Player Matchup

Thor
Thor
Cannaddicted
Thor
Level 8
God Stats
1W - 1L
1,734 SR
Queue Stats
6W - 7L
1,547 Elo+
Party 1
Medusa
Medusa
Lagobert
Medusa
Level 17
God Stats
1W - 2L
1,574 SR
Queue Stats
45W - 33L
1,577 Elo+
Party 1
King Arthur
King Arthur
Nov0xx
King Arthur
Level 17
God Stats
0W - 2L
1,719 SR
Queue Stats
38W - 27L
1,513 Elo+
Party 1
Ymir
Ymir
Smittywerben95
Ymir
Level 8
God Stats
4W - 2L
1,917 SR
Queue Stats
6W - 4L
1,547 Elo+
Party 1
Scylla
Scylla
schnuggii
Scylla
Level 11
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 5L
1,635 Elo+
Party 1
Team Averages
Level 12
1,689 SR
1,564 Elo+

VS

Team Averages
Level 20
1,508 SR
1,464 Elo+
Yemoja
Yemoja
BrodoIshtar
Yemoja
Level 12
God Stats
11W - 9L
1,593 SR
Queue Stats
17W - 15L
1,540 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Espye
Ah Muzen Cab
Level 14
God Stats
6W - 4L
1,606 SR
Queue Stats
25W - 22L
1,426 Elo+
Solo
Thanatos
Thanatos
Pisoglentiss
Thanatos
Level 28
God Stats
14W - 12L
1,566 SR
Queue Stats
140W - 121L
1,516 Elo+
Solo
Nike
Nike
SventraDraghi
Nike
Level 18
God Stats
12W - 13L
1,511 SR
Queue Stats
47W - 64L
1,381 Elo+
Solo
Zeus
Zeus
yagocdu01
Zeus
Level 27
God Stats
1W - 1L
1,262 SR
Queue Stats
10W - 12L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 1
7,819
326
2,365
19,402
7,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
Lagobert
Medusa
14
1 / 5 / 2
8,992
375
7,458
14,639
4,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Nov0xx
King Arthur
15
2 / 4 / 1
9,275
386
8,743
21,795
22,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 9 / 1
8,325
347
2,093
22,555
15,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
schnuggii
Scylla
14
2 / 11 / 0
9,362
390
10,296
19,160
7,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
3 / 1 / 17
9,985
416
7,199
6,031
2,125
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Espye
Ah Muzen Cab
17
9 / 1 / 12
12,031
501
12,373
13,218
5,302
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
Pisoglentiss
Thanatos
20
10 / 2 / 8
13,036
543
10,006
16,017
7,191
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 2 / 8
11,040
460
11,505
14,141
9,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zeus
20
15 / 1 / 11
13,671
570
39,821
12,721
5,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
94
6
Kills
38
38
Deaths
7
5
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Yemoja
3
1
17
11.5
L
0
9
1
0.06
W
Ah Muzen Cab
Espye
Ah Muzen Cab
9
1
12
15
L
Medusa
Lagobert
Medusa
1
5
2
0.4
L
King Arthur
Nov0xx
King Arthur
2
4
1
0.63
W
Thanatos
Pisoglentiss
Thanatos
10
2
8
7
L
1
9
1
0.17
W
1
2
8
2.5
L
Scylla
schnuggii
Scylla
2
11
0
0.18
W
Zeus
15
1
11
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,955
Damage
80,904
97,551
Taken
62,128
57,088
Mitigated
29,464
14,643
Healing
43,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
7,199
921
8,180
1,460
6,031
2,125
975
1,773
4,233
27,375
0
L
2,365
130
0
3,958
19,402
7,298
0
8,005
11,165
0
31,846
W
Ah Muzen Cab
Espye
Ah Muzen Cab
12,373
6,491
0
7,473
13,218
5,302
6,633
1,704
11,489
0
80,753
L
Medusa
Lagobert
Medusa
7,458
1,752
0
4,989
14,639
4,923
0
6,882
7,554
0
64,529
L
King Arthur
Nov0xx
King Arthur
8,743
862
0
3,690
21,795
22,116
0
8,105
12,959
0
43,364
W
Thanatos
Pisoglentiss
Thanatos
10,006
1,694
0
16,858
16,017
7,191
557
2,285
13,632
0
90,444
L
2,093
46
0
881
22,555
15,564
0
12,163
9,975
10,783
0
W
11,505
1,368
0
3,504
14,141
9,813
2,432
1,747
11,734
0
51,415
L
Scylla
schnuggii
Scylla
10,296
627
0
1,125
19,160
7,187
0
10,504
8,086
46,531
0
W
Zeus
39,821
2,671
0
5,807
12,721
5,033
902
4,880
7,791
122,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,773
Gold Earned
59,763
364
Minions Killed
596
0
Camps Cleared
0
2,112,634
Distance Traveled
2,358,204
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,985
416
29
1
0
476,963
0
L
Thor
7,819
326
80
3
0
383,570
0
W
Ah Muzen Cab
12,031
501
142
6
0
477,689
7
L
Medusa
8,992
375
130
5
0
426,226
3
L
King Arthur
9,275
386
67
3
0
458,208
1
W
Thanatos
13,036
543
147
6
0
537,264
4
L
Ymir
8,325
347
21
1
0
464,723
1
W
Nike
11,040
460
102
4
0
435,207
7
L
Scylla
9,362
390
66
3
0
379,907
0
W
Zeus
13,671
570
176
7
0
431,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role