Player Matchup

Guan Yu
Guan Yu
BunnyRambo
Guan Yu
Level 124
God Stats
5W - 1L
1,669 SR
Queue Stats
249W - 143L
1,733 Elo+
Party 1
Kuzenbo
Kuzenbo
IdsApples
Kuzenbo
Level 13
God Stats
4W - 6L
1,554 SR
Queue Stats
14W - 15L
1,480 Elo+
Party 1
Hera
Hera
bestchawzever
Hera
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 184L
1,600 Elo+
Party 1
Team Averages
Level 70
1,574 SR
1,604 Elo+

VS

Team Averages
Level 18
1,593 SR
1,542 Elo+
Cthulhu
Cthulhu
IDontPlayConq
Cthulhu
Level 25
God Stats
3W - 0L
1,857 SR
Queue Stats
32W - 23L
1,626 Elo+
Party 2
Chaac
Chaac
RoyalEssence15
Chaac
Level 24
God Stats
58W - 34L
1,684 SR
Queue Stats
63W - 41L
1,601 Elo+
Party 2
Kukulkan
Kukulkan
joruku
Kukulkan
Level 5
God Stats
1W - 1L
1,239 SR
Queue Stats
3W - 3L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BunnyRambo
Guan Yu
17
7 / 3 / 3
13,208
660
17,582
21,802
19,162
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
IdsApples
Kuzenbo
15
2 / 3 / 6
12,702
635
11,625
20,741
30,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
2 / 13 / 4
11,500
575
11,002
18,355
6,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
5 / 4 / 11
13,596
680
17,579
22,730
27,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
11 / 2 / 5
14,659
733
22,478
23,638
19,849
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
joruku
Kukulkan
16
3 / 5 / 7
13,006
650
10,371
11,534
3,248
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
11
Kills
19
19
Deaths
11
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BunnyRambo
Guan Yu
7
3
3
2.83
W
Cthulhu
5
4
11
2.63
L
Kuzenbo
IdsApples
Kuzenbo
2
3
6
1.67
W
11
2
5
6.75
L
2
13
4
0.31
W
Kukulkan
joruku
Kukulkan
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,209
Damage
50,428
60,898
Taken
57,902
55,891
Mitigated
51,057
10,408
Healing
15,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BunnyRambo
Guan Yu
17,582
3,701
2,411
3,188
21,802
19,162
0
8,220
12,830
0
45,387
W
Cthulhu
17,579
904
1,131
2,521
22,730
27,960
400
10,848
11,882
63,520
0
L
Kuzenbo
IdsApples
Kuzenbo
11,625
4,924
0
3,731
20,741
30,350
30
10,869
9,157
30,680
0
W
22,478
5,700
0
11,228
23,638
19,849
1,853
9,275
14,363
0
77,200
L
11,002
4,314
0
1,078
18,355
6,379
0
7,913
9,975
48,487
0
W
Kukulkan
joruku
Kukulkan
10,371
686
0
321
11,534
3,248
0
2,648
8,886
74,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,410
Gold Earned
41,261
151
Minions Killed
254
0
Camps Cleared
0
1,039,760
Distance Traveled
1,158,809
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
13,208
660
49
2
0
398,798
1
W
Cthulhu
13,596
680
83
4
0
371,026
0
L
Kuzenbo
12,702
635
35
2
0
377,389
2
W
Chaac
14,659
733
77
4
0
416,426
1
L
Hera
11,500
575
67
3
0
263,573
5
W
Kukulkan
13,006
650
94
5
0
371,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role