Player Matchup

Scylla
Scylla
 
Scylla
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Araz2002
Sun Wukong
Level 91
God Stats
6W - 7L
1,305 SR
Queue Stats
443W - 456L
1,433 Elo+
Party 1
Ymir
Ymir
Atlantis_Res
Ymir
Level 24
God Stats
9W - 7L
1,577 SR
Queue Stats
69W - 90L
1,433 Elo+
Party 1
Nemesis
Nemesis
Gereepro01
Nemesis
Level 89
God Stats
55W - 58L
1,461 SR
Queue Stats
161W - 177L
1,428 Elo+
Party 3
Neith
Neith
didi-badi1107
Neith
Level 29
God Stats
2W - 13L
1,150 SR
Queue Stats
53W - 81L
1,363 Elo+
Party 3
Team Averages
Level 54
1,399 SR
1,431 Elo+

VS

Team Averages
Level 71
1,401 SR
1,444 Elo+
Xbalanque
Xbalanque
Lemonu
Xbalanque
Level 123
God Stats
6W - 4L
1,514 SR
Queue Stats
196W - 183L
1,446 Elo+
Party 2
Vulcan
Vulcan
Sevenx69
Vulcan
Level 32
God Stats
6W - 14L
1,195 SR
Queue Stats
389W - 395L
1,391 Elo+
Solo
Merlin
Merlin
Vexxen741
Merlin
Level 129
God Stats
3W - 1L
1,701 SR
Queue Stats
183W - 164L
1,452 Elo+
Party 2
Sobek
Sobek
WewBoi
Sobek
Level 7
God Stats
2W - 3L
1,313 SR
Queue Stats
20W - 25L
1,429 Elo+
Party 2
Nemesis
Nemesis
thomer113
Nemesis
Level 62
God Stats
3W - 1L
1,284 SR
Queue Stats
85W - 76L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
8
0 / 2 / 0
4,687
469
890
3,612
911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sun Wukong
Araz2002
Sun Wukong
10
2 / 2 / 1
5,798
580
3,837
6,461
2,334
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 2 / 0
4,175
418
1,148
5,584
2,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
Gereepro01
Nemesis
7
1 / 5 / 0
4,608
461
2,345
6,445
1,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
0 / 5 / 0
4,108
411
3,088
7,301
1,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Lemonu
Xbalanque
10
4 / 0 / 4
6,162
616
6,945
6,155
1,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Vulcan
Sevenx69
Vulcan
9
2 / 3 / 1
5,564
556
4,351
4,391
1,272
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
Vexxen741
Merlin
11
4 / 0 / 1
6,463
646
2,946
3,484
1,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
WewBoi
Sobek
9
4 / 0 / 4
6,143
614
2,248
5,739
2,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nemesis
thomer113
Nemesis
10
2 / 0 / 4
6,124
612
2,177
5,155
1,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
3
Kills
16
16
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
2
0
0
L
Sun Wukong
Araz2002
Sun Wukong
2
2
1
1.25
L
0
2
0
0
L
Nemesis
Gereepro01
Nemesis
1
5
0
0.2
W
Xbalanque
Lemonu
Xbalanque
4
0
4
6
W
Vulcan
Sevenx69
Vulcan
2
3
1
0.83
W
Merlin
Vexxen741
Merlin
4
0
1
4.5
W
Sobek
WewBoi
Sobek
4
0
4
6
L
0
5
0
0
W
Nemesis
thomer113
Nemesis
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,308
Damage
18,667
29,403
Taken
24,924
8,657
Mitigated
8,424
6,093
Healing
12,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
890
123
0
521
3,612
911
0
970
2,546
16,157
0
L
Sun Wukong
Araz2002
Sun Wukong
3,837
265
0
1,120
6,461
2,334
0
3,928
2,533
0
28,382
L
1,148
67
345
560
5,584
2,202
0
1,525
3,995
11,102
0
L
Nemesis
Gereepro01
Nemesis
2,345
1,192
0
873
6,445
1,539
0
1,788
4,571
0
16,052
W
Xbalanque
Lemonu
Xbalanque
6,945
2,346
0
3,904
6,155
1,740
408
239
5,916
0
40,934
W
Vulcan
Sevenx69
Vulcan
4,351
1,149
0
1,256
4,391
1,272
259
0
4,391
24,793
0
W
Merlin
Vexxen741
Merlin
2,946
112
0
1,000
3,484
1,087
0
704
2,780
31,779
0
W
Sobek
WewBoi
Sobek
2,248
61
0
3,184
5,739
2,893
102
1,019
4,720
6,527
0
L
3,088
931
0
2,674
7,301
1,671
0
1,088
6,213
0
14,114
W
Nemesis
thomer113
Nemesis
2,177
1,276
0
3,328
5,155
1,432
0
76
5,079
0
30,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,376
Gold Earned
30,456
139
Minions Killed
298
0
Camps Cleared
0
888,730
Distance Traveled
931,334
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,687
469
30
3
0
171,681
0
L
Sun Wukong
5,798
580
43
4
0
186,248
4
L
Ymir
4,175
418
21
2
0
213,045
0
L
Nemesis
4,608
461
31
3
0
147,961
0
W
Xbalanque
6,162
616
79
8
0
169,915
4
W
Vulcan
5,564
556
43
4
0
186,730
1
W
Merlin
6,463
646
79
8
0
186,440
1
W
Sobek
6,143
614
7
1
0
204,075
3
L
Neith
4,108
411
14
1
0
169,795
0
W
Nemesis
6,124
612
90
9
0
184,174
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role