Player Matchup

Sol
Sol
ArtyArely
Sol
Level 11
God Stats
1W - 4L
1,223 SR
Queue Stats
15W - 15L
1,609 Elo+
Party 1
Cu Chulainn
Cu Chulainn
BilboTBaggens
Cu Chulainn
Level 82
God Stats
5W - 6L
1,569 SR
Queue Stats
42W - 41L
1,521 Elo+
Party 1
Ymir
Ymir
Darkshadow2564
Ymir
Level 29
God Stats
2W - 3L
1,638 SR
Queue Stats
198W - 168L
1,718 Elo+
Solo
Set
Set
TheSpiritOfChaos
Set
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
41W - 34L
1,581 Elo+
Party 1
Cernunnos
Cernunnos
alanral
Cernunnos
Level 29
God Stats
4W - 0L
1,371 SR
Queue Stats
101W - 68L
1,716 Elo+
Solo
Team Averages
Level 36
1,460 SR
1,629 Elo+

VS

Team Averages
Level 20
1,601 SR
1,678 Elo+
Bakasura
Bakasura
IDrinkLiteBeer
Bakasura
Level 28
God Stats
11W - 12L
1,718 SR
Queue Stats
135W - 139L
1,622 Elo+
Solo
Cthulhu
Cthulhu
KelBek
Cthulhu
Level 24
God Stats
5W - 3L
1,213 SR
Queue Stats
47W - 33L
1,684 Elo+
Solo
Anhur
Anhur
KingArtillery
Anhur
Level 6
God Stats
4W - 4L
1,548 SR
Queue Stats
7W - 6L
1,620 Elo+
Solo
Anubis
Anubis
SelfStorage
Anubis
Level 29
God Stats
28W - 12L
1,855 SR
Queue Stats
172W - 124L
1,763 Elo+
Solo
Ymir
Ymir
yeahyeye
Ymir
Level 11
God Stats
16W - 12L
1,671 SR
Queue Stats
79W - 68L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 5
9,727
486
3,582
11,434
2,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
BilboTBaggens
Cu Chulainn
18
7 / 3 / 6
11,968
598
16,486
19,806
10,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
7 / 2 / 8
11,773
589
11,678
11,463
10,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
2 / 4 / 3
10,828
541
7,207
15,629
5,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cernunnos
alanral
Cernunnos
19
4 / 4 / 9
12,120
606
11,794
13,564
5,330
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
19
6 / 3 / 1
11,185
559
9,567
17,251
7,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
KelBek
Cthulhu
14
0 / 1 / 6
8,953
448
10,003
10,909
9,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
0 / 6 / 2
7,570
379
3,629
7,930
1,994
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
18
13 / 4 / 1
11,678
584
19,307
16,307
10,379
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
12
2 / 6 / 2
8,310
416
4,463
17,552
14,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
33
20
Kills
21
21
Deaths
20
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
8
5
0.31
W
Cu Chulainn
BilboTBaggens
Cu Chulainn
7
3
6
3.33
W
7
2
8
5.5
L
Bakasura
6
3
1
2.17
L
Cthulhu
KelBek
Cthulhu
0
1
6
3
L
0
6
2
0.17
L
Anubis
13
4
1
3.38
W
2
4
3
0.88
W
Cernunnos
alanral
Cernunnos
4
4
9
2.13
L
Ymir
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,747
Damage
46,969
71,896
Taken
69,949
34,678
Mitigated
43,876
22,462
Healing
15,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,582
224
0
1,829
11,434
2,585
1,499
8,294
3,090
50,983
0
W
Cu Chulainn
BilboTBaggens
Cu Chulainn
16,486
3,568
0
7,863
19,806
10,657
32
10,347
8,491
0
64,051
W
11,678
2,360
0
1,200
11,463
10,855
576
4,009
6,656
53,757
0
L
Bakasura
9,567
6,898
0
2,823
17,251
7,271
0
3,978
13,015
0
79,302
L
Cthulhu
KelBek
Cthulhu
10,003
874
121
2,723
10,909
9,465
234
1,465
9,004
49,942
0
L
3,629
1,947
0
506
7,930
1,994
0
1,545
6,285
0
24,897
L
Anubis
19,307
1,221
0
6,942
16,307
10,379
619
3,911
12,086
86,341
0
W
7,207
2,599
0
5,728
15,629
5,251
705
5,864
9,485
0
81,597
W
Cernunnos
alanral
Cernunnos
11,794
6,411
0
5,842
13,564
5,330
2,152
4,639
8,512
0
97,279
L
Ymir
4,463
722
399
2,399
17,552
14,767
0
4,058
13,400
29,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,416
Gold Earned
47,696
528
Minions Killed
507
0
Camps Cleared
0
1,859,603
Distance Traveled
1,623,122
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,727
486
99
5
0
336,537
7
W
Cu Chulainn
11,968
598
103
5
0
400,293
6
W
Ymir
11,773
589
81
4
0
383,104
1
L
Bakasura
11,185
559
153
8
0
397,177
3
L
Cthulhu
8,953
448
103
5
0
346,394
1
L
Anhur
7,570
379
54
3
0
212,912
4
L
Anubis
11,678
584
149
7
0
306,387
4
W
Set
10,828
541
104
5
0
389,689
4
W
Cernunnos
12,120
606
141
7
0
349,980
0
L
Ymir
8,310
416
48
2
0
360,252
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role