Player Matchup

Izanami
Izanami
Pizza Man7971
Izanami
Level 27
God Stats
8W - 2L
1,222 SR
Queue Stats
296W - 288L
1,627 Elo+
Solo
Scylla
Scylla
Pyromatic545
Scylla
Level 7
God Stats
2W - 0L
1,881 SR
Queue Stats
3W - 0L
1,828 Elo+
Party 1
Zeus
Zeus
SwiftTheTurtle
Zeus
Level 8
God Stats
7W - 10L
1,527 SR
Queue Stats
14W - 22L
1,573 Elo+
Solo
Fenrir
Fenrir
TrumpIsGod KID
Fenrir
Level 62
God Stats
2W - 0L
1,942 SR
Queue Stats
2W - 0L
1,829 Elo+
Party 1
King Arthur
King Arthur
cthulhuguapo
King Arthur
Level 28
God Stats
31W - 23L
1,800 SR
Queue Stats
112W - 108L
1,661 Elo+
Solo
Team Averages
Level 26
1,674 SR
1,704 Elo+

VS

Team Averages
Level 11
1,574 SR
1,668 Elo+
Cabrakan
Cabrakan
Gato_fachero1
Cabrakan
Level 13
God Stats
7W - 6L
1,642 SR
Queue Stats
487W - 457L
1,636 Elo+
Solo
Osiris
Osiris
TORROTHEGREAT
Osiris
Level 20
God Stats
8W - 9L
1,576 SR
Queue Stats
129W - 104L
1,636 Elo+
Solo
Thoth
Thoth
YouGotLaughton
Thoth
Level 4
God Stats
0W - 2L
1,339 SR
Queue Stats
4W - 3L
1,805 Elo+
Solo
Cerberus
Cerberus
Zane4995
Cerberus
Level 7
God Stats
43W - 44L
1,813 SR
Queue Stats
58W - 56L
1,669 Elo+
Solo
Ra
Ra
hijinx118
Ra
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 36L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
2 / 2 / 4
8,244
589
4,050
11,420
3,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Scylla
14
5 / 0 / 6
8,503
607
6,254
6,301
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 5 / 4
6,198
443
5,014
6,355
1,776
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
16 / 1 / 4
9,449
675
12,767
10,113
5,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
cthulhuguapo
King Arthur
14
2 / 2 / 1
8,026
573
5,926
10,067
4,268
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Gato_fachero1
Cabrakan
12
3 / 1 / 5
7,060
504
5,777
5,741
2,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 3 / 3
7,592
542
7,676
14,013
7,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 7 / 2
6,066
433
4,165
8,247
1,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Zane4995
Cerberus
12
4 / 6 / 1
7,827
559
4,572
12,749
7,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 10 / 0
5,382
384
2,017
8,549
2,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
21
26
Kills
10
10
Deaths
27
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Gato_fachero1
Cabrakan
3
1
5
5.5
W
Izanami
2
2
4
2
W
Scylla
5
0
6
8
W
1
5
4
0.6
L
3
3
3
1.5
W
16
1
4
18
L
0
7
2
0.14
L
Cerberus
Zane4995
Cerberus
4
6
1
0.75
W
King Arthur
cthulhuguapo
King Arthur
2
2
1
1.25
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,011
Damage
24,207
44,256
Taken
49,299
16,818
Mitigated
21,889
12,785
Healing
12,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Gato_fachero1
Cabrakan
5,777
1,142
0
1,932
5,741
2,976
0
1,036
4,661
27,806
0
W
Izanami
4,050
1,995
0
4,670
11,420
3,744
2,445
4,949
6,187
0
60,442
W
Scylla
6,254
975
0
2,102
6,301
1,954
754
2,545
3,720
47,312
0
W
5,014
1,026
0
934
6,355
1,776
338
3,355
2,924
17,484
0
L
7,676
3,452
0
7,215
14,013
7,558
0
2,423
11,550
0
47,543
W
12,767
4,433
0
1,933
10,113
5,076
523
3,213
6,772
0
58,105
L
4,165
74
0
219
8,247
1,849
190
592
7,655
29,160
0
L
Cerberus
Zane4995
Cerberus
4,572
350
0
3,476
12,749
7,079
0
3,853
8,756
27,157
0
W
King Arthur
cthulhuguapo
King Arthur
5,926
541
0
3,146
10,067
4,268
517
1,945
8,122
0
44,388
L
2,017
624
0
42
8,549
2,427
245
2,986
5,409
19,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,420
Gold Earned
33,927
414
Minions Killed
309
0
Camps Cleared
0
1,262,262
Distance Traveled
1,250,947
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,060
504
55
4
0
288,261
1
W
Izanami
8,244
589
115
8
0
224,325
2
W
Scylla
8,503
607
93
7
0
267,579
1
W
Zeus
6,198
443
33
2
0
215,621
1
L
Osiris
7,592
542
95
7
0
250,575
1
W
Fenrir
9,449
675
82
6
0
289,551
4
L
Thoth
6,066
433
49
4
0
253,650
0
L
Cerberus
7,827
559
68
5
0
226,951
1
W
King Arthur
8,026
573
91
7
0
265,186
1
L
Ra
5,382
384
42
3
0
231,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role