Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Call Me Maui
Cabrakan
Level 158
God Stats
3W - 4L
1,828 SR
Queue Stats
117W - 119L
1,640 Elo+
Party 3
Pele
Pele
Honorable Galax
Pele
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
489W - 464L
1,659 Elo+
Party 3
Danzaburou
Danzaburou
MizKillz
Danzaburou
Level 148
God Stats
13W - 6L
1,783 SR
Queue Stats
61W - 59L
1,584 Elo+
Party 3
Arachne
Arachne
zLuxion
Arachne
Level 159
God Stats
3W - 3L
1,862 SR
Queue Stats
152W - 146L
1,668 Elo+
Party 1
Team Averages
Level 156
1,694 SR
1,610 Elo+

VS

Team Averages
Level 118
1,723 SR
1,649 Elo+
Mercury
Mercury
ClownGoSoft x
Mercury
Level 160
God Stats
197W - 188L
1,570 SR
Queue Stats
672W - 644L
1,656 Elo+
Solo
Cthulhu
Cthulhu
Competitive War
Cthulhu
Level 104
God Stats
56W - 41L
1,740 SR
Queue Stats
124W - 97L
1,666 Elo+
Party 2
Hera
Hera
Mouthy Son
Hera
Level 123
God Stats
6W - 3L
1,793 SR
Queue Stats
153W - 121L
1,661 Elo+
Party 2
Ullr
Ullr
Woke Spirit
Ullr
Level 81
God Stats
3W - 4L
1,678 SR
Queue Stats
265W - 262L
1,611 Elo+
Solo
Ares
Ares
maxflaco1
Ares
Level 121
God Stats
4W - 2L
1,832 SR
Queue Stats
458W - 413L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
0 / 0 / 9
6,599
508
3,714
6,057
2,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Call Me Maui
Cabrakan
11
4 / 0 / 6
7,476
575
5,202
9,191
6,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 0 / 1
8,439
649
6,181
9,748
4,259
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
MizKillz
Danzaburou
14
3 / 2 / 5
8,304
639
6,672
7,607
2,503
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
zLuxion
Arachne
14
8 / 0 / 3
8,307
639
8,215
7,450
5,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
12
1 / 3 / 0
6,759
520
2,956
9,338
3,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 6 / 0
5,831
449
4,354
10,682
5,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
0 / 5 / 0
5,645
434
4,821
6,375
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
0 / 3 / 2
6,736
518
5,272
9,476
2,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
12
0 / 3 / 0
6,120
471
4,330
9,434
6,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
20
Kills
2
2
Deaths
20
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
0
9
4.5
W
Cabrakan
Call Me Maui
Cabrakan
4
0
6
7
L
Mercury
1
3
0
0.33
L
1
6
0
0.17
W
5
0
1
5.5
W
Danzaburou
MizKillz
Danzaburou
3
2
5
2.75
L
0
5
0
0
L
0
3
2
0.33
L
Ares
0
3
0
0
W
Arachne
zLuxion
Arachne
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,984
Damage
21,733
40,053
Taken
45,305
20,436
Mitigated
19,054
13,900
Healing
12,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,714
399
1,764
1,575
6,057
2,327
0
3,082
2,837
31,432
0
W
Cabrakan
Call Me Maui
Cabrakan
5,202
826
0
4,031
9,191
6,338
0
3,227
5,837
19,704
0
L
Mercury
2,956
1,362
0
4,138
9,338
3,094
0
1,250
8,018
0
41,222
L
4,354
408
0
1,265
10,682
5,020
0
3,836
6,655
22,456
0
W
6,181
1,534
0
3,077
9,748
4,259
210
4,512
4,871
0
50,775
W
Danzaburou
MizKillz
Danzaburou
6,672
1,897
0
1,555
7,607
2,503
0
819
6,748
0
59,050
L
4,821
566
0
382
6,375
1,661
0
2,692
3,345
34,484
0
L
5,272
2,571
0
3,472
9,476
2,771
0
499
8,937
0
46,908
L
Ares
4,330
40
0
3,468
9,434
6,508
0
0
9,434
32,102
0
W
Arachne
zLuxion
Arachne
8,215
6,406
0
1,898
7,450
5,009
0
1,120
6,255
0
50,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,125
Gold Earned
31,091
367
Minions Killed
343
0
Camps Cleared
0
1,321,483
Distance Traveled
1,223,087
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,599
508
70
5
0
251,648
4
W
Cabrakan
7,476
575
24
2
0
272,808
6
L
Mercury
6,759
520
93
7
0
294,485
1
L
Cthulhu
5,831
449
18
1
0
244,120
1
W
Pele
8,439
649
97
7
0
272,221
1
W
Danzaburou
8,304
639
97
7
0
234,664
1
L
Hera
5,645
434
79
6
0
244,484
0
L
Ullr
6,736
518
96
7
0
215,743
1
L
Ares
6,120
471
57
4
0
224,255
3
W
Arachne
8,307
639
79
6
0
290,142
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role