
336,657
1
L
Ne Zha
6,812
359
42
2
0
285,766
0
W
Cthulhu
9,976
525
99
5
0
335,817
0
L
Hercules
7,769
409
76
4
0
286,587
0
L
Skadi
7,890
415
80
4
0
226,809
0
L
Cernunnos
9,762
514
126
7
0
256,867
2
W
Nox
10,660
561
113
6
0
368,485
2
L
Mercury
7,631
402
75
4
0
395,621
4
W
Vamana
9,515
501
73
4
0
284,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role