Player Matchup

Thor
Thor
Master Gamer698
Thor
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,205 Elo+
Solo
Zeus
Zeus
Warriors542
Zeus
Level 17
God Stats
12W - 6L
1,716 SR
Queue Stats
18W - 18L
1,514 Elo+
Party 1
Vamana
Vamana
weon_kaiser542
Vamana
Level 18
God Stats
6W - 5L
1,577 SR
Queue Stats
26W - 32L
1,537 Elo+
Party 1
Team Averages
Level 15
1,598 SR
1,419 Elo+

VS

Team Averages
Level 95
1,559 SR
1,584 Elo+
Janus
Janus
AG Arxts
Janus
Level 24
God Stats
3W - 3L
1,575 SR
Queue Stats
110W - 97L
1,553 Elo+
Party 2
Cupid
Cupid
CROSSTHESTREEMZ
Cupid
Level 107
God Stats
15W - 11L
1,487 SR
Queue Stats
681W - 656L
1,556 Elo+
Party 2
Cerberus
Cerberus
myjetskii
Cerberus
Level 154
God Stats
12W - 3L
1,615 SR
Queue Stats
259W - 157L
1,645 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 10 / 1
7,065
543
4,710
14,207
6,001
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

11
0 / 8 / 0
7,227
556
7,554
9,298
2,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 2 / 0
8,613
663
6,455
12,091
7,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AG Arxts
Janus
13
5 / 1 / 11
9,536
734
6,494
5,323
1,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
6 / 1 / 8
9,451
727
9,070
8,488
3,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
myjetskii
Cerberus
14
8 / 0 / 9
9,822
756
12,525
14,252
8,986
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
47
2
Kills
19
20
Deaths
2
1
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Janus
AG Arxts
Janus
5
1
11
10.5
W
6
1
8
10
L
0
10
1
0.05
L
0
8
0
0
W
Cerberus
myjetskii
Cerberus
8
0
9
12.5
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,719
Damage
28,089
35,596
Taken
28,063
16,249
Mitigated
13,862
4,943
Healing
12,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
AG Arxts
Janus
6,494
429
0
805
5,323
1,653
274
1,617
3,556
40,266
0
W
9,070
3,986
1,666
3,426
8,488
3,223
2,402
2,833
5,417
0
29,775
L
4,710
1,344
0
284
14,207
6,001
0
8,623
5,370
0
13,046
L
7,554
551
279
1,503
9,298
2,605
0
6,123
3,101
28,320
0
W
Cerberus
myjetskii
Cerberus
12,525
1,350
682
6,239
14,252
8,986
317
2,466
11,484
33,453
0
L
6,455
2,773
0
2,877
12,091
7,643
0
4,505
7,372
0
26,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,905
Gold Earned
28,809
100
Minions Killed
171
0
Camps Cleared
0
555,146
Distance Traveled
732,928
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,536
734
73
6
0
231,617
0
W
Cupid
9,451
727
51
4
0
225,179
0
L
Thor
7,065
543
12
1
0
170,108
5
L
Zeus
7,227
556
62
5
0
155,149
1
W
Cerberus
9,822
756
47
4
0
276,132
1
L
Vamana
8,613
663
26
2
0
229,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role