Player Matchup

King Arthur
King Arthur
JMHtown
King Arthur
Level 82
God Stats
15W - 13L
1,591 SR
Queue Stats
362W - 280L
1,514 Elo+
Party 1
Sol
Sol
SilverShroud8
Sol
Level 59
God Stats
14W - 13L
1,533 SR
Queue Stats
381W - 305L
1,501 Elo+
Party 1
Ullr
Ullr
softbutterbuns
Ullr
Level 159
God Stats
20W - 21L
1,487 SR
Queue Stats
243W - 252L
1,582 Elo+
Solo
Team Averages
Level 100
1,537 SR
1,532 Elo+

VS

Team Averages
Level 88
1,514 SR
1,542 Elo+
Bastet
Bastet
GODKINGBIRT
Bastet
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,624 Elo+
Solo
Cthulhu
Cthulhu
LionWins
Cthulhu
Level 141
God Stats
276W - 296L
1,564 SR
Queue Stats
292W - 331L
1,557 Elo+
Solo
Raijin
Raijin
SpaceRilla
Raijin
Level 81
God Stats
22W - 21L
1,478 SR
Queue Stats
615W - 750L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JMHtown
King Arthur
11
2 / 2 / 6
7,588
690
5,151
14,766
6,927
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
1 / 5 / 7
7,316
665
8,423
9,958
2,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
9 / 3 / 2
9,683
880
11,290
14,627
5,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
10
3 / 7 / 4
8,248
750
8,786
8,583
2,754
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
LionWins
Cthulhu
11
3 / 3 / 6
8,930
812
11,433
13,228
9,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
SpaceRilla
Raijin
12
4 / 2 / 3
8,111
737
8,654
7,186
2,359
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
23
12
Kills
10
10
Deaths
12
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bastet
3
7
4
0.71
W
King Arthur
JMHtown
King Arthur
2
2
6
2.5
L
Cthulhu
LionWins
Cthulhu
3
3
6
2
W
1
5
7
0.9
L
Raijin
SpaceRilla
Raijin
4
2
3
2.75
W
9
3
2
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,864
Damage
28,873
39,351
Taken
28,997
15,279
Mitigated
14,767
14,834
Healing
5,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
8,786
2,575
0
0
8,583
2,754
0
2,443
5,988
0
20,249
W
King Arthur
JMHtown
King Arthur
5,151
692
0
4,759
14,766
6,927
125
7,593
7,173
0
20,359
L
Cthulhu
LionWins
Cthulhu
11,433
746
0
3,221
13,228
9,654
0
5,263
7,563
31,023
0
W
8,423
3,324
0
2,759
9,958
2,898
812
4,471
5,487
20,647
0
L
Raijin
SpaceRilla
Raijin
8,654
1,532
0
2,721
7,186
2,359
43
187
6,947
37,015
0
W
11,290
6,087
0
7,316
14,627
5,454
1,147
8,445
6,182
0
45,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,587
Gold Earned
25,289
129
Minions Killed
128
0
Camps Cleared
0
571,643
Distance Traveled
645,775
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,248
750
19
2
0
200,266
2
W
King Arthur
7,588
690
22
2
0
215,399
1
L
Cthulhu
8,930
812
29
3
0
235,886
4
W
Sol
7,316
665
30
3
0
161,365
2
L
Raijin
8,111
737
80
7
0
209,623
4
W
Ullr
9,683
880
77
7
0
194,879
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role